15897 cards found
Spectral Skycruiser

Spectral Skycruiser {7}

Artifact Creature - Ship
Flying
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{5}: Each opponent sacrifices a nonland permanent.
4/4
  • Villains: The Musical
Beastly Dispute

Beastly Dispute {G}

Sorcery
Target creature you control fights target creature you don't control.
“If we want to have any chance of recovering either of these specimens alive, we gotta keep them separated.”
—Dr. Yulius
Infiltrate the Archives

Infiltrate the Archives {1}{U/B}{U/B}{U/B}

Enchantment
Each opponent plays with the top card of their library revealed.
During each of your turns, you may play one card from the top of an opponents' library, and you may spend mana as though it were mana of any color to cast that spell.
  • The Unraveling
Snitch

Snitch {2}{B}

Sorcery - Adventure
Target opponent discards two cards. You gain 2 life. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Shifty Fink
Tapestry of United Onora

Tapestry of United Onora {9}

Legendary Artifact
Each creature you control has every creature type among other creatures you control in addition to their own.
Creatures you control get +1/+1 for each of their creature types.
It tells a tale of two brothers, whose reunion restored a realm.
  • Adventurers of Onora
Sudden Suspension

Sudden Suspension {1}{U}

Instant
Choose a permanent type. Permanents you control of that type gain hexproof until end of turn.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, permanents you control gain hexproof until end of turn instead.
  • Spark of Revolution
Traveling Duo

Traveling Duo {2}{W}

Creature - Human Scout
Vigilance
When Traveling Duo enters, create a 1/1 colorless Servo artifact creature token.
“Hey, 2-NA, are you ready to go?”
2/2
  • Animus Vox
Wind-Scarred Crag

Wind-Scarred Crag

Land
Wind-Scarred Crag enters tapped.
When Wind-Scarred Crag enters, you gain 1 life.
{T}: Add {R} or {W}.
Dehydrate

Dehydrate {U}

Enchantment - Aura
Enchant non-Camel creature
When Dehydrate enters, draw a card.
Enchanted creature gets -1/-0.
Even the camaar don't venture into the deepest parts of the Urshadi deserts.
  • Scriptures of Urshad
Face Your Demons

Face Your Demons {4}{R}

Instant
Discard your hand, then draw three cards. If you spent at least {W}{U}{B}{R}{G} to cast this spell, you may cast any number of cards drawn this way without paying their mana costs.
Exile Face Your Demons.
The five elements surging through her mind, Kerthi saw clearly at last—her family needed her. The demon seemed downright pleasant by comparison.
  • MSEM Masters Cube 2025
Wu, the Shackled

Wu, the Shackled {2}{G}{U}{R}

Legendary Creature - Centaur Druid
When Wu, the Shackled enters, you may have an opponent gain control of it. If you do, draw two cards.
At the beginning of your upkeep, if you don't own Wu, it fights another target creature you control and its owner draws a card.
5/4
  • High Noon
Fellor Heartstriker

Fellor Heartstriker {4}{R}

Creature - Human Barbarian Warrior
Haste
{1}{W}: Fellor Heartstriker gains lifelink until end of turn.
Fellors are trained to hit their enemies where it hurts the most.
3/3
  • Khaliz-Dorahn
Edge of Madness

Edge of Madness {B}

Sorcery
Target player discards a card. If that player discards a land card this way, they lose 3 life.
Madness is the sword that cuts deep and leaves a lasting scar.
  • Zero
Playtest Card A8

Playtest Card A8

(Color indicator: Playtest Card A8 is blue)
  • Playtest Cards 8 8s
Vindictive Guardian

Vindictive Guardian {1}{R}

Creature - Elemental Soldier
Rhapsody {3}{R}{R} (Pay {3}{R}{R} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Whenever Vindictive Guardian or another creature you control enters, if that creature's power is 4 or greater, create a Treasure token.
“I want to breathe. You want to bleed.”
2/2
  • Animus Vox
Wanderer's Compass

Wanderer's Compass {2}{W}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever equipped creature attacks, create a 1/1 white Peasant creature token that's tapped and attacking.
Equip {2}
Let it guide you home even in your darkest hour.
—Compass inscription
  • Quest for the Roseblade
Destined to Fail

Destined to Fail {2}{U}

Instant
Counter target spell unless its controller pays {3}. If you own a foretold card in exile, counter that spell unless its controller pays {6} instead.
“Some noble quests were just never meant to succeed. I have methods to make sure of that.”
—Lord Yaran
  • Quest for the Roseblade
Muggy Mire

Muggy Mire

Land - Island Swamp
({T}: Add {U} or {B}.)
Muggy Mire enters tapped unless you control two or more basic lands.
“The creatures here remind me of my old partner. Perhaps I could... no, I shouldn't.”
—Ema, the traveler
  • Monsters of Chikyu
Forgewatcher

Forgewatcher {1}{R}

Creature - Human Artificer
{T}, Sacrifice Forgewatcher: Add two mana of any one color. If that mana is spent on a creature spell, it gains haste until end of turn.
“An unattended forge never roars.”
1/1
  • Tales of Old Jidai
Brimstone Oration

Brimstone Oration {R}

Instant
Foretell {1}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Brimstone Oration deals 2 damage to any target. If this spell was foretold, it deals 4 damage to any target instead.
Chew the Scenery

Chew the Scenery {X}{R}{R}

Sorcery
Each player sacrifices X lands. Chew the Scenery deals X damage to each creature.
The two planes began to overlay in spectacular, and gruesome, fashion.
  • Ophorio
Daring Escapade

Daring Escapade {U}

Instant
Exile target creature, return it to the battlefield tapped under its owner's control, then choose one —
• Put a +1/+1 counter on it.
• Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Twilight Raid
Outlaw's Woods

Twilight Raid {B}

Instant
Target player loses 1 life. Scry 1.
Fabled {2}{B} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Outlaw's Woods
Illicit Spellweaver

Illicit Spellweaver {1}{U}{U}

Creature - Human Rogue Wizard
Flash
When this creature enters, look at the top six cards of your library. You may reveal an instant card or card with flash from among them and put it into your hand. Put the rest on the bottom in a random order.
2/1
  • The Petals Wilt
Volta the Innovator

Volta the Innovator {1}{U}{U}

Legendary Planeswalker - Volta
Whenever you innovate, put a loyalty counter on Volta the Innovator. (You innovate as you cast a spell, draw a card, or have a land enter beyond the first of each in a turn.)
[–2]: If you would draw a card this turn beyond the first, draw twice that many cards instead.
[–3]: Whenever you cast your second spell this turn, copy it. You may choose new targets for the copy.
Loyalty:
3
  • MSEM Masters Cube