14561 cards found
Haploc Striker

Haploc Striker {R}{R}

Creature - Lizard Warrior
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Whenever Haploc Striker attacks and isn't blocked, you may cast target instant or sorcery card from your graveyard if its mana value is less than or equal to Haploc Striker's power. Exile that card instead of putting it into your graveyard as it resolves.
2/1
  • Ophorio
Happily Retired

Happily Retired {1}{W}

Enchantment
When Happily Retired enters, exile target creature you don't control with mana value 3 or less until Happily Retired leaves the battlefield.
{1}, Sacrifice Happily Retired: Return target exiled creature card you own that's on an Adventure to your hand. Activate only as a sorcery.
  • Adventurers of Onora
Happy Manta

Happy Manta {3}{U}

Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever Happy Manta deals combat damage to a player, draw a card for each card type among spells you've cast this turn.
Unrelenting joy in the face of total doom.
2/2
  • Elmare: Into the Abyss
Happy Together

Happy Together {2}{W}{W}

Enchantment
Planeswalker spells you cast cost {1} less to cast for each storied permanent you control. (Enchantments and legendary permanents are storied.)
“So am I free to go?” Asked Azamir.
“If you wish. You may also join me. Your company has been entertaining,” said Tzhai.
Azamir smiled. “Well, in that case . . .”
  • Storytime
Harbinger of Falling Skies

Harbinger of Falling Skies {X}{G}{U}

Creature - Whale
Flying, trample
Harbinger of Falling Skies enters with X +1/+1 counters on it.
Whenever Harbinger of Falling Skies attacks, you may remove a +1/+1 counter from it. If you do, draw a card.
1/1
  • Riddles of Revio
Harbinger of Giradrus

Harbinger of Giradrus {U}

Creature - Skeleton Pirate
{U}, Give yourself a lore counter: Scry 1. This ability costs {2} more to activate for each lore counter you have.
{6}{U}, Remove three lore counters from yourself, Sacrifice Harbinger of Giradrus: Draw seven cards, then create two 4/4 red Dragon creature tokens with flying.
1/2
  • Dark Seas of Shiryen
Harbinger of Growth

Harbinger of Growth {1}{G}

Creature - Elemental
When Harbinger of Growth enters, create a 1/1 green Saproling creature token.
{1}{G}, Sacrifice Harbinger of Growth: Populate. (Create a token that's a copy of a creature token you control.)
1/1
Harbinger of Inversion

Harbinger of Inversion {2}{B}

Creature - Horror
If a player would gain life, that player adds that much {C} instead.
“These smoldering wounds will not mend. No medic can save me. I fight until death lets me rest my sword.”
3/3
  • The Unraveling
Harbinger of Locusts

Harbinger of Locusts {1}{B}

Creature - Insect Horror
Flying
Assault {2}{B} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Harbinger of Locusts assaults, you may search your library for an Insect card, reveal it, put it into your hand, then shuffle.
2/1
  • Scriptures of Urshad
Hard Bargain

Hard Bargain {2}{B}

Instant
Hard Bargain deals 2 damage to target creature or planeswalker an opponent controls and you gain 2 life. Then if you have more life than that opponent, draw a card.
“Unfair, eh? Welcome to Siltbottom.”
  • Adventurers of Onora
Hard Knocks

Hard Knocks {B}

Enchantment
Whenever one or more Rogues you control attack, you may pay 1 life. If you do, draw a card.
Conchport is filled with those who lived a life of suffering before arriving there, and the ways in which they cope vary wildly.
Hard-Working Oxen

Hard-Working Oxen {W}

Creature - Ox
Civilized — Hard-Working Oxen gets +3/+0 as long as you control an artifact, a creature, and an enchantment.
Not all of the backs that help to build empires are carried upon two legs.
0/3
  • Scriptures of Urshad
Hardened Explorer

Hardened Explorer {2}{R}

Creature - Human Warrior
When Hardened Explorer enters, choose one —
• Destroy target artifact.
• Put a +1/+1 counter on Hardened Explorer. It gains haste.
2/1
Hardened Soul

Hardened Soul {3}{W}

Creature - Spirit Soldier
Lifelink
{2}{B}: Target Spirit gets +1/+0 and gains lifelink until end of turn.
“There's one upside to death, never need another light.”
3/2
  • High Noon
Hardlight Visionary

Hardlight Visionary {1}{U}

Creature - Human Artificer
When Hardlight Visionary enters, create a Function token with “Until end of turn, target creature becomes a 5/5 Dragon and gains flying.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
1/1
  • Beyond the Blackwall
Harkuun Ironwood

Harkuun Ironwood {2}{R/G}{B}

Legendary Creature - Minotaur Druid
Trample
As an additional cost to cast creature spells, you may sacrifice a permanent. If you do, that spell costs {2} less to cast and that creature enters with an additional +1/+1 counter on it.
“Too much has been taken from us. Today, we give willingly, and take back what is rightfully ours.”
5/4
  • Seasons of War
Harl and Finn, Brothers-in-Arms

Harl and Finn, Brothers-in-Arms {2}{R/W}{G}

Legendary Creature - Dwarf Elf Warrior
Trample
Other Dwarves and Elves you control get +1/+1.
If Harl and Finn or another Dwarf or Elf you control entering the battlefield or attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4/5
  • Quest for the Roseblade
Harlowe, Thespian Extraordinaire

Harlowe, Thespian Extraordinaire {3}

Legendary Creature - Human Actor
As Harlowe, Thespian Extraordinaire enters, choose a color and creature type.
Harlowe, Thespian Extraordinaire is the chosen color.
Harlowe, Thespian Extraordinaire is the chosen type in addition to its other types.
“I never turn down a role.”
3/2
  • MSEM Masters: Legends
Harm's Way

Harm's Way {W}

Instant
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
“Stand behind me, friends!”
— Reinhardt
Harmonic Attunement

Harmonic Attunement {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Concord — As long as there are four or more card types among permanents you control, enchanted creature has slipstream. (This creature can't be blocked as long as only creatures with slipstream are attacking.)
  • Elmare: Into the Abyss
Harmonic Charm

Harmonic Charm {1}{W}

Instant
Choose one —
• Target creature gets +1/+0 and gains indestructible until end of turn.
• Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
• Scry 1, then draw a card.
  • Riddles of Revio
Harmonic Confluence

Harmonic Confluence {2}{R}

Sorcery
Exile the top three cards of your library. When you do, choose one —
• You may play those cards until the end of your next turn.
• Exchange your hand and the exiled cards.
At the Spirit Moon's eclipse, Xiong Mao's essence joined Wei Ji, cut off from their beings.
  • Panxiou
Harmonic Growth

Harmonic Growth {4}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Put a +1/+1 counter on each creature you control.
“Being one with the land is the greatest blessing a Medranian can hope for.”
—Ankryss, Biologist Adept
  • K15 Core Set
Harmonic Recruit

Harmonic Recruit {1}{G}

Creature - Human Warrior
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{3}{G}: Harmonic Recruit gets +2/+2 until end of turn. If you're in a renaissance, it gets +4/+4 until end of turn instead.
2/2
  • Nangjiao In Bloom
Harmonical Weaver

Harmonical Weaver {W}

Creature - Nymph Cleric
Whenever you cast an enchantment spell, you may pay {W}. If you do, put a +1/+1 counter on target creature.
“The Weavers exist for a reason, to keep Okthuros stable. The nonborn upset the balance of this world and threaten all life within it.”
1/1
  • Tides of War