15897 cards found
Spectacle of Innovation

Spectacle of Innovation {2}{U}

Enchantment - Project
Whenever an artifact you control enters, you may put a progress counter on Spectacle of Innovation.
[progress 1+] Artifact creatures you control get +1/+1.
[progress 3+] Artifact creatures you control have flying and hexproof.
Artifact creatures you control have flying and hexproof.
  • Rail War
Strawsewn Mentor

Strawsewn Mentor {5}

Artifact Creature - Scarecrow
As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+0.
4/4
  • The Petals Wilt
Entropy's Descent

Entropy's Descent {1}{G}

Sorcery
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Destroy target creature with flying.
• Target creature you control fights target creature an opponent controls.
  • Innistrad In Memoriam
From Forsaken Depths

From Forsaken Depths {2}{G}

Enchantment
Once each turn, if you would draw a card, you may skip that draw. If you do, create a tapped 3/2 colorless Horror creature token.
That evening, Stillmarsh was lost beneath a roiling tide of tentacles and teeth.
  • Toll Midnight
X Marks the Spot

X Marks the Spot {1}{B}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever two or more creatures you control deal combat damage to a player, add a quest counter.
1, 2 — Create a 2/1 black and red Cat Pirate creature token with menace.
3 — Create a colorless artifact token named Motherlode with “{T}: Add two mana of any one color” and
{3}, {T}, Discard your hand: Draw two cards.”
  • Adventurers of Onora
Librarian of Whispers

Librarian of Whispers {1}{W}

Creature - Spirit
Lifelink
If a creature or planeswalker would die, instead exile it and put a +1/+1 counter on Librarian of Whispers.
“No screaming in the library.”
—“After Hours”
1/1
Deepdrinker's Domain
Cephalovorous Flukes

Deepdrinker's Domain

Land
(Color indicator: Deepdrinker's Domain is blue)
Deepdrinker's Domain enters tapped.
{T}: Add {U}.
“The waters glow with such alluring colors. Compared to this wasteland it is an oasis, and therefore I must avoid it at all costs.”
Card has other part: Cephalovorous Flukes
Castle Belmord

Castle Belmord

Land
{T}: Add {C}.
{B}, {T}, Pay 2 life: Target player mills two cards.
At the beginning of your end step, if your life total is at least 13 less than your starting life total, you may pay {3}{B}{B} and exile this land. When you do, return target creature card from your graveyard to the battlefield.
  • The Petals Wilt
Molten Mire

Molten Mire

Land
Molten Mire enters tapped unless you control a basic land.
{T}: Add {B} or {R}.
“Once a place to revel those who put their lives to the show, but now its hosts act out in rebellion. Casting a rogue to sabotage their sinister celebrations.”
—Percy's Playbook, Page 4
The Start of Something

The Start of Something {W}

Enchantment
At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on up to one target creature.
“She'd rebuilt the plane from rubble and shallow graves, and yet she craved more.”
—Azamir, “Dawn Of Hope”
  • Storytime
Cradle of War

Cradle of War {2}

Artifact
Cradle of War enters tapped.
{3}, {T}: You may put an artifact card with mana value 3 or less from your hand onto the battlefield. This ability costs {1} less to activate for each other artifact you control. Activate only as a sorcery.
The Ares Corporation specializes in detailed and poetic physical threats.
  • Animus Vox
Undead Hex

Undead Hex {B}{B}

Instant
