14561 cards found
Hand of Consequence
Liege of Bal

Hand of Consequence {2}{B}{B}

Creature - Mutant
When Hand of Consequence enters, creatures your opponents control get -1/-1 until end of turn.
At the beginning of your upkeep, if your fealty to Swamps is five or greater, transform Hand of Consequence. (Each Swamp you control counts towards your fealty to Swamps.)
3/3
Card has other part: Liege of Bal
  • Al Tabaq
Hand of Dominion
Liege of Iekin

Hand of Dominion {U}{U}

Creature - Human
When Hand of Dominion enters, tap target creature. It doesn't untap during its controller's next untap step.
At the beginning of your upkeep, if your fealty to Islands is five or greater, transform Hand of Dominion. (Each Island you control counts towards your fealty to Islands.)
1/3
Card has other part: Liege of Iekin
  • Al Tabaq
Hand of Fidelity
Liege of Asham

Hand of Fidelity {1}{W}{W}

Creature - Human
When Hand of Fidelity enters, creatures you control get +1/+1 until end of turn.
At the beginning of your upkeep, if your fealty to Plains is five or greater, transform Hand of Fidelity. (Each Plains you control counts towards your fealty to Plains.)
2/2
Card has other part: Liege of Asham
  • Al Tabaq
Hand of Fury
Liege of Ninhasir

Hand of Fury {1}{R}{R}

Creature - Human Warrior
When Hand of Fury enters, it gets +2/+2 and gains haste until end of turn.
At the beginning of your upkeep, if your fealty to Mountains is five or greater, transform Hand of Fury. (Each Mountain you control counts towards your fealty to Mountains.)
2/2
Card has other part: Liege of Ninhasir
  • Al Tabaq
Hand of Genesis

Hand of Genesis {B}{G}{U}

Creature - Angel
Flying
Whenever Hand of Genesis deals combat damage to a player, manifest the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
“Those devoted to Gusma, god of creation, can create ‘figments': solid entities of pure potential, given shape and definition as they grow.”
—Planeswalker's Guide to Mious
2/2
  • MSEM Secret Lair Drops
  • Mious
Hand of Phenax

Hand of Phenax {1}{B}

Creature - Human Warlock
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
Heroic — Whenever you cast a spell that targets Hand of Phenax, you draw a card and you lose 1 life. Hand of Phenax gains menace until end of turn.
2/2
  • Theros Triumphant
Hand of the Chroma

Hand of the Chroma {2}{G}

Creature - Human Shaman
You don't lose unspent mana as steps and phases end except at end of turn.
Hand of the Chroma gets +1/+1 for each color of unspent mana you have.
The Fae are elusive, but their disciples are dazzlingly visible.
2/1
  • The Unraveling
Hand of the Evil One

Hand of the Evil One {3}{U}{B}

Creature - Zombie Horror
When Hand of the Evil One enters, mill three cards. Draw a card for each Zombie card milled this way.
Unearth abilities you activate cost up to {1} less to activate.
3/2
  • Khaliz-Dorahn
Hand of the Exiled

Hand of the Exiled {1}{B}

Creature - Human Rogue
Menace (This creature can't be blocked except by two or more creatures.)
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
1/2
  • A Tourney at Whiterun
Hand of the Fallen

Hand of the Fallen {R}

Legendary Artifact - Equipment
Equipped creature has menace.
Whenever equipped creature attacks, it gets +X/-X until end of turn, where X is a number of your choice less than its toughness.
Equip {2}
Card has other part: Change Hands
  • Karina's Explorations
Hand of the Governor

Hand of the Governor {1}{U}

Creature - Human Advisor
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{U}, {T}: You may tap or untap target Human.
“Kneel and beg your Governor for forgiveness.”
1/2
  • Tales of Old Jidai
Hand of the Harvest
Liege of Sabne

Hand of the Harvest {G}{G}

Creature - Pangolin
Trample
At the beginning of your upkeep, if your fealty to Forests is five or greater, transform Hand of the Harvest. (Each Forest you control counts towards your fealty to Forests.)
3/2
Card has other part: Liege of Sabne
  • Al Tabaq
Hand of the Murder

