15897 cards found
Guiltless Wraith

Guiltless Wraith {4}{B}

Creature - Spirit
Menace
Death knell — Put a +1/+1 counter on Guiltless Wraith. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
“Only a few forgot at first, but as others saw how happy they had become, more followed.”
—Mei Liva, to Karina and Flynn
4/4
  • Karina's Explorations
Idyllic Pegasus

Idyllic Pegasus {3}{W}{U}

Creature - Pegasus
Flying, vigilance, lifelink
Idyllic Pegasus gets +1/+0 for each artifact and/or enchantment you control.
The Isle of Helicos is a place of danger, mystery, and utter majesty.
1/4
  • Dark Seas of Shiryen
Venerable Purist

Venerable Purist {3}{W}

Creature - Human Cleric
Flash
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{T}: Target creature gets +0/+4 until end of turn.
1/4
  • Tales of Old Jidai
Oshin, Reef Warden

Oshin, Reef Warden {1}{U}

Legendary Creature - Drake
Flash
Flying
When Oshin enters, counter target spell if its mana value is less than or equal to the number of spells you've cast this turn.
2/1
  • Nangjiao In Bloom
Campfire Stories

Campfire Stories {2}{R}

Sorcery
Target creature gets +3/+2 and gains menace until end of turn.
Quickdraw {1}{R} (When a creature you control blocks or becomes blocked, you may cast this spell for {1}{R}.)
Talk is cheap, but legends are priceless.
  • High Noon
Total Recall

Total Recall {X}{U}{U}{U}

Instant
Exile up to X target instant and/or sorcery cards with total mana value X or less from your graveyard. You may cast a copy of each card exiled this way without paying its mana cost. Exile Total Recall.
  • Tides of War
Yeshin of New Humanity

Yeshin of New Humanity {2}{G}{G}

Legendary Artifact Creature - Construct
{1}{G}: Create a 1/1 colorless Construct artifact creature token.
{2}{G}{G}: Target creature you control becomes 4/4. (This lasts indefinitely.)
{4}{G}{G}{G}{G}: Put four +1/+1 counters on each creature you control with power 4 or greater.
4/4
Automated Maestromancer

Automated Maestromancer {4}

Artifact Creature - Construct Bard
Harmony — Scry 2.
{T}: Harmonize. Activate only as a sorcery. (Trigger up to one harmony of a permanent you control.)
Many joked that Adavene would replace the musicians next.
3/3
  • Eralou
Release from Death

Release from Death {W}{B}{G}

Instant
Target player gains 10 life.
“My life was extended for faithful servitude. These years shall belong to Bahet.”
  • Mious
Save the Village

Save the Village {3}{W}

Instant
Exile target creature with power 3 or greater.
“Someday soon, another threat will rise against this land. And I will ensure it lasts no longer than you did.”
—Vosh, the Champion
  • Arkadai
Hila Okunos

Hila Okunos {1}{G}{W}

Legendary Creature - Merfolk Aurashaper
When Hila Okunos enters, look at the top six cards of your library. You may reveal an Aura or Aurashaper card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever another nontoken Aura or Aurashaper you control enters, create a token that's a copy of it.
2/2
  • Elmare: Into the Abyss
Moresso, Infuser of Light

Moresso, Infuser of Light {VP}{VP}{VP}{VP}

Legendary Creature - Elemental
(Spend a different color of mana on each {VP}.)
Moresso, Infuser of Light is all colors.
Hexproof from monocolored
Whenever you cast a spell with four or more mana symbols in its mana cost, add four mana of different colors. This ability triggers only once each turn.
4/4
  • MSEM Masters: Legends
Seek Guidance

Seek Guidance {U}

Instant
Draw a card.
Whenever Seek Guidance is put into your graveyard from your hand or library, scry 2. (This doesn't include being cast.)
  • Tales of Old Jidai
Dragonfire Longboat

Dragonfire Longboat {4}

Artifact - Ship Vehicle
{2}: Dragonfire Longboat gets +1/+0 until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
4/4
  • Glacia: Hail to the Queen
Keeper of Codices

Keeper of Codices {1}{W}{U}

Creature - Human Cleric
Flash
When Keeper of Codices enters, you may exile target artifact or enchantment you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
3/2
  • Scriptures of Urshad
Flynn's Study

Flynn's Study {1}{U}{R}

Enchantment - Study
Archive 6 (As this enters, shuffle the top six cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever one or more Dragons you control attack, you may cast the top card of the archived library without paying its mana cost.
“Go get em, Ilieth!”
  • Sparks of a Multiverse
Avia, Despot of Death

Avia, Despot of Death {1}{W}{B}

Legendary Creature - Human Wizard
Whenever you gain life, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control one, create a 0/0 black Zombie Army creature token first.)
If you would gain life except for the first time each turn, instead each opponent loses 1 life. (If multiple sources would cause you to gain life at the same time, choose one to be first.)
2/3
  • MSEM Masters: Legends
Edgar Markov, Bloodsire

Edgar Markov, Bloodsire {3}{R}{W}{B}

Legendary Creature - Vampire Knight
First strike
Whenever Edgar Markov, Bloodsire attacks, exile the top three cards of your library. You may play those cards until end of turn.
Whenever another Vampire you control enters, it deals damage equal to its power to any target.
5/5
  • Innistrad In Memoriam
Ink Seer

Ink Seer {2}{B}

Creature - Merfolk Shaman
When Ink Seer dies, you draw a card, lose 1 life, and create a Treasure token.
“...Yes, I see a great stain upon our souls. For we are one Danithra, and our time is nigh.”
3/1
  • Elmare: Into the Abyss
Militant's Standard

Militant's Standard {1}{W}

Artifact - Equipment
When Militant's Standard enters, draw a card if you control a Merfolk.
Equipped creature gets +2/+1.
Equip {2}
It contains the power to command both the tides and the creatures that drive them.
  • Elmare: Into the Abyss
Seizure

Seizure {3}{R}{R}

Sorcery
Another target player reveals their hand. You may choose an instant or sorcery card from it and cast it without paying its mana cost.
Fuse (You may cast one or both halves of this card from your hand.)
Card has other part: Search
  • Ophorio
Into the Woods

Into the Woods {1}{G}

Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
“No road to follow. Perfect.”
Moor-Witch's Brew

Moor-Witch's Brew {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Surveil 2, then draw a card. Create a Treasure token and a 1/1 black Bat creature token with flying and “This creature can't block.”
“A pinch of nightcap, a dash of newt . . .”
  • The Petals Wilt
Journey to the Zhedina

Journey to the Zhedina {1}{W}

Enchantment
When Journey to the Zhedina enters, draw a card, then choose a creature card name.
Whenever a creature with the chosen name you control deals damage to a player, put a +1/+1 counter on it.
  • Worlds Away
Harlowe, Thespian Extraordinaire

Harlowe, Thespian Extraordinaire {3}

Legendary Creature - Human Actor
As Harlowe, Thespian Extraordinaire enters, choose a color and creature type.
Harlowe, Thespian Extraordinaire is the chosen color.
Harlowe, Thespian Extraordinaire is the chosen type in addition to its other types.
“I never turn down a role.”
3/2
  • MSEM Masters: Legends