Search your library for a land card, put it onto the battlefield tapped, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap that land.
Enchant creature you control Whenever a land you control enters, put a +1/+1 counter on enchanted creature. {3}{G}, Sacrifice Trace the Oasis: Draw cards equal to enchanted creature's power.
Equipped creature gets +0/+2. When equipped creature dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”) Equip {1}
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Tracker of Wild Places envisions a creature card, you may untap a permanent you control.
Haste Sacrifice a land: Trail Blazer explores. You may put a basic land card from your hand onto the battlefield tapped. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
Whenever a nonland permanent enters under an opponent's control this turn, gain control of that permanent until the end of your next turn. It gains haste until end of turn.
Rouse 2. Target permanent you controls fights target creature you don't control if both are creatures. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
When you cast this spell, copy it for each player that has 8 or less life. (The copies have the same target.) Traitor's Execution deals 3 damage to target player.
“More than anything else, we just wanted it to be over. For the body adrift in space to be the last.” —Acting Captain Inkeri
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.) {2}, Discard your hand: Unlock Traitor's Gambit. If the revealed card is red, put it into your hand. Otherwise, put it on top of your library.
Tranquil Shrine enters tapped. When Tranquil Shrine enters, if you don't control a legendary creature, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
When Transformative Paints enters, create a 1/1 white Human creature token, then attach Transformative Paints to it. Equipped creature gets +1/+0 and has prowess. Equip {3}