5630 cards found
Worldly Lore

Worldly Lore {2}{G}

Enchantment
Whenever a nontoken creature you control enters, you may scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Mious
Worldsculpt

Worldsculpt {4}{G}{G}

Sorcery
Exile the bottom card of your library, a card from your hand, and a card you own from outside the game. Put them in a face down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
  • Mious
Worldshaper Adept

Worldshaper Adept {2}{G}

Creature - Human Druid
{T}, Sacrifice Worldshaper Adept: Choose two basic land types. Create a tapped colorless land token of the chosen types.
“May my life restore the valley I burned as a Syzygy pirate.”
3/2
  • Worlds Away
Worldslayer

Worldslayer {5}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5}
  • Villains: The Musical
Worldweary Pangolin

Worldweary Pangolin {2}{G}

Creature - Pangolin
Vigilance
Whenever a creature you control survives damage, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
Each scale is tempered by its own fight.
1/4
  • Karina's Explorations
Worn Saddle

Worn Saddle {2}

Artifact - Equipment
Whenever equipped creature attacks, it gets +2/+2 and gains trample until end of turn.
Equip {2}
Worn to Nothing

Worn to Nothing {R}

Sorcery - Revelation
Each opponent sacrifices an artifact.
Scry 1.
Coalesce {6}{R} (You may cast this from your graveyard for {6}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/4
  • Beyond Our Ken
Worried Vulpine
Worthy Vulpine

Worried Vulpine {R}

Creature - Fox
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
When Worried Vulpine has three or more +1/+1 counters on it, remove them all and transform it.
“I have no desire to fight, but the elders say we must, or we will lose everything worth fighting for.”
0/1
Card has other part: Worthy Vulpine
Worship in Vain

Worship in Vain {2}{R}{R}

Enchantment
Vanishing 4 (This permanent enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Worship in Vain, discard your hand, then draw a card for each time counter on Worship in Vain.
  • Plagues of Fretport
Worshipper Whelp

Worshipper Whelp {R}

Creature - Lizard
Ferocious — At the beginning of each combat, if you control a creature with power 4 or greater, Worshipper Whelp gets +2/+0 until end of turn.
Humans aren't the only species that benefits from a good role model.
1/1
  • Surging Tide
Worth of Ruin

Worth of Ruin {3}{R}

Sorcery
Destroy target land. Then, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“What a shame. So much treasure... so much destruction... and for what?”
—Tyrus, Giver to All
  • Alkabah
Worthy Vulpine
Worried Vulpine

Worthy Vulpine

Creature - Fox
(Color indicator: Worthy Vulpine is red)
When this permanent transforms into Worthy Vulpine or at the beginning of combat on your turn, creatures you control gain haste and trample until end of turn.
Through hardship and bloodshed, the Rakkiri lands were kept safe and sound.
5/5
Card has other part: Worried Vulpine
Woven Network

Woven Network

Land
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast Aura or Aurashaper spells.
  • Worlds Away
Wrassle

Wrassle {1}{G}

Sorcery
Choose target creature you control. If it has a +1/+1 counter on it, put an additional +1/+1 counter on it. Then it fights target creature you don't control.
“Oi, no tentacles! That's cheating!”
  • Rail War
Wrestling Practice
Young Weichafe

Wrestling Practice {4}{R}{R}

Sorcery
Legacy (You may play this side of this card only from your graveyard. Exile it if it would be put into a graveyard or not resolve.)
For each of up to two target creatures you control, put a +1/+1 counter on it, then you may have it deal damage equal to its power to any target.
“...because I've spent almost all of my life learning how to fight.”
Card has other part: Young Weichafe
  • Road to Carü Mapu
Wretched Merfolk

Wretched Merfolk {3}{R}

Creature - Merfolk Vampire
Haste
When Wretched Merfolk enters, target creature can't block this turn.
Outcasts of mer society often turn to plundering imperial trade routes.
3/2
  • Feanav: The Apothecary's Progress
Wun Su, Guru of the Staff

Wun Su, Guru of the Staff {5}{R}{R}

Legendary Creature - Monkey Warrior
Trample
Whenever Wun Su, Guru of the Staff deals combat to a player, you may create Wun Su's Staff, a legendary colorless Equipment artifact token with “Equipped creature gets +5/+5” and equip {5}, then attach it to Wun Su.
5/5
  • Goliaths of Nangjiao
Wurm Spawning

Wurm Spawning {3}{R}{R}

Instant
As an additional cost to cast this spell, sacrifice a land.
Create a 6/6 red Wurm creature token with “This creature can't be blocked by creatures with flying.”
  • Pyramids of Atuum
Wurmscape

Wurmscape {4}{G}{G}

Enchantment
Landfall — Whenever a land you control enters, create a 5/5 green Wurm creature token with trample.
“Wow, it must have rained hard last night.”
—Ankryss
Wyrmfire

Wyrmfire {1}{R}

Instant
Wyrmfire deals 3 damage to target creature or planeswalker. Excess damage is dealt to that permanent's controller instead.
“Our fortress is fortified against everything! Catapults, siege towers, battering rams. We're completely impregnable!”
—Kurt, Skarvith captain
  • Seasons of War
Wyrmwood Enchantress

Wyrmwood Enchantress {2}{G}{G}

Creature - Human
Whenever an enchantment you control enters, draw a card.
Her kindness belies the years of experience in the art of enchantments.
0/3
  • Zero
Xenocrata's Arming

Xenocrata's Arming {1}{R}{R}

Instant
Choose one —
• Copy target instant, sorcery, or Equipment spell you control. You may choose new targets for the copy.
• Create a token that's a copy of target Equipment you control.
“Promising! But allow me to show you how a proper revolution is done.”
  • Sparks of a Multiverse
Xenocrata's Fleet

Xenocrata's Fleet {3}

Artifact
Whenever you cast an instant or sorcery spell, you may have Xenocrata's Fleet become a 4/4 Ship artifact creature with haste until end of turn.
Whenever Xenocrata's Fleet deals combat damage to an opponent, create that many 1/1 red Warrior creature tokens.
Xiejuan and Hao Lu

Xiejuan and Hao Lu {4}{G}{G}

Legendary Creature - Cat Human
Trample, vigilance
Spells your opponents cast that target Xiejuan and Hao Lu cost {X} more to cast, where X is the number of other creatures you control.
Whenever another creature you control dies, draw a card.
6/6
  • Nangjiao In Bloom
Xiejuan, the Regal Beast

Xiejuan, the Regal Beast {4}{G}{G}

Legendary Creature - Cat
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
When Xiejuan, the Regal Beast becomes alpha, draw a card for each other creature you control.
6/6
  • Goliaths of Nangjiao