14561 cards found
Harmonious Meditation

Harmonious Meditation {2}{U}

Instant
Draw two cards. Each opponent draws a card.
“We must learn to find ourselves in nature. Only then can we truly attain peace in these hostile lands.”
  • Surging Tide
Harmonized Intellect

Harmonized Intellect {2}{U}{R}

Instant
As you cast instant and sorcery spells this turn, they gain “Draw a card” and “This spell deals 1 damage to any target.”
As Boxue stepped out of the Blind Eternities, the intense sense of twoness faded, replaced with Ma'Long familiar presence.
Harmony

Harmony {1}{W}

Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
  • Imperial Legacies
Harmony Array

Harmony Array {7}

Artifact
{2}, {T}: Target opponent exiles a nonland, nontoken permanent they control.
{2}, {T}: Put target permanent card exiled with Harmony Array onto the battlefield under your control.
Harmony and Morah

Harmony and Morah {2}{W}

Legendary Creature - Azra Orc Merchant
Whenever another nontoken permanent you control enters, create a Food token.
At the beginning of each end step, put X +1/+1 counters on up to one target creature, where X is the amount of life you've gained this turn.
1/1
  • MSEM Masters: Legends
Harmony of Blossoms

Harmony of Blossoms {2}{U}

Instant
Target creature an opponent controls loses all abilities and has base power and toughness 0/1 until end of turn.
Showcase {4}{U} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Harms Dealer

Harms Dealer {1}{R}

Creature - Human Soldier
First strike
Whenever you discard a card, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Everyone on the streets knows they're up to something, but I only know one person gutsy enough to find out what.”
2/1
  • Villains: The Musical
Harness the Wild

Harness the Wild {2}{G}

Enchantment
Ferocious — Whenever a creature with power 4 or greater you control enters, you gain 4 life.
“Our roots are connected to the heart of this plane. The Wild Realm is not enough. We deserve it all.”
— Luan
  • Surging Tide
Harpoon Launching

Harpoon Launching {4}{R}

Instant
Harpoon Launching deals 3 damage to any target. Create a 1/1 red Goblin creature token.
“On the count of three... THREE!”
  • Tides of War
Harpooned Bubbledomer

Harpooned Bubbledomer {3}{B}

Creature - Zombie Merfolk
When Harpooned Bubbledomer enters, mill four cards.
Harpooned Bubbledomer gets +2/+0 and has menace as long as there are four or more card types among cards in your graveyard.
2/4
  • Over the Horizon
Harpstring Ranger

Harpstring Ranger {2}{G}

Creature - Human Archer
Reach
Whenever one or more creatures with flying attack, harmonize. (Trigger up to one harmony of a permanent you control.)
Harmony — Harpstring Ranger gets +2/+2 until end of turn. Untap it.
3/2
  • Arcanum Academia
Harried Apothecary

Harried Apothecary {W/B}{W/B}

Creature - Human Cleric
{1}, {T}, Move a -1/-1 counter from another creature onto Harried Apothecary: Each opponent loses 1 life and you gain that much life.
1/3
  • Plagues of Fretport
Harried Submersible

Harried Submersible {1}

Artifact - Vehicle
When Harried Submersible enters, target opponent creates a 1/1 blue Tentacle creature token.
Whenever Harried Submersible deals combat damage to a player or planeswalker, draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Elmare: Into the Abyss
Harrier's Falcon

Harrier's Falcon {W}

Creature - Bird
Flying
Harrier's Falcon can't attack or block alone.
It is said a falcon only responds to a heart untamed and free as theirs.
2/1
  • Zero
Harriet of the Pioneer

Harriet of the Pioneer {1}{R}{W}

Legendary Creature - Human Pirate
First mate—Your starting deck contains at least twelve Vehicles. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Haste
{R}{W}, {T}: You may put a Vehicle card from your hand onto the battlefield. That Vehicle gains haste and becomes an artifact creature until end of turn.
3/2
Harriet, Liberated Wildborn

Harriet, Liberated Wildborn {1}{B}

Legendary Creature - Human Mutant Noble
As an additional cost to cast this spell, sacrifice a permanent.
When Harriet, Liberated Wildborn enters, you may remove all counters from target permanent.
3/3
  • Plagues of Fretport
Harrow

Harrow {2}{G}

Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
  • Scriptures of Urshad
Harrowing Experience

Harrowing Experience {2}{B}

Instant
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands. You may choose new targets for the copy.
Target creature you don't control gets -3/-3 until end of turn.
  • Worlds Away
Harrowing Infusion

Harrowing Infusion {1}{B}

Instant
Target creature gets +3/-1 until end of turn.
Metamorph {1}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Harrowing Knight

Harrowing Knight {2}{B}{B}

Creature - Human Knight
Sacrifice a creature: Harrowing Knight gets +2/+2 until end of turn.
“Disrespect me, and you have two options. Lose your tongue, or volunteer to lead the next charge.”
3/3
  • A Tourney at Whiterun
Harsh Erosion

Harsh Erosion {R}{R}{R}

Sorcery
Destroy target colorless nonbasic permanent. Harsh Erosion deals 2 damage to that permanent's controller.
“Ages ago, a luxurious palace stood here. It has long since crumbled to dust. As if we needed more of that in this desert.”
—Menna Al-Mejjat
  • Al Tabaq
Harsh Trek

Harsh Trek {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has haste.
The route from Cieldana to Alratha was not without peril, and only the bravest warriors could withstand the journey.
  • Riddles of Revio
Harsh Wastes

Harsh Wastes {1}{W}

Instant
Harsh Wastes deals 3 damage to target attacking or blocking creature.
As the moonless night takes Daisite, light disappears. Those still wandering are left to the mercy of the frontier.
  • High Noon
Harshapal Banner

Harshapal Banner {4}{W}

Artifact - Equipment
When Harshapal Banner enters, create three 1/1 white Soldier creature tokens with vigilance.
Equipped creature gets +2/+2.
Equip {3}
  • Scriptures of Urshad
Hartwin, Cunning Lieutenant

Hartwin, Cunning Lieutenant {1}{B}

Legendary Creature - Vampire
Hartwin, Cunning Lieutenant can't block.
If spell or ability would cause an opponent to discard a card, instead that player discards a card at random. When a nonland card with mana value 2 or less is discarded this way, you may cast it without paying its mana cost.
“Sorry to waste your time, boys. I'm just the distraction.”
2/2
  • Rail War