11976 cards found
Kazimir's Inquisition

Kazimir's Inquisition {2}{W/B}{W/B}

Enchantment - Aura Curse
Enchant player
When Kazimir's Inquisition enters, enchanted player chooses four card names.
Whenever enchanted player casts a spell, if it doesn't have one of the chosen names, enchanted player loses 4 life.
  • The Unraveling
Kederekt Deepdweller

Kederekt Deepdweller {2}{U}{B}

Creature - Horror
Whenever you cast an instant or sorcery spell, Kederekt Deepdweller gains your choice of indestructible, lifelink, or menace until end of turn.
Whenever Kederekt Deepdweller deals combat damage to a player, you draw a card and that player discards a card.
4/4
  • Alara
Kederekt Seawitch

Kederekt Seawitch {2}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Kederekt Seawitch, then scry 1.
Vast tides of potent magic sprung when the Kederekt flooded into the Inkwell Sea, empowering arcane arts across the plane.
2/2
  • Alara
Keen Blademaster

Keen Blademaster {1}{W}

Creature - Human Soldier
Whenever Keen Blademaster attacks, you may tap target creature.
Monuments to Golna's reign, sealed in decades-collapsed catacombs, are the perfect targets for those desperate to claim a legacy of their own.
1/3
  • Alkabah: The Rise of Soli
Keen Redtail

Keen Redtail {1}{R}

Creature - Fox
When Keen Redtail enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
When Keen Redtail dies, it deals damage equal to its power to any target.
1/2
  • Nangjiao In Bloom
Keen Reflexes

Keen Reflexes {R}

Enchantment - Aura
Flash
Enchant creature
Whenever enchanted creature becomes the target of an ability or spell you don't control or leaves the battlefield, enchanted creature deals 3 damage to any target.
  • Lovi Awoken
Keen Seafarer

Keen Seafarer {G}

Creature - Human Pirate Warrior
{1}{G}: Keen Seafarer voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever Keen Seafarer phases in, put a +1/+1 counter on it.
1/1
  • Dark Seas of Shiryen
Keen-Eyed Gemcutter

Keen-Eyed Gemcutter {U}

Creature - Human Artificer
{T}: Scry 1.
{1}{U}, {T}: Reveal the bottom card of your library. If it's an artifact or enchantment card, put it into your hand.
0/1
  • The Unraveling
Keeneye Drake

Keeneye Drake {3}{U}

Creature - Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3/1
  • K15 Core Set
Keenheart Blade

Keenheart Blade {R}{R}

Creature - Human Soldier
Haste
Whenever Keenheart Blade deals combat damage to a player, you may remove a -1/-1 counter from it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2
  • Plagues of Fretport
Keep the Peace

Keep the Peace {1}{W}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent can't attack and its activated abilities can't be activated.
The Delilah Sisters had keen eyes, but it was their mean glare that really kept trespassers away.
  • Rail War
Keeper of Blue Incense

Keeper of Blue Incense {3}{U}{U}

Creature - Human Wizard
When Keeper of Blue Incense enters, submerge target card from your graveyard. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
3/2
  • Goliaths of Nangjiao
Keeper of Codices

Keeper of Codices {1}{W}{U}

Creature - Human Cleric
Flash
When Keeper of Codices enters, you may exile target artifact or enchantment you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
3/2
  • Scriptures of Urshad
Keeper of Dark Shadows

Keeper of Dark Shadows {3}{B}{B}

Creature - Human Wizard
When Keeper of Dark Shadows enters, if it's not a token, target opponent reveals their hand. You may choose a creature card from it. Create a token that's a copy of that card, except it's a colorless Spirit.
2/2
  • Path of Shadows
Keeper of Holy Lands
Watcher of Sacred Skies

Keeper of Holy Lands {2}{W}

Creature - Human Scout
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
When Keeper of Holy Lands enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top of it.
2/2
Card has other part: Watcher of Sacred Skies
Keeper of Pearls

Keeper of Pearls {1}{G}

Creature - Turtle Monk
When Keeper of Pearls enters or a creature you control scavenges it, you gain 2 life.
Scavenge {G} ({G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
1/3
  • Panxiou
Keeper of Secret Havens

Keeper of Secret Havens {G}{G}

Creature - Elk Druid
Ward {2}
Whenever one or more Auras you control enter for the first time each turn, adjudicate. (Create a white enchantment Aura token with enchant creature and “Sacrifice this token: Untap enchanted creature.” attached to target creature.)
Keeper of Secret Havens gets +1/+1 for each Aura you control.
1/1
Keeper of Tradition

Keeper of Tradition {2}{B}

Creature - Human Shaman
Whenever one or more other creatures you control die, put a +1/+1 counter on Keeper of Tradition.
“The sun was high, and now we marvel at ruins. The sun is high, and we marvel at our ruinous nature.”
3/3
  • End of Wollensie
Keeper of Twisted Light

Keeper of Twisted Light {3}{W}{W}

Creature - Spirit
Flying
Whenever Keeper of Twisted Light attacks, you gain 3 life.
3/4
Keeper of the Ancient Ways

Keeper of the Ancient Ways {2}{G}

Creature - Human Druid
When Keeper of the Ancient Ways enters, destroy up to three target noncreature, nonland artifacts and/or enchantments with total mana value 3 or less.
Neither foul magic nor godless machine is permitted in his woods.
1/2
  • Toll Midnight
Keeper of the Banner

Keeper of the Banner {3}{R}{R}

Creature - Human Noble Soldier
First strike
Whenever Keeper of the Banner deals combat damage to a player, draw two cards, then discard two cards.
To be a standard bearer is a rare honor, reserved only for those rare individuals who combine nobility with bravery.
3/3
  • Plagues of Fretport
Keeper of the Bloodline
Lowly Cataphract

Keeper of the Bloodline

Creature - Azra Knight
(Color indicator: Keeper of the Bloodline is white)
Vigilance
Whenever Keeper of the Bloodline and at least two other creatures attack, creatures you control get +1/+1 until end of turn.
“The lowliest of the Kahroba line are royalty compared to the scum that attempt to tarnish the throne.”
3/3
Card has other part: Lowly Cataphract
  • Alkabah: The Rise of Soli
Keeper of the Collection

Keeper of the Collection {2}{U}{B}

Legendary Artifact Creature - Illusion
Whenever you cast a spell from exile, copy that spell. You may choose new targets for the copy.
{B}, Discard a card: When you next cast a spell from your hand this turn, it gains rerun. Activate this ability only once each turn. (Exile it as it resolves if you cast it from your hand. Whenever a creature you control dies, you may cast that card from exile without paying its mana cost.)
2/4
  • Video Horror System
Keeper of the Sanctum

Keeper of the Sanctum {1}{W}

Creature - Human Cleric
Whenever you gain life for the first time each turn, create a 1/1 white Cleric creature token.
“Do not worry about our numbers, my child. A just cause will never want for defenders.”
—Tyrus, Giver to All
2/2
Keeper of the Whispers

Keeper of the Whispers {3}{B}{R}

Creature - Zombie
When Keeper of the Whispers enters, nourish 3. (To nourish 3, either put three +1/+1 counters on this creature or create three 1/1 white Citizen creature tokens.)
Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
Even as Crinster celebrated, winter began to dig up its own yearly harvest.
2/2