14928 cards found
Tumultuous Shrine

Tumultuous Shrine {2}{G}

Artifact
When Tumultuous Shrine enters or is put into a graveyard from the battlefield, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land.
“It was built. Nature occupied it. And now you are here.”
—Concoquo, to Alida
  • End of Wollensie
Turela, Defiant Angel

Turela, Defiant Angel {2}{W}{W}

Legendary Creature - Angel
Flash
Flying
When Turela, Defiant Angel enters, exile all other creatures you control. Return them to the battlefield under their owner's control at the beginning of the next end step.
4/4
Turin's Study

Turin's Study {R}{R}

Enchantment - Study
Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Eureka! (At the beginning of each end step, you get a research counter if you cast a spell this turn. Then if you have eight or more research counters, remove them and create a Masterpiece token of your choice.)
When you get your eighth research counter, exile Turin's Study, then you may cast any number of nonland cards from the archived library without paying their mana costs.
  • MSEM Masters 2021
Turn Back Time

Turn Back Time {3}{U}{U}

Sorcery
Return all nonland permanents to their owners' hands. Each player shuffles their graveyard into their library. Exile Turn Back Time.
“I think we almost had them. What say we try one more time before turning in?”
—Hallos, Battlefield Sorcerer
  • Seasons of War
Turned Watcher

Turned Watcher {1}{B}{B}

Creature - Angel Vampire
Flying, lifelink
Sacrifice a creature: Until end of turn, Turned Watcher gets +1/+0 and gains “Whenever Turned Watcher deals combat damage to a player, draw a card.”
A lifetime of virtue withered away in the face of a single act of vice.
3/2
Tusked Consumer

Tusked Consumer {4}{G}{G}

Creature - Beast
Trample
Whenever Tusked Consumer or another creature with power 4 or greater you control enters, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
Whenever one or more cards are put into exile from anywhere, you gain 1 life.
6/6
  • Mious
Twilight Ambush

Twilight Ambush {B}

Instant
Destroy target creature with power or toughness 2 or less.
Even after evolving for millennia and traveling thousands of light years, humans still fear the things in the dark.
Twilight Blade

Twilight Blade {1}{B}

Creature - Human Cleric
Whenever a creature you control dies, Twilight Blade deals 1 damage to each opponent and you gain 1 life.
2/1
Twilight Delirium

Twilight Delirium {2}{R}{R}

Sorcery
Exchange control of all creatures you and target player control until end of turn. Untap those creatures. They gain haste until end of turn.
The night, the blood, the pain, the fear—all together snapped their minds, and a unified front became an indiscriminate massacre.
  • Glacia: Hail to the Queen
Twilight Vigil

Twilight Vigil {W}

Enchantment
When Twilight Vigil enters, scry 2, then put a night counter on it.
Death knell — Put a night counter on Twilight Vigil. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
Sacrifice Twilight Vigil: For each night counter on it, you gain 1 life and trigger up to one death knell of a permanent you control.
  • Karina's Explorations
Twilight of the Intisuyu

Twilight of the Intisuyu {W}{U}

Enchantment - Road
When Twilight of the Intisuyu enters, draw a card, then choose a card name.
Permanents you control with the chosen name have lifelink and ward {1}.
The Intisiyu is long gone, ravaged by the Phyrexians and made impossible by The Mending. But the Caica live proudly in the plane of Pacha Marka.
  • Road to Carü Mapu
Twin-Star Heartweaver

Twin-Star Heartweaver {R}{G}{W}

Creature - Human Shaman
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Other creatures you control have base power and toughness equal to this creature's base power and toughness.
“We are the same, and we will be one.”
3/3
  • Beyond Our Ken
Twinfire Dragon

Twinfire Dragon {2}{B}{R}

Creature - Dragon
Flying, haste
Whenever another creature dies, Twinfire Dragon gets +1/+0 until end of turn.
4/4
  • Harvest Festival
Twinforged Golem

Twinforged Golem {5}

Artifact Creature - Golem
When Twinforged Golem enters, create a 3/3 colorless Golem artifact creature token.
The best things come in pairs.
3/3
Twisted Archangel

Twisted Archangel {4}{R}{R}{R}

Creature - Angel Berserker
Flying, menace, haste
Twisted Archangel has indestructible as long as an opponent has four or more cards in hand.
Their armor is forged of obsidian glass, the broken bodies of their kin fused by lava into jagged plates.
7/7
  • Descent from the Highlands
Twisted Masterwork

Twisted Masterwork {X}{G}{G}

Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield with an additional -1/-1 counter on it. If you search your library this way, shuffle.
Twisted Speaker

Twisted Speaker {1}{U}{B}

Creature - Horror
Flash
When Twisted Speaker enters, return target spell to its owner's hand. That spell's controller loses 2 life.
“I will admit, not all who have held my position dealt well with pressure.”
— Sesilius, Chosen Speaker
2/2
  • Discoveries of Akieva
Twister of Shadows

Twister of Shadows {2}{B}{B}

Creature - Spirit
Cast this spell only if you have 10 or less life.
Flying, trample
The pain of a ghost's favor is rivaled only by the pain of its disfavor.
7/7
  • Monsters of Chikyu
Twitchy Pyromancer

Twitchy Pyromancer {2}{R}

Creature - Human Shaman Avatar
Whenever Twitchy Pyromancer enters or attacks, it deals 1 damage to any target. Whenever a creature dealt damage this way dies this turn, upgrade Twitchy Pyromancer. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Menace
• Prowess
3/2
  • Arkadai
Tykron of the Agnomachi

Tykron of the Agnomachi {3}{W}

Legendary Creature - Cat Soldier
Double strike
Whenever an Equipment you control enters, create a 3/3 white Archon creature token with flying and attach that Equipment to that token.
“All the poleis will bow to us.”
2/3
  • Theros Triumphant
Typhoon Terror

Typhoon Terror {3}{U}{R}

Creature - Dragon
Flying
Ward—Pay 4 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4 life.)
Whenever you cast an instant spell, draw a card.
Whenever you cast a sorcery spell, Typhoon Terror deals 2 damage to any target.
4/4
  • Theros Triumphant
Tyrant of the Depths

Tyrant of the Depths {3}{U}{U}

Creature - Construct Merfolk
Tyrant of the Depths has hexproof as long as it's untapped.
Whenever you cycle Tyrant of the Depths or it attacks, tap target nonland permanent you don't control and put a stun counter on it.
Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand, then shuffle.)
5/5
  • The Stage Presents: The Neverending Act
Tyrants of Bundan
Savants of the Ley

Tyrants of Bundan

Creature - Human Shaman
(Color indicator: Tyrants of Bundan is red)
Trample, haste
When Tyrants of Bundan enters, tap all lands target player controls. They don't untap during their controller's next untap step.
4/4
Card has other part: Savants of the Ley
  • Kaleidoscope
Tyrus, Giver to All

Tyrus, Giver to All {1}{G}{U}

Legendary Creature - Nephilim Noble
Flash
When Tyrus, Giver to All enters and at the beginning of combat on your turn, for each counter on permanents you control, you may move that counter from that permanent to another permanent you control.
2/2
  • Alkabah
Tzelin, Cabal Liturgist

Tzelin, Cabal Liturgist {B}

Legendary Creature - Human Wizard
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
Whenever a Demon you control enters, put a +1/+1 counter on Tzelin.
{2}{B}: Sacrifice Tzelin. If you do, each opponent loses life equal to Tzelin's power. If you're in a renaissance, also draw that many cards.
1/2
  • Nangjiao In Bloom