Hand of the Murder {2}{B}

Creature - Horror
When Hand of the Murder enters, if you control a creature with a +1/+1 counter on it, create a 1/1 black Bird creature token with flying.
The scavengers returned to a banquet and erected a champion to stake their claim.
3/2
  • Lovi Awoken
Hand of the Triumvirate

Hand of the Triumvirate {1}{R}

Creature - Elemental Warrior
Rhapsody {4}{R}{R} (Pay {4}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Menace
“Why do I serve? To fight the horde, to sing, to cry.”
2/1
  • Animus Vox
Hang Up Your Lanterns

Hang Up Your Lanterns {2}{G}{W}

Enchantment
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{G}{W}: Create an Idol token. Prevent all damage that would be dealt to and dealt by target creature this turn.
At the beginning of your end step, if you're in a renaissance and you control ten or more Idols, you win the game.
  • Nangjiao In Bloom
Hannah, Aethertechnician

Hannah, Aethertechnician {1}{U}{R}

Legendary Creature - Human Artificer
Whenever you make first contact, create a Treasure token. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
{T}, Return an artifact with mana value X you control to its owner's hand: You may cast a spell with mana value X plus 1 or less and with a different name from your hand without paying its mana cost.
2/2
  • Karina's Explorations
Hannah, Entelan Prodigy

Hannah, Entelan Prodigy {2}{U}{R}

Legendary Creature - Human Artificer
Whenever an artifact you control enters, look at the top card of your library. If that card's mana value is less than or equal to that artifact's mana value, you may reveal it and put that card into your hand. Otherwise, put it on the top or bottom of your library.
2/2
Hannaru's Courage

Hannaru's Courage {W}

Enchantment - Aura
Enchant creature
When Hannaru's Courage enters, create a 1/1 white Soldier creature token with vigilance.
Enchanted creature gets +1/+1 and has vigilance.
  • Scriptures of Urshad
Hannaru's Spear

Hannaru's Spear {1}{W}

Legendary Artifact - Equipment
When Hannaru's Spear enters, create Hannaru's Aegis, a legendary white Equipment artifact token with “Equipped creature gets +1/+2 and has vigilance” and equip {2}.
Equipped creature gets +2/+1 and has first strike.
Equip {2}
Hao'Tai, the Ancient One

Hao'Tai, the Ancient One {2}{R}{R}

Legendary Creature - Dragon
Flying, trample
Whenever Hao'Tai, the Ancient One deals combat damage to a player, exile the top four cards of that player's library. Until end of turn, you may cast instant, sorcery, and creature cards from among those exiled cards, and you may spend mana as though it were mana of any color to cast them.
4/4
Hao'Tai, the Reverent

Hao'Tai, the Reverent {3}{R}{R}

Legendary Creature - Elder Dragon
Flying
Whenever Hao'Tai deals combat damage to a player, that player exiles the top five cards of their library and separates them into two piles. Put an ember counter on each card in the pile of your choice. You may play cards from exile with ember counters for as long as they remain exiled.
5/5
  • Nangjiao In Bloom
Haphazard Militia

Haphazard Militia {1}{G/W}{G/W}

Creature - Human Citizen Soldier
If one or more counters would be put on a permanent you control, you may have that many counters plus one or that many counters minus one put on that permanent instead.
“The town of Nightrail harbors criminals and murders Judges. Nightrail's existence can no longer be tolerated.”
2/3
Hapless Chronomancer

Hapless Chronomancer {2}{U}

Creature - Human Wizard
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Hapless Chronomancer dies, if it had no time counters on it, return target instant or sorcery card from your graveyard to your hand.
2/3
  • Aftermath
Haploc Assembly

Haploc Assembly {4}{B}{B}

Sorcery
Creatures you control get +2/+0 until end of turn. Creatures target player controls gain winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
Worst housewarming ever.
  • Ophorio
Haploc Blooddrinker

Haploc Blooddrinker {1}{B}{B}

Creature - Lizard Rogue
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Whenever Haploc Blooddrinker becomes blocked, it gains lifelink until end of turn.
3/2
  • Ophorio