Target creature gets +2/+2 until end of turn. You gain 2 life.
“I moved to kneel before Queen Hannaru, but she shook her head and took my hand. She didn't want my reverence; only to know that I wanted to serve.” —Lisseria, General of Kanaa
Give any number of permanents and/or players with counters on them another counter of each kind already there. Whenever you cast a spell this turn, repeat that process.
Countless women had held Oblay's spark. Karina was determined to be the last.
Create a 1/1 white Citizen creature token. If you control a different permanent of each of three colors, create three of those tokens instead. Whenever a land you control enters this turn, repeat that process.
Rudara wasted no time in establishing her realm on this new plane she found herself on.
Shuffle your library, then exile the top two cards. Until end of turn, you may play one of those cards. Whenever you play a card exiled with Goddess' Whimsy this turn that doesn't share a card type with another card played this way, repeat that process.
“I should have guessed Reyhsia's kid wouldn't make things easy. You do seem more fun though.”
Whenever you cast a spell you don't own, you may pay {1}{U}. If you do, put target nonland permanent on top of its owner's library. {2}{B}: Exile the top card of target opponent's library face down. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
At the beginning of your upkeep, you may discard a card. If you do, draw a card. {T}: You may put a creature card from your hand onto the battlefield. If you do, put a +1/+1 counter on that creature.
When Godwatcher enters, search any player's library for a creature card, exile it, then they shuffle their library. When Godwatcher dies, put the exiled card onto the battlefield under your control.
Concord — When Gold Pelt Responders enters, if there are four or more card types among permanents you control, you may exile target nonland permanent an opponent controls with mana value 4 or less until Gold Pelt Responders leaves the battlefield.
This spell costs {1} less to cast for each permanent you control that's a Dragon or a Hound. Flying, haste Whenever Gold Retriever attacks, abound. (You may cast a nonland card that costs less than this from your hand without paying its mana cost.)
“Dragons and dogs aren't so different. They both need love, exercise, and regular scratches behind the ears.” —Flynn Skara
At the beginning of your upkeep, create a Treasure token. Then if you control fifteen or more artifacts, creatures, and/or enchantments, you win the game. (Treasure tokens are artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Golden Company Valiant can block any number of creatures. At the beginning of combat on each opponent's turn, Golden Company Valiant gets +1/+1 until end of turn for each creature that player controls.
When Golden Grizzly enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Oftentimes, the most beautiful things in nature are the hardest to find.
Tap up to two target creatures. Permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
“Thusly, all personages not of human blood are naught but refuse in the eyes of this great city and must be dealt as such.” —Mandates of Goldhill, vol XI
When Goldhill Guardian enters, choose a creature type. Goldhill Guardian has protection from creatures of the chosen type. (It can't be blocked, targeted or dealt damage by creatures of the chosen type.)
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) Whenever Goldtooth Slasher attacks, you may sacrifice an artifact or creature. If you do, Goldtooth Slasher gets +2/+0 and gains lifelink until end of turn.