14928 cards found
Timid Thunderhorn

Timid Thunderhorn {R}{G}

Creature - Beast
Whenever a creature you control enters, Timid Thunderhorn gets +X/+X until end of turn, where X is that creature's power.
Don't make any sudden movements. Or any slow ones. Really, it's best just to not move at all until it goes away.
2/2
  • Villains: The Musical
Tinyvale Watchkeep

Tinyvale Watchkeep {1}{G}

Creature - Mouse Soldier
This spell has flash as long as you control a Soldier.
When Tinyvale Watchkeep enters, untap target creature.
“Azos is coming back around! Squirrels, man the acorn-pults!”
2/2
  • Adventurers of Onora
Tithe Official

Tithe Official {1}{W}

Creature - Human Advisor
First strike
Noncreature spells with mana value 4 or greater cost {1} more to cast.
Sannuria places a tax on its most wealthy to ensure the poor are fed.
2/2
  • Scriptures of Urshad
Tomb Steward
Profaner of Graves

Tomb Steward {2}{B}

Creature - Mutant Rogue
Chosen one ({W}{U}{B}{R}{G}: Transform this permanent.)
When Tomb Steward enters, search your library for a card and put it into your graveyard. Then shuffle.
2/2
Card has other part: Profaner of Graves
  • Al Tabaq
Tombstone Looter

Tombstone Looter {1}{U}

Creature - Zombie Wizard
When Tombstone Looter enters, you may draw a card. If you do, discard a card.
Unearth {1}{U} ({1}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
1/2
Tortle Trader

Tortle Trader {1}{G}

Creature - Turtle Scout
{G}, {T}: Add one mana of any color. When a creature enters this turn, if that mana was spent to cast it, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
0/2
  • Karina's Explorations
Tortle Traveler

Tortle Traveler {1}{G}

Creature - Turtle Scout Druid
Tortle Traveler enters tapped.
When Tortle Traveler enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
1/2
  • Karina's Explorations
Tortle Waymaker

Tortle Waymaker {3}{R}

Creature - Turtle Scout Warrior
Haste
Whenever Tortle Waymaker becomes blocked, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may put that card in your graveyard.)
3/2
  • Karina's Explorations
Town Elder

Town Elder {1}{W}

Creature - Human Cleric
{1}{W}, Sacrifice Town Elder: Return target artifact or enchantment card from your graveyard to your hand.
“We don't take kindly to heroes here. Every time one shows up, people die.”
2/2
  • Arkadai
Tracker of Wild Places

Tracker of Wild Places {2}{G}

Creature - Elf Scout
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Tracker of Wild Places envisions a creature card, you may untap a permanent you control.
3/2
Trae, Serpent's Grasp

Trae, Serpent's Grasp {1}{U}{R}

Legendary Creature - Human Wizard
Rapport — Whenever Trae, Serpent's Grasp and at least one other creature you control become tapped, each player draws a card. Then Trae, Serpent's Grasp deals 2 damage to each opponent with four or more cards in hand.
3/2
  • Harvest Festival
Traft, Stensian Demonslayer

Traft, Stensian Demonslayer {1}{W}

Legendary Creature - Human Cleric
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
{2}{W}{W}, Return an unblocked attacking creature you control to its owner's hand: Create a 4/4 white Angel creature token with flying that's tapped and attacking.
2/2
  • MSEM Masters: Legends
Trained Warhawk

Trained Warhawk {2}{W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Trained Warhawk enters, create a 1/1 white Soldier creature token.
A truly loyal hawk never flies far from its master.
1/2
  • K15 Core Set
Tranquil Ascetic

Tranquil Ascetic {U}

Creature - Human Wizard
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
0/2
  • Imperial Legacies
Transdimensional Visitor

Transdimensional Visitor {2}

Creature - Weird
You may exile a land card from your hand rather than pay this spell's mana cost.
As time, she passes, unnoticed. As sky, she watches, unbroken. As life, she goes, unfulfilled.
2/2
  • Worlds Away
Traveling Duo

Traveling Duo {2}{W}

Creature - Human Scout
Vigilance
When Traveling Duo enters, create a 1/1 colorless Servo artifact creature token.
“Hey, 2-NA, are you ready to go?”
2/2
  • Animus Vox
Traveling Scholar

Traveling Scholar {1}{W}

Creature - Human Wizard
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, if you control three or more creatures, Traveling Scholar gets +1/+0 until end of turn.
2/2
  • Riddles of Revio
Treacherous Devil

Treacherous Devil {R}

Creature - Devil
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
When Treacherous Devil enters, if an opponent passed the trial, that player gains control of Treacherous Devil.
3/2
  • Mious
Treacherous Oasis

Treacherous Oasis

Land - Animus
Treacherous Oasis enters tapped.
{T}: Add {U} or {B}.
{2}{U}{B}: Until end of turn, Treacherous Oasis becomes a Crocodile creature in addition to its other types. It can't be blocked this turn.
Scavenge {1}{U}{B}
2/2
  • Panxiou
Treacherous Shade

Treacherous Shade {3}{B}

Creature - Shade
{B}: Treacherous Shade gets +1/+1 until end of turn.
{1}{B}{B}: Treacherous Shade gets +3/+3 until end of turn.
Nimunotians have a right to be scared of their own shadow.
2/2
  • K15 Core Set
Treasurer of Thought

Treasurer of Thought {1}{U}

Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Whenever a Reflection you control becomes the target of a spell, draw a card.
Each memory is treasured more than gold.
1/2
  • Ophorio
Treasury Keyper

Treasury Keyper {4}

Artifact Creature - Construct
Untap all other artifacts you control during each other player's untap step.
{T}: Untap another target permanent.
2/2
Tremor Seer

Tremor Seer {2}{R}{G}

Creature - Elf Shaman
Whenever another nontoken creature you control enters, that creature gains haste until end of turn. Then Tremor Seer deals 1 damage to any target.
“The earth thunders with furious footfalls. They are coming.”
3/2
  • Alara
Trepid Deserters

Trepid Deserters {2}{R}

Creature - Human Warrior
When Trepid Deserters enters, target creature you control gets +2/+0 until end of turn.
“The air is unpleasant, the snow frigid, and our preparations meager. But for now we are fully alive.”
4/2
  • End of Wollensie
Triumvirate Inductee

Triumvirate Inductee {2}{U}

Creature - Human Elemental Wizard
Rhapsody {4}{U}{U} (Pay {4}{U}{U} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Whenever you cast a noncreature spell, Triumvirate Inductee gets +1/+1 until end of turn. Then if its power is 4 or greater, you may tap or untap target permanent.
“We'll keep dancing until we die.”
2/2
  • Animus Vox