15282 cards found
Take Flight

Take Flight {B}{G}{U}

Sorcery
Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
  • Karina's Explorations
Take For Ransom

Take For Ransom {2}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature's owner may have you draw three cards. If they do, sacrifice Take For Ransom.
  • A Tourney at Whiterun
Take Grievance

Take Grievance {1}{W}

Instant
Destroy target creature, enchantment, or planeswalker. Its controller draws a card unless a creature died under your control this turn.
Strike the man, strike the myth, strike the horrors of this world.
  • End of Wollensie
Take the Bait

Take the Bait {2}{W/B}{W/B}

Sorcery
Each player sacrifices a creature with the highest power among creatures they control and a creature with the lowest power among creatures they control.
  • Kahembo: Olde Dawn
Take the City

Take the City {1}{G}{W}{U}{B}

Enchantment
At the beginning of each upkeep, choose one that hasn't been chosen —
• Exile target tapped nonland permanent.
• Draw two cards, then discard a card.
• Return up to two target permanent cards from your graveyard to your hand.
• Exile Take the City, then return it to the battlefield under your control.
Four families become one.
  • Sparks of a Multiverse
Take the Day Off

Take the Day Off {U}

Sorcery
Draw three cards.
Skip your next turn. If it's your turn, end the turn.
Growing up in Frondpond, Croaks was always told “Do something you love, never work a day in your life.”
  • Adventurers of Onora
Takeda Taro

Takeda Taro {R}{R}

Legendary Creature - Human Warrior
First strike
Whenever Takeda Taro deals combat damage to an opponent, it deals 1 damage to each creature and planeswalker that player controls.
“He slowly unwrapped the chains, letting his magic course through them. ‘Burn like my birthright,' he whispered, and burst into motion.”
—Azamir, “The Lost Prince”
2/2
  • Storytime
Taken for Granite

Taken for Granite {2}{G}

Instant
Until end of turn, noncreature lands you control become 3/3 Elemental creatures with haste and trample.
Orchestrate {1}{G} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Villains: The Musical
Taking Flight
Mounting Up

Taking Flight

Enchantment
(Color indicator: Taking Flight is white and blue)
Creatures you control with flying get +1/+1.
At the beginning of combat on your turn, target creature you control soars. (Put a flying counter on it. If it already has flying, put a +1/+1 counter on it instead.)
Card has other part: Mounting Up
  • MSEM Masters Cube
Tal, Locus Sentry

Tal, Locus Sentry {1}{W/U}

Legendary Creature - Bird Monk
Flying
As Tal, Locus Sentry enters, choose a noncreature, nonland card type.
Spells of the chosen type cost {1} more to cast.
2/1
Talent Pool

Talent Pool

Land
{T}: Add {C}.
{1}, {T}, Tap an untapped creature you control: Add mana equal to that creature's mana cost.
The lawless streets of Koras are the greatest places to find the actors for any plot.
  • Villains: The Musical
Talonwing Dragon

Talonwing Dragon {4}{R}{R}

Creature - Dragon
Colossal 3—{7}{R}{R} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {7}{R}{R} as a sorcery: Put three +1/+1 counters on it if it has none.)
Flying
Each creature you control with a counter on it has double strike.
5/5
  • Theros Triumphant
Tamaak's Command

Tamaak's Command {B}{R}{G}{W}

Sorcery
Choose two —
• Each opponent sacrifices a nontoken creature.
• Each opponent sacrifices a nontoken artifact or enchantment.
• Each opponent sacrifices a nontoken planeswalker or battle.
• Return a permanent card from a graveyard that was put there from the battlefield this turn to the battlefield under your control.
  • Alkabah: The Rise of Soli
Tamaak's Devourer

Tamaak's Devourer {2}{B}{G}{W}

Creature - Demon Shaman
Flying, trample
If a creature card would be put into an opponent's graveyard from anywhere, exile it with a soul counter on it instead.
Whenever Tamaak's Devourer deals combat damage to a player, put a creature card exiled with a soul counter on it onto the battlefield under your control.
5/5
  • Alkabah
Tambo Overseer

