Menace Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.) When Street Raider enters deployed, discard your hand, then draw three cards.
“We'll teach the occupiers what it's like to starve.” —Madame Beatrice
Harmony — Target creature gains haste until end of turn. When Streetside Entertainer enters, harmonize. (Trigger up to one harmony of one permanent you control.)
Choose one or both — • Audition for green. (Create a 1/1 Construct Actor creature token, a Scout Role giving 2/3 and vigilance, or a Warrior Role giving 3/2 and trample. Roles replace older ones.) • Target creature you control fights target creature you don't control.
Exile up to one target artifact or enchantment. Coalesce {5}{G}(You may cast this from your graveyard for {5}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Create a Treasure token. Showcase {2}{R}(Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
Target creature gets +2/+1 and gains trample until end of turn. Create a tapped Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Bulwark — {2}{G}: Stronghold Recruit gets +2/+2 until end of turn. Activate only once each turn and only if you control a creature with toughness 4 or greater.
“Each one of us is trained to fight a group of ten and emerge victorious.”
Whenever another Warrior creature you control attacks, you may return Stubborn Blademate from your graveyard to the battlefield tapped and attacking. If you do, sacrifice it at end of combat.
Defender Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {T}: Student of Lightning deals damage equal to its power to target player.
Whenever Student of the Coil attacks, target creature gains poisonous 1 until end of turn. (Whenever that creature deals combat damage to a player, that player gets a poison counter.)
Improve {G}({G}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.) Whenever an Elf you control dies, you may search your library for a land card, reveal it, put it into your hand, then shuffle.
If you've lost life this turn, you may cast this spell as though it had flash. Return X target cards with different mana values from your graveyard to your hand. Put Studies Past on the bottom of its owner's library.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a creature you control becomes renowned, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)