Destroy target nonland permanent. If it had flying, put a flying counter on a creature you control. Do the same for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Enchant creature You control enchanted creature. At the beginning of your upkeep, enchanted creature's owner may have you draw three cards. If they do, sacrifice Take For Ransom.
Each player sacrifices a creature with the highest power among creatures they control and a creature with the lowest power among creatures they control.
At the beginning of each upkeep, choose one that hasn't been chosen — • Exile target tapped nonland permanent. • Draw two cards, then discard a card. • Return up to two target permanent cards from your graveyard to your hand. • Exile Take the City, then return it to the battlefield under your control.
First strike Whenever Takeda Taro deals combat damage to an opponent, it deals 1 damage to each creature and planeswalker that player controls.
“He slowly unwrapped the chains, letting his magic course through them. ‘Burn like my birthright,' he whispered, and burst into motion.” —Azamir, “The Lost Prince”
Until end of turn, noncreature lands you control become 3/3 Elemental creatures with haste and trample. Orchestrate {1}{G}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
(Color indicator: Taking Flight is white and blue)
Creatures you control with flying get +1/+1. At the beginning of combat on your turn, target creature you control soars. (Put a flying counter on it. If it already has flying, put a +1/+1 counter on it instead.)
Colossal 3—{7}{R}{R}(You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {7}{R}{R} as a sorcery: Put three +1/+1 counters on it if it has none.) Flying Each creature you control with a counter on it has double strike.
Choose two — • Each opponent sacrifices a nontoken creature. • Each opponent sacrifices a nontoken artifact or enchantment. • Each opponent sacrifices a nontoken planeswalker or battle. • Return a permanent card from a graveyard that was put there from the battlefield this turn to the battlefield under your control.
Flying, trample If a creature card would be put into an opponent's graveyard from anywhere, exile it with a soul counter on it instead. Whenever Tamaak's Devourer deals combat damage to a player, put a creature card exiled with a soul counter on it onto the battlefield under your control.
Noncreature, nonland permanents you control have hexproof. Tap five untapped noncreature, nonland permanents you control: Scry 3, then draw three cards.
As the Intisuyu expanded across the planes, the relay stations of its road system grew, as well as the tools available to their caretakers.
Trample {3}{B}{G}, Discard two cards: Return Tammil and Sulei, the Guides and another target creature card from your graveyard to the battlefield tapped.
Primal {2}{U}{U}(During your turn, you may cast this spell for {2}{U}{U} instead of playing a land.) Whenever Tangleveil Mystic deals combat damage to a player, draw cards equal to the number of cards in your hand.
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever a source you control deals noncombat damage to a player, draw a card from the archived library.
[+2]: Create a 2/2 red Werewolf creature token with first strike and haste. [–3]: Tanya deals 3 damage to each creature that's not a Wolf or a Werewolf. [–8]: For each permanent your opponents control, that player sacrifices it unless they have Tanya deal 2 damage to them.
[+1]: Tanya, the Mooncursed becomes a legendary 3/1 red Werewolf creature with first strike until end of turn. [–2]: Tanya, the Mooncursed deals 3 damage to target creature or planeswalker. [–4]: Destroy target nonbasic colorless permanent.
Choose three. You may choose the same mode more than once. • Tap target nonland permanent. It doesn't untap during its controller's next untap step. • Exile target creature you control, then return it to the battlefield under your control. • Target creature gets +1/+0 and gains lifelink and first strike until end of turn.
This spell costs {2} more to cast for each target beyond the first. Choose one or more — • Exile target enchantment. • Target player creates two tapped 1/1 white Soldier creature tokens. • Taranika's Endeavor deals damage equal to the number of creatures you control to target creature or planeswalker.
Whenever a creature or planeswalker enters, its controller may have it deal damage equal to its power or loyalty to any target of that player's choice.
In the heat of the fight, no one is ever sure who threw the first punch, nor will they remember who threw the last.