{R}, {T}: Sandbluff Slinger deals 1 damage to any target. Quickdraw {1}{R}(When a creature you control blocks or becomes blocked, you may cast this spell for {1}{R}.)
When Sandborn Mage enters, you may return target instant or sorcery card from your graveyard to your hand. Mirage {2}{U}{U}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
Menace At the beginning of your end step, if you gained or lost life this turn, look at the top card of your library. You may reveal it and put it into your hand. If you do, you lose life equal to its mana value. If you don't, you may put it into your graveyard.
Flash Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters. A player with ten or more poison counters loses the game.) When Sankataar Ambusher enters, if an opponent is poisoned, Sankataar Ambusher gets +2/+2 until end of turn.
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) Sankataar Coilborn gets +1/+1 as long as an opponent is poisoned.
Poisonous 2 (Whenever this creature deals combat damage to a player, that player gets two poison counters.) When Sankataar Scourge dies, if it attacked this turn, target opponent gets a poison counter.
When this creature enters, you may discard your hand. If you do, draw two cards. Other Pirates and Rogues you control get +1/+1. Once each turn, when you discard a card, you may create a 1/1 red Pirate creature token.
Whenever you cast a noncreature spell, Sara, Entelan Elementalist gets +X/+0 until end of turn, where X is Sara's power. It deals 1 damage to each creature you don't control.
Vigilance Satrapies you control have “{T}: Add {C}{C}.”
The merchants and couriers of Alkabah are its lifeblood, being able to traverse the deserts, mountains, and forests to deliver information and supplies.
Heroic — Whenever you cast a spell that targets Satyr Vigormage, choose one — • Put a +1/+1 counter on Satyr Vigormage. • Satyr Vigormage fights target creature you don't control. • Search your library for a land card, reveal it, put it into your hand, then shuffle.
Prowess Whenever you cast a noncreature spell, you may choose target permanent with one or more time counters on it, then put a time counter on it or remove a time counter from it.