14930 cards found
Hall of Lost Histories

Hall of Lost Histories

Conspiracy
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{1}, Sacrifice two Clues: Unlock Hall of Lost Histories and put the revealed card into your hand.
  • The Unraveling
Hall of Mirrors

Hall of Mirrors {1}{W}

Enchantment
Creatures you control have distorted. (They can be blocked by tapped creatures but not untapped creatures.)
Breaking a mirror here usually results in only seven seconds of bad luck.
  • Ophorio
Hall of Random Access Memories

Hall of Random Access Memories

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Hall of Random Access Memories: Return target artifact, instant, or sorcery card from your graveyard to your hand.
Hall of Remembrance

Hall of Remembrance {2}{W}{W}

Enchantment
When Hall of Remembrance enters, create two 1/1 white Spirit creature tokens with flying.
Whenever a Spirit you control enters, you gain 1 life.
  • Al Tabaq
Hall of the Haunted
Howl of the Hunted

Hall of the Haunted

Enchantment - Aura
(Color indicator: Hall of the Haunted is white)
Enchant player
Creature tokens enchanted player controls get +1/+1.
“As the wails rose, he knew his prayers had come true; he'd never forget his final hunt.”
—Hemley Eggfeather
Card has other part: Howl of the Hunted
Hallos, Battlefield Sorcerer

Hallos, Battlefield Sorcerer {1}{U/R}{W}

Legendary Creature - Human Wizard
Vigilance
The first instant or sorcery spell you cast each turn has conspire. (As you cast that spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
3/3
  • Seasons of War
Hallowed Duet

Hallowed Duet {1}{B}

Enchantment
At the beginning of your end step, you may discard a creature card. If you do, you draw a card and you lose 1 life.
Whenever a creature you control attacks alone, you may cast a creature card from your graveyard. That creature enters tapped and attacking. If you do, sacrifice the creature you attacked with at end of combat.
  • MSEM Masters Cube
Hallowed Executioner

Hallowed Executioner {3}{R}{W}

Creature - Angel Berserker
Flying
When Hallowed Executioner enters, it deals 2 damage to each creature without flying.
Some minds, though shattered, retain some recollection of their original purpose.
4/3
  • Descent from the Highlands
Hallowed Fragment

Hallowed Fragment {3}

Artifact
{T}: Add {C}. You gain 1 life.
Fragments from the craterfields can be found embedded in the mountainsides, surrounded by a soft, warm aura.
  • Descent from the Highlands
Hallowed Moon Sentinel

Hallowed Moon Sentinel {1}{W}

Creature - Human Shaman
Lifelink
Whenever you cast a spell with mana value 2 or less, put a +1/+1 counter on Hallowed Moon Sentinel.
1/1
  • Beyond Our Ken
Hallowed Perspective

Hallowed Perspective {W}{U}

Creature - Bird Spirit
Flying
When Hallowed Perspective enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
You may exert Hallowed Perspective as it attacks. When you do, until your next turn, you may cast spells as though they had flash. (An exerted creature won't untap during your next untap step.)
1/3
  • End of Wollensie
Halls of Renown

Halls of Renown

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you have a counter.
Halls of Worship

Halls of Worship {4}{W}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Tap target creature.”
Shrines to Anku still have a place among the empires, but worship of the wordly gods grows more and more with each of their divine acts.
  • Scriptures of Urshad
Hallucinate

Hallucinate {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -3/-0 and doesn't untap during its controller's untap step.
True fear takes hold when the borders of what's real and what isn't blur together.
  • Alara
Halskrow Street Gallows

Halskrow Street Gallows

Conspiracy
(Color indicator: Halskrow Street Gallows is black)
As long as your deck contains only black and colorless cards, your minimum deck size is reduced by eight.
  • The Unraveling
Halskrow Street Scavenger

Halskrow Street Scavenger {2}{G}

Creature - Human
When Halskrow Street Scavenger enters, if a creature died under your control this turn, create a 2/2 green Wolf creature token.
“Hardened soldiers get nauseous facing crawling flesh. To me, it's nothing new.”
2/2
  • The Unraveling
Hamlet Bounder

Hamlet Bounder {2}{G}

Creature - Human Peasant
When Hamlet Bounder enters, choose one —
• Destroy target artifact or enchantment.
• Create a 1/1 white Peasant creature token.
“One more step, and I'll ‘ave yer foot!”
2/1
  • Quest for the Roseblade
Hamlet Witch

Hamlet Witch {4}{G}

Creature - Human Shaman
Hexproof
Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.)
When Hamlet Witch enters deployed, return target card from your graveyard to your hand.
4/5
  • The Empty Throne of Feanav
Hanabira, Kogane's Legacy

Hanabira, Kogane's Legacy {W}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+2.
Whenever equipped creature attacks, until your next turn, up to one target creature can't attack or block and its activated abilities can't be activated.
Equip {2}
Hand of Consequence
Liege of Bal

Hand of Consequence {2}{B}{B}

Creature - Mutant
When Hand of Consequence enters, creatures your opponents control get -1/-1 until end of turn.
At the beginning of your upkeep, if your fealty to Swamps is five or greater, transform Hand of Consequence. (Each Swamp you control counts towards your fealty to Swamps.)
3/3
Card has other part: Liege of Bal
  • Al Tabaq
Hand of Dominion
Liege of Iekin

Hand of Dominion {U}{U}

Creature - Human
When Hand of Dominion enters, tap target creature. It doesn't untap during its controller's next untap step.
At the beginning of your upkeep, if your fealty to Islands is five or greater, transform Hand of Dominion. (Each Island you control counts towards your fealty to Islands.)
1/3
Card has other part: Liege of Iekin
  • Al Tabaq
Hand of Fidelity
Liege of Asham

Hand of Fidelity {1}{W}{W}

Creature - Human
When Hand of Fidelity enters, creatures you control get +1/+1 until end of turn.
At the beginning of your upkeep, if your fealty to Plains is five or greater, transform Hand of Fidelity. (Each Plains you control counts towards your fealty to Plains.)
2/2
Card has other part: Liege of Asham
  • Al Tabaq
Hand of Fury
Liege of Ninhasir

Hand of Fury {1}{R}{R}

Creature - Human Warrior
When Hand of Fury enters, it gets +2/+2 and gains haste until end of turn.
At the beginning of your upkeep, if your fealty to Mountains is five or greater, transform Hand of Fury. (Each Mountain you control counts towards your fealty to Mountains.)
2/2
Card has other part: Liege of Ninhasir
  • Al Tabaq
Hand of Genesis

Hand of Genesis {B}{G}{U}

Creature - Angel
Flying
Whenever Hand of Genesis deals combat damage to a player, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
2/2
Hand of Phenax

Hand of Phenax {1}{B}

Creature - Human Warlock
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
Heroic — Whenever you cast a spell that targets Hand of Phenax, you draw a card and you lose 1 life. Hand of Phenax gains menace until end of turn.
2/2
  • Theros Triumphant