15897 cards found
Hunt the Weak

Hunt the Weak {3}{G}

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
As the ravagers fell upon Imisti's party, Asamund yelled out for her bonds to be cut so she could help them fight.
  • Quest for the Roseblade
Ishtari's Deliverance

Ishtari's Deliverance {4}{U}

Instant
Creatures your opponents control get -4/-0 until end of turn. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Tides of War
Lifetwist

Lifetwist {1}{G}

Instant
As an additional cost to cast this spell, discard a card.
Return target card from your graveyard to your hand.
Even life and death melt under Ifram's gaze.
  • Mious
Weku, Malignity Spirit

Weku, Malignity Spirit {2}{B}{B}

Legendary Creature - Spirit Demon
Flying, deathtouch
{2}{B}{B}, Exile Weku, Malignity Spirit from your graveyard with four pact counters on him: You draw four cards and you gain 4 life.
At the beginning of your upkeep, if Weku is exiled with a pact counter on him, remove a pact counter from him. Then if Weku has no pact counters on him, you lose the game.
4/4
  • Road to Carü Mapu
Inciting Blade

Inciting Blade {3}

Artifact - Equipment
Equipped creature gets +3/+2 and must be blocked by a creature that doesn't share a color with it if able.
Equip {4}
“Come on. You know you want it.”
  • Surging Tide
A Farmer's Life

A Farmer's Life {1}{G}{W}

Enchantment
Whenever a nontoken creature enters under your control, create a Field land token with “{T}, Sacrifice this land: Add one mana of any color.”
Whenever a nontoken land enters under your control, create a 1/1 white Peasant creature token.
  • The Petals Wilt
Aether Pull

Aether Pull {1}{U}{B}

Instant
Exile target creature, then return it to the battlefield under your control. Then sacrifice it.
The violent reunion of the shards caused spatial displacement of more than just the landscape.
  • Alara
Fleeting Discoveries

Fleeting Discoveries {R}

Sorcery
Exile the top two cards of your library. You may play one of them until the end of your next turn.
Motley — If there are five or more names among nonland permanents you control, you may play both of them until the end of your next turn instead.
  • Survive the Night
Settle the Dust

Settle the Dust {2}{R}{W}

Sorcery
Settle the Dust deals 4 damage to each tapped creature.
Two mighty warriors strode into battle, and in the end all that remained were two lost prides mourning fallen kings.
  • Kahembo: Olde Dawn
Flesh Hoarder Ghoul

Flesh Hoarder Ghoul {B}

Creature - Zombie
{3}{B}: Regenerate Flesh Hoarder Ghoul. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
1/2
  • Tides of War
Wave Racer

Wave Racer {U}{U}

Creature - Merfolk Wizard
Each other creature you control that's a Merfolk or an Elemental gets +1/+1.
Whenever you cast an instant, sorcery, or Merfolk spell, you may pay {1}. If you do, create a 1/0 blue Elemental creature token.
“There's plenty of fish in the sea!”
2/1
Rush to Revelry

Rush to Revelry {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. Then create two 1/1 red Satyr creature tokens with “This creature can't block.” Creatures you control gain haste until end of turn.
“We mourn for Xenagos's death and drink to his memory. Our wake will never end!”
—Kyriakos, satyr firedancer
  • Theros Triumphant
Wild Dogs of the Night

Wild Dogs of the Night {2}{G}

Creature - Hound Horror
Whenever Wild Dogs of the Night or another Horror you control enters, exile up to one target card in a graveyard. If that card was a creature card, you gain 2 life and put two +1/+1 counters on that Horror.
2/1
Imperfect Insight

Imperfect Insight {3}{U}{U}

Instant
Draw three cards.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
Falling just short of perfection can still be an extraordinary accomplishment.
  • The Empty Throne of Feanav
Substack Ports

Substack Ports

Land
Substack Ports enters tapped.
{T}: Add {U} or {B}.
{U}{B}, {T}, Sacrifice Substack Ports: Conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
  • Beyond the Blackwall
Bonds of Life

Bonds of Life {B/G}

Instant
Target creature gains indestructible until end of turn.
“Abandoned, I should have died within days, yet we are both bound to life... isn't that right, my accursed creator?”
—Animus to Lettie Wormwood
  • Feanav: The Apothecary's Progress
Thornweald Archer

Thornweald Archer {1}{G}

Creature - Elf Archer
Reach, deathtouch
“I hate elves. The poison, the traps, the camouflage... but then, they're so satisfying to kill.”
—Taran Joy
2/1
Primordial Manifestation

Primordial Manifestation {U}

Creature - Elemental
{U}: Primordial Manifestation gets +1/-1 until end of turn.
Whenever Primordial Manifestation deals combat damage to a player, draw a card.
Some ankulim cannot be bound.
0/3
  • Scriptures of Urshad
Kellythross' Workshop

Kellythross' Workshop

Legendary Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast artifact spells. Activate only if you control three or more artifacts.
Viscous Webbing

Viscous Webbing {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature blocks each combat if able.
Whenever enchanted creature attacks, it loses flying until end of turn.
  • Arkadai
Cunning Plan

Cunning Plan {U/B}

Sorcery
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Flashback {1}{U/B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Two onlookers, draping banners, hazy morning sun; a quick repetition of Fharib's teachings, and the deed was on.
  • Alkabah: The Rise of Soli
Sigil of Creation

Sigil of Creation {3}

Artifact
{T}: Add {G} or {U}.
{T}, Sacrifice Sigil of Creation: Add {G}{U}.
“The forbidden lovers earth and sky drift ever apart, knowing the tantalising dance of the horizon holds promise of reunion.”
—Dai Gui, Pillar of Sea and Sky
Fleshcrawler

Fleshcrawler {B}

Creature - Horror
Fleshcrawler gets +1/+0 for each player that has lost life this turn.
“If you peer past the rot, every crawler wears the face of a soldier who fell to the Nav. Do they mock us, or are they a manifestation of our tragedy?”
1/2
  • The Unraveling
Vaertris' Master Plan

Vaertris' Master Plan {3}{U}{U}{U}

Enchantment
As Vaertris' Master Plan enters, exile the top five cards of any player's library.
You may play cards exiled with Vaertris' Master Plan.
When there are no cards exiled with Vaertris' Master Plan, return it to its owner's hand.
  • K15 Core Set
Monolith of Ages

Monolith of Ages {6}

Artifact
{W}{U}, {T}: Target creature gets +2/+2 and gains flying until end of turn.
{U}{B}, {T}: Target player mills three cards.
{B}{R}, {T}: Monolith of Ages deals 3 damage to any target.
{R}{G}, {T}: Target creature gets +4/+2 and gains trample until end of turn.
{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
  • K15 Core Set