Tambo Overseer {2}{U}{U}

Creature - Human Scout Wizard
Noncreature, nonland permanents you control have hexproof.
Tap five untapped noncreature, nonland permanents you control: Scry 3, then draw three cards.
As the Intisuyu expanded across the planes, the relay stations of its road system grew, as well as the tools available to their caretakers.
2/4
  • Road to Carü Mapu
Tammil and Sulei, the Guides

Tammil and Sulei, the Guides {1}{B}{G}

Legendary Creature - Spirit
Trample
{3}{B}{G}, Discard two cards: Return Tammil and Sulei, the Guides and another target creature card from your graveyard to the battlefield tapped.
“We will take you where you need to be.”
3/2
  • Mious
Tangleveil Mystic

Tangleveil Mystic {3}{G}{G}

Creature - Nymph
Primal {2}{U}{U} (During your turn, you may cast this spell for {2}{U}{U} instead of playing a land.)
Whenever Tangleveil Mystic deals combat damage to a player, draw cards equal to the number of cards in your hand.
3/3
  • Novea
Tanya's Study

Tanya's Study {2}{R}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever a source you control deals noncombat damage to a player, draw a card from the archived library.
“It's simple, really. We just blow up the moon!”
  • Sparks of a Multiverse
Tanya, Leader of the Pack
Tanya, the Mooncursed

Tanya, Leader of the Pack {3}{R}{R}

Legendary Planeswalker - Tanya
[+2]: Create a 2/2 red Werewolf creature token with first strike and haste.
[–3]: Tanya deals 3 damage to each creature that's not a Wolf or a Werewolf.
[–8]: For each permanent your opponents control, that player sacrifices it unless they have Tanya deal 2 damage to them.
Loyalty:
4
Card has other part: Tanya, the Mooncursed
Tanya, the Mooncursed
Tanya, Leader of the Pack

Tanya, the Mooncursed {R}{R}

Legendary Planeswalker - Tanya
[+1]: Tanya, the Mooncursed becomes a legendary 3/1 red Werewolf creature with first strike until end of turn.
[–2]: Tanya, the Mooncursed deals 3 damage to target creature or planeswalker.
[–4]: Destroy target nonbasic colorless permanent.
Loyalty:
2
Card has other part: Tanya, Leader of the Pack
Tara's Confluence

Tara's Confluence {1}{W}{W}

Instant
Choose three. You may choose the same mode more than once.
• Tap target nonland permanent. It doesn't untap during its controller's next untap step.
• Exile target creature you control, then return it to the battlefield under your control.
• Target creature gets +1/+0 and gains lifelink and first strike until end of turn.
  • Riddles of Revio
Taranika's Endeavor

Taranika's Endeavor {1}{W}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Exile target enchantment.
• Target player creates two tapped 1/1 white Soldier creature tokens.
• Taranika's Endeavor deals damage equal to the number of creatures you control to target creature or planeswalker.
Tarraka-no-Oni

Tarraka-no-Oni {10}{G}{G}{G}

Legendary Creature - Demon Turtle
Indestructible
If Tarraka-no-Oni would be put into a graveyard from anywhere, reveal Tarraka-no-Oni and shuffle it into its owner's library instead.
20/20
Tavern Brawl

Tavern Brawl {3}{R}

Enchantment
Whenever a creature or planeswalker enters, its controller may have it deal damage equal to its power or loyalty to any target of that player's choice.
In the heat of the fight, no one is ever sure who threw the first punch, nor will they remember who threw the last.
  • High Noon
Tea of Augury

Tea of Augury {U}

Artifact
{U}, Exile a card from your hand or graveyard that doesn't share a type with a card exiled by Tea of Augury: Draw a card.
The power of prophecy is much like tea; the impatient are inevitably burned.
  • Descent from the Highlands