15282 cards found
Minstrel of the Bloodied

Minstrel of the Bloodied {3}{B}

Creature - Angel
Flying, deathtouch
Whenever an opponent loses life for the first time each turn, that player loses 1 life and you gain 1 life.
“She sings of mercy in the quiet night. Voices of dissent cannot be heard in that void.”
2/3
Mire Triton

Mire Triton {1}{B}

Creature - Zombie Merfolk
Deathtouch
When Mire Triton enters, mill two cards and you gain 2 life.
Caught between life and death, between land and sea, between thought and oblivion.
2/1
  • Theros Triumphant
Miserable Portent

Miserable Portent {B}

Enchantment
When Miserable Portent enters, create a 1/1 black Harpy creature token with flying.
{3}{B}, Sacrifice Miserable Portent: You draw two cards and you lose 2 life.
To dream of a harpy is to court misfortune.
  • Theros Triumphant
  • MSEM Secret Lair Drops 982 1000
Misery Keeps Company

Misery Keeps Company {B}

Sorcery - Revelation
Create a 1/1 blue Illusion creature token with “This gets +1/+1 for each other Illusion you control.”
Coalesce {6}{B} (You may cast this from your graveyard for {6}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Misery Keeps Company is an Illusion in addition to its other types while it's a creature.
4/4
  • Beyond Our Ken
Mismatched Bandit

Mismatched Bandit {1}{B}

Creature - Human Mutant Rogue
Menace
At the beginning of your upkeep, if an opponent has more cards in hand than you, you draw a card and you lose 1 life.
2/1
Mistress of the Black Orchid

Mistress of the Black Orchid {1}{B}

Creature - Human Plant Rogue
Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
At the beginning of your upkeep, if an opponent is poisoned, you draw a card, you lose 1 life, and you get a poison counter.
2/1
Mongrel of Grenoui Hill

Mongrel of Grenoui Hill {1}{B}

Creature - Illusion Hound
Deathtouch
Mirage {1}{B} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
The beast itself is gone, but it can stop a heart with fear all the same.
2/1
  • Kaleidoscope
Monster Behind the Curtain

Monster Behind the Curtain {3}{B}{B}

Creature - Spider Horror
Reach
At the beginning of your end step, if you've gained 3 or more life this turn, create a 3/3 black Demon Horror creature token and each player loses 3 life.
One does not weave a costume without first getting the right material.
3/6
  • The Stage Presents: The Neverending Act
Monstrous Amalgam

Monstrous Amalgam {2}{B}{B}

Creature - Zombie
Monstrous Amalgam gets +X/+X, where X is the number of creature cards in your graveyard.
{B}, Reappropriate: Put a +1/+1 counter on Monstrous Amalgam. Activate only once each turn. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
2/2
Monstrous Guise

Monstrous Guise {B}

Sorcery
Target creature you control gets +1/+0 and gains menace until end of turn. (That creature can only be blocked by two or more creatures.)
Draw a card.
  • Zero
Monstrous Hunter

Monstrous Hunter {4}{B}{B}

Creature - Horror
When Monstrous Hunter enters, destroy up to one target creature.
At the beginning of each end step, if a creature died this turn, you draw a card and you lose 1 life.
4/4
Monstrous Revelation

Monstrous Revelation {B}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a token or pay 2 life.
Draw two cards.
As Jerrold's research progressed, so too did his condition — one more similar to the Stage's “wicked monsters” than he wanted to admit.
  • The Stage Presents: The Neverending Act
Moon of the Encroaching Night

Moon of the Encroaching Night

Land - Swamp
({T}: Add {B}.)
Moon of the Encroaching Night enters tapped.
{1}{B}, {T}: Scry 1.
  • Harvest Festival
Moonlight

Moonlight {2}{B}

Enchantment
Whenever you gain life, you may put target creature or planeswalker card from your graveyard on top of your library.
“The sun rises to bring us life. The moon cares not what rises along with it.”
— Rain Zai, Spiritscale
Moonlight Butcher

Moonlight Butcher {4}{B}

Creature - Demon
{1}{B}, Pay 2 life: Moonlight Butcher gains menace until end of turn.
Wingless demons are the most dangerous of their kind, as they most often have something to prove.
5/3
  • Surging Tide
Morbid Plunder

Morbid Plunder {1}{B}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
The best treasures—to a necromancer at least—are those who never considered themselves treasures at all.
  • Zero
Mortal Finish

Mortal Finish {3}{B}

Instant
Exile target creature or planeswalker, then exile its controller's graveyard.
The heart pulses in protest in its final moments, but the race is run.
  • Alara
Mortal Frailty

Mortal Frailty {1}{B}

Instant
Target creature gets -2/-2 until end of turn. Mill two cards.
“Know your station. Let not your ambition lead you to immorality.”
—Lao Xiang, Apex of Austerity
  • Panxiou
Mortal Will

Mortal Will {B}

Instant
When target creature you control dies this turn, create a token that's a copy of it, except it has no mana cost.
The secret to conquering death is to willingly accept it with every fiber of your being.
Mortal's Conundrum

Mortal's Conundrum

Conspiracy
(Color indicator: Mortal's Conundrum is black)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.)
{3}: Unlock Mortal's Conundrum. If the revealed card is black, put it into your hand. Otherwise, put it on top of your library.
At the beginning of your upkeep, if Mortal's Conundrum is unlocked, you lose 2 life.
  • The Unraveling
Mortality Keeper

Mortality Keeper {1}{B}

Creature - Devil Advisor
Players can't gain life.
At the beginning of each player's upkeep, if that player has 10 or less life, they lose 1 life.
“Time is running out, questant. Will you find redemption before I destroy you?”
2/1
  • Mious
Moth-Heart Husk

Moth-Heart Husk {2}{B}

Creature - Human
When Moth-Heart Husk dies, create a 1/1 black Spirit creature token with flying.
Revive {3}{B} ({3}{B}, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/1
  • Beyond Our Ken
Mother Night

Mother Night {3}{B}{B}

Legendary Creature - Avatar
Deathtouch
Other creatures you control get -1/-1.
Whenever Mother Night attacks, put target creature card from a graveyard onto the battlefield under your control.
Life is a cruel mistress.
3/3
  • Novea
Mother's Disciples

Mother's Disciples {2}{B}

Creature - Human Shaman
Whenever a creature dies, put a +1/+1 counter on Mother's Disciples.
One does not worship life without respecting death as well.
2/2
Mr. Jackston, the Proprietor

Mr. Jackston, the Proprietor {2}{B}

Legendary Creature - Human Horror
Sacrifice a creature or discard a card: Exile the top card of target player's library. You may cast that card for as long as it remains exiled. Any player may activate this ability but only once each turn and only during their turn.
You and permanents you control have hexproof from spells that were exiled with Mr. Jackston or that share a name with a card exiled with Mr. Jackston.
2/2
  • Video Horror System