14066 cards found
Heavenly Fire

Heavenly Fire {R}

Creature - Elemental Warrior
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Whenever this creature attacks, if it's merged with another card or token, it deals 2 damage to target player or planeswalker.
1/1
  • Beyond Our Ken
Heavenly Patron

Heavenly Patron {3}{W}

Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever a creature you control with flying attacks, it gets +1/+1 until end of turn.
2/3
  • Tides of War
Heavenly Radiance

Heavenly Radiance {2}{W}{W}

Sorcery
Choose a nonland permanent type. Destroy all permanents of the chosen type. Each player who controlled a permanent destroyed this way draws a card.
“The Brimstone Order implores all elves and dwarves to give up their darknesses, and let the cleansing light into their heathen hearts.”
  • Quest for the Roseblade
Heavens Above

Heavens Above {U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying and can only block creatures with flying.
When you are above the clouds, earthly matters seem like mere trifles.
  • Zero
Heavens Claim Their Due

Heavens Claim Their Due {1}{W}

Instant - Revelation
Tap up to two target creatures.
Coalesce {5}{W}{W} (You may cast this from your graveyard for {5}{W}{W}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Heavens Claim Their Due enters tapped.
4/6
  • Beyond Our Ken
Heavens Held Waiting

Heavens Held Waiting {1}{W}

Enchantment
At the beginning of your upkeep, you gain 1 life. Then each opponent may give themselves a poison counter. For each opponent who doesn't, create a 2/2 white Angel creature token with flying.
  • Beyond Our Ken
Heavensent Emissary

Heavensent Emissary {4}{W}

Creature - Angel Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
Heavensent Emissary enters with a +1/+1 counter on it for each other creature with flying you control.
1/1
  • K15 Core Set
Heavy Moneybag

Heavy Moneybag {1}

Artifact
{1}, {T}: Add one mana of any color.
{1}, {T}, Sacrifice Heavy Moneybag: Post a bounty on target creature or planeswalker. Activate only as a sorcery. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Heavy Sandstorm

Heavy Sandstorm {2}{R}

Sorcery
Choose one —
• Create two 1/1 white Soldier creature tokens. They gain haste until end of turn.
• Destroy target nonbasic land.
  • Riddles of Revio
Heddwyn, the Law

Heddwyn, the Law {2}{W}{U}

Legendary Planeswalker - Heddwyn
[+1]: Tap target nonland permanent. It doesn't untap during its controller's next untap step.
[–2]: Exile target tapped nonland permanent.
[–4]: Target player skips their next untap step. Tap up to three target permanents.
Loyalty:
3
  • Villains: The Musical
Hedge Dashers

Hedge Dashers {G}

Creature - Construct Citizen
Whenever Hedge Dashers attacks, if you control a permanent with a counter on it, Hedge Dashers gets +1/+1 and gains trample until end of turn.
“They might be bigger than us, but they can't smell us from these pine bushes. Tough out the needles, and we'll be okay.”
—The Girl Who Wouldn't Die, Act II
1/2
  • The Stage Presents: The Neverending Act
Hedge Knight

Hedge Knight {2}{G}

Creature - Human Knight
For every knight of noble blood, there is another of common heritage. With no family gold to keep their gear and steed in good shape, their options are limited. Find a generous employer, earn tribute at tourneys, or take what they can from those even lower than themselves.
3/3
  • A Tourney at Whiterun
Heedless Adversary

Heedless Adversary {3}{R}

Creature - Devil Soldier
Trial 3 (As you cast this spell, an opponent of your choice may pay 3 life. If they don't, they fail the trial.)
When Heedless Adversary enters, you may have it deal 3 damage to target creature if that creature's controller failed the trial.
“I'll chase you to the ends of this world and beyond.”
3/2
  • Mious
Heedless Astronaut

Heedless Astronaut {R}{G}

Creature - Human Scout
Whenever Heedless Astronaut attacks, it gets +2/+0 and gains indestructible until end of turn.
Long live the reckless and the brave.
1/2
  • Love Song
Heedless Lovers

Heedless Lovers {2}{B/G}{B/G}

Creature - Human Citizen
When Heedless Lovers enters, you may return target Citizen card from your graveyard to your hand.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
4/2
  • Plagues of Fretport
Hefty Tablet

Hefty Tablet {2}{U}

Artifact - Equipment
Equipped creature gets +1/+1 for each card in your hand.
Equip {3}
Even in the courts, a Sannurian lawmaker is never truly without a weapon.
  • Scriptures of Urshad
Hegemon's Cutthroat

Hegemon's Cutthroat {1}{B}

Artifact Creature - Human Rogue
Lifelink
Embellish {2}{B} (If you cast this spell for {2}{B}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
Disputes in Sharuum's court are handled through eloquent rebuttals or sharpened blades.
2/1
  • Alara
Hegemony Monarch

Hegemony Monarch {1}{G}

Creature - Elf Warrior Druid
{2}{G}: Exile up to three cards from graveyards. Autocrat X, where X is the number of cards exiled this way. (If you don't control an autocrat, put X +1/+1 counters on this. It becomes an autocrat until it has no +1/+1 counters on it.)
Whenever Hegemony Monarch attacks, you may exile target card from a graveyard. If you do, untap it and it gains trample until end of turn.
2/2
  • Over the Horizon
Heinous Acts

Heinous Acts {2}{B}

Sorcery
This spell costs {2} less to cast if you sacrificed a Clue this turn.
Target player discards two cards.
“Is it done?” asked Roland. Darna responded: “It is, your majesty.”
  • Riddles of Revio
Heinous Smuggler

Heinous Smuggler {B}{B}

Creature - Human Pirate
Whenever you cast a spell with two or more black mana symbols in its mana cost, you draw a card and you lose 1 life.
“Don't ask me where I got it. Ask yourself how much it's worth to you.”
2/2
  • Dark Seas of Shiryen
Heir Unapparent

Heir Unapparent {3}{W}

Creature - Human Noble
Disgraced 5 (This enters with five -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Prevent all combat damage that would be dealt to Heir Unapparent.
“I wouldn't be the man I am today without my family's help.”
6/6
  • The Empty Throne of Feanav
Heir to the Old Bonds

Heir to the Old Bonds {4}{G}

Creature - Human Shaman
Trample
Whenever Heir to the Old Bonds becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
The ways of harnessing the earth's power came first to the elderly, forcing any prospective robbers to re-evaluate their priorities.
4/4
  • Lovi Awoken
Heirloom

Heirloom {2}{W}

Enchantment
At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
However old the weapon may be, it has never dulled nor failed in battle.
  • Path of Shadows
Heirloom Seeker

Heirloom Seeker {R}{W}

Creature - Human Warrior
When Heirloom Seeker enters, you may search your library for an Equipment card, reveal it, then shuffle and put that card on top of it.
Heirloom Seeker has first strike as long as it's equipped.
3/1
  • Arkadai
Heists Most Daring

Heists Most Daring {R}

Enchantment
Rogues and Pirates you control have haste.
Whenever one or more creatures you control deal combat damage to a player, exile the top card of your library. You may play that card this turn.