Equipped creature gets +1/+0 and has “Whenever this creature deals damage to a player or planeswalker, you may draw two cards. If you do, discard a card.” Equip {2}
Cut through the mortal coil, and glimpse the secrets beckoning beyond.
When Sundering Arcanist enters, you may destroy target artifact or enchantment. If you would draw a card, you may sacrifice a land and mill four cards instead. If you do, return Sundering Arcanist from your graveyard to your hand.
Whenever a land you control enters or a land card is put into your graveyard from anywhere, create a 0/1 green Plant creature token. {3}{G}{G}: Put a +1/+1 counter on each other creature you control.
When Sunken Grave enters, create a tapped 2/2 black Zombie creature token. {5}, {T}, Sacrifice Sunken Grave: Create a tapped 2/2 black Zombie creature token.
Sunken Homestead enters tapped. {T}: Add {B}. {2}{B}: Until end of turn, Sunken Homestead becomes a 2/2 Zombie creature with “When this creature dies, return it to the battlefield.” Activate only if you're horrific.
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.) {1}{W}: You gain life equal to Sunken Outcast's power.
Primal {1}{W}{W}(During your turn, you may cast this spell for {1}{W}{W} instead of playing a land.) Double strike When Sunken Slasher enters, if you didn't play a land this turn, put a +1/+1 counter on it.
Sunlit Fissure enters tapped. {T}: Add {G} or {W}. {2}{G}{W}: Until end of turn, Sunlit Fissure becomes a 3/5 green and white Elemental creature with with vigilance and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
As Sunlit Highland enters, you may pay 2 life. If you don't, Sunlit Highland enters tapped. {T}, Sacrifice Sunlit Highland: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Flying, haste Assault {1}{R}(Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on a creature you control, you may return Sunnula's Firebird from your graveyard to your hand.
Sunrazed Ruins enters tapped. {T}: Add {W}. {2/W}{2/W}: Sunrazed Ruins becomes a 2/3 white Elemental creature with lifelink until end of turn. It's still a land.