Trample, haste Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.) At the beginning of your end step, sacrifice a creature.
When Mukal Reaper enters, you draw a card and you lose 2 life. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
When Mukal Swarmhorde enters, put a +1/+1 counter on each other Construct you control. Respawn (When this creature dies, if it attacked this turn, return it to its owner's hand.)
[+1]: Up to one target creature gets +2/+0 until end of turn. Each player loses 1 life. [–X]: Return target creature card with mana value X from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. [–7]: For each 1 life target player has less than their starting life total, create a 1/1 black Bird creature token with flying and deathtouch.
{T}, Pay 1 life: Add {B}. {T}, Pay 1 life, Sacrifice Murky Peat: Search your library for a Swamp card, put it onto the battlefield tapped, then shuffle.
Whenever a creature you control dies, destroy target creature you don't control.
“For every sunbird, a vulture. For every gesture of grace, a grin of greed. Thus was the cosmos redesigned, and thus was a just rule of Alkabah promised to the desperate stargazers below.” —The Tale of Kings
You draw X cards and you lose X life, where X is the number of cards in your graveyard.
“I was wrong to think I could push aside my past through some single act. Let me remember it forever, so the pain will give me strength to work for change.”
Nameless Throng can't block. {1}{B}, Exile an artifact or enchantment card from your graveyard: Return Nameless Throng from your graveyard to the battlefield.
Neckbreaker Viking gets +1/+0 and has menace as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Cultivating a reputation for egregious brutality can clear a viking's path like any weapon.
Mill three cards. Create a 1/1 black Skeleton creature token for each creature card milled this way. You draw a card and you lose 1 life for each noncreature card milled this way.
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, you may exile it. If you do, return target creature card from your graveyard to the battlefield.
Creatures your opponents control get -1/-1 until end of turn. You gain 2 life.
“A sunlit haze, a scarlet streak, the decorations torn to shreds. Platoon assassinations are simply gorgeous this time of year.” —Ryleth, Vengeful Shadow
Neo-Soul Nihilist has lifelink as long as it's attacking. When Neo-Soul Nihilist is put into your graveyard from anywhere, you may pay 2 life. If you do, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Deathtouch When Neophyte of the Old Gods enters, rediscover a sorcery card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a sorcery card. Otherwise, put it back or into your graveyard.)
“Sign by sign, power by power, our true gods give me the life I was meant to live.”