14928 cards found
Valley Falls

Valley Falls

Land
Valley Falls enters tapped unless you control two or more white and/or blue permanents.
{T}: Add {W} or {U}.
  • Zero
Valley's Majesty

Valley's Majesty {1}{G}{G}

Enchantment - Road
When Valley's Majesty enters, draw a card, then choose a card name.
Nonbasic lands you control with the chosen name have “{T}: Add two mana of any one color.”
As Upanqui gazed at the Reloncarü Valley, he envisioned the plans for the greatest capital the Intisuyu had ever seen.
  • Road to Carü Mapu
Valtrian Cavalier

Valtrian Cavalier {W}{W}

Creature - Human Knight
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
{2}{W}{W}: Exile Valtrian Cavalier, then return it to the battlefield under your control.
3/1
Vaneir, Necromaster

Vaneir, Necromaster {2}{B}{B}

Legendary Creature - Vampire
Lifelink
Whenever a creature enters from a graveyard, gain control of that creature.
3/2
  • Oirohpo
Vanish

Vanish {U}{U}

Instant
Return target permanent to its owner's hand.
Vanquisher's Banner

Vanquisher's Banner {5}

Artifact
As Vanquisher's Banner enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
  • Descent from the Highlands
Vashi, Twin-Star Paragon

Vashi, Twin-Star Paragon {3}{W}

Legendary Creature - Human Warrior
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
If this creature would die, you may instead put a card or token merged with it into its owner's graveyard. If you do, remove all damage marked on this creature.
4/3
  • Beyond Our Ken
Vast Savannah

Vast Savannah

Land
{T}, Pay 1 life: Add {W}.
{T}, Pay 1 life, Sacrifice Vast Savannah: Search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Vat Awakening

Vat Awakening {2}{G}

Sorcery
Create an X/X green Mutant creature token, where X is the greatest power among creatures you've controlled this turn. If you control a creature with flying, the token has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance.
Beneath Dusk City, GenTech's insurance thaws.
  • Beyond the Blackwall
Ve'aja, the First Bloodline

Ve'aja, the First Bloodline {2}{B}{R}

Legendary Creature - Cleric Avatar
Ve'aja, the First Bloodline's power is equal to the number of Clerics you control.
Whenever another nontoken creature you control dies, you lose X life and create X 1/1 black Cleric creature tokens, where X is that creature's power.
“All things begin and end in blood.”
*/3
  • Sparks of a Multiverse
Vedlinn Ross

Vedlinn Ross {2}{U}{B}

Legendary Creature - Human Rogue
Whenever Vedlinn Ross becomes tapped, exile a nonland card from target opponent's graveyard. Copy it. You may cast the copy this turn. (You still pay its costs, including color. Copies of permanents enter as tokens.)
Whenever you cast a spell from anywhere other than your hand, copy it. You may choose new targets for the copies.
3/4
  • Worlds Away
Vedu, the Deepdrinker

Vedu, the Deepdrinker {4}{U}{U}{U}

Legendary Creature - Elder Horror
Once each turn, when Vedu, the Deepdrinker enters or you attack with one or more Horrors, you may tap up to two target permanents. If Vedu isn't a token, put two stun counters on each of those permanents.
{2}{U}{U}, Discard Vedu: Create a token that's a copy of Vedu, the Deepdrinker, except it's 4/4 and isn't legendary. Activate only as a sorcery.
7/7
  • Toll Midnight
Veeni, High Truthseeker

Veeni, High Truthseeker {1}{U}{R}

Legendary Creature - Human Noble Wizard
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If casting a noncreature spell would cause an ability of a permanent you control to trigger, that ability triggers an additional time.
2/1
  • Alkabah
Veil of Innocence

Veil of Innocence {W}

Enchantment
As long as you control exactly one creature, no more than one creature can attack or block each combat.
“The brightest of smiles can hide the darkest of intentions.”
—“Happy Birthday”
  • Video Horror System
Veil's Recovery

Veil's Recovery {B}{G}

Instant
Choose one—
• Destroy target permanent with mana value 2.
• Return target permanent card from a graveyard to its owner's hand.
Exile Veil's Recovery.
“Our time on this side is always limited. Eventually, we're called back home.”
—Sesilius, Chosen Speaker
  • Discoveries of Akieva
Veilborn Hunter

Veilborn Hunter {2}{B}

Creature - Horror Shade
{B}: Veilborn Hunter gets +1/+1 until end of turn.
Sacrifice another creature: Veilborn Hunter gains indestructible until end of turn. Tap it.
Once called to this world, Veilborn will do anything they can to stay as long as they can.
2/2
  • Discoveries of Akieva
Veilborn Stalker

Veilborn Stalker {2}{B}{B}

Creature - Horror
Menace
Whenever another creature dies, put a +1/+1 counter on Veilborn Stalker.
The Banished cannot sustain themselves independently on the mortal side of the Veil. A constant stream of life energy is essential for their survival.
2/2
Veilcrossed Twins

Veilcrossed Twins {2}{B}

Creature - Human Horror
{1}{B}, Sacrifice a creature or enchantment: Draw a card.
{4}{B}{B}, {T}: Return target creature or enchantment card from your graveyard to the battlefield with a veil counter on it. That permanent gains “If this permanent would leave the battlefield, exile it instead.”
1/4
Veiled Charmer

Veiled Charmer {2}{R}{R}

Creature - Merfolk
Whenever Veiled Charmer attacks, target creature blocks it this turn if able.
4/3
  • Novea
Veiled Virtuoso

Veiled Virtuoso {2}{U}{U}{U}

Creature - Djinn
Flying
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, exile the top card of your library. You may cast that card this turn without paying its mana cost.
4/4
  • Al Tabaq
Veiled by the Blizzard

Veiled by the Blizzard {U}

Instant
Until end of turn, you may cast creature spells as though they had flash.
Creatures you control can't be the targets of spells or abilities your opponents control this turn.
  • Survive the Night
Veindrinker's Cabalist

Veindrinker's Cabalist {B}

Creature - Vampire Warlock
Menace, lifelink
Once during each of your turns, if you would gain life, you may create a tapped Treasure token instead.
“I reject my humanity, Jojo!”
1/1
Veins of the Intisuyu

Veins of the Intisuyu {1}{G}{G}

Enchantment - Road
When Veins of the Intisuyu enters, draw a card, then choose a card name.
Whenever you cast a spell with the chosen name, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Centuries after the end of Caica rule, many inhabitants of the former empire still unknowingly use the roads the chasqui traced.
  • Road to Carü Mapu
Vel, Queensguard Captain

Vel, Queensguard Captain {3}{W}{W}

Legendary Creature - Human Soldier
Lifelink
Prevent all combat damage that would be dealt to embattled creatures you control. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
5/5
  • Quest for the Roseblade
Velinor, Storm of Shadows

Velinor, Storm of Shadows {2}{B}{B}

Legendary Creature - Human Warlock
Whenever you cast a noncreature spell, torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
{3}{U/B}{U/B}: Draw a card for each opponent with ten or more cards in their graveyard. You lose that much life.
3/1
  • Seasons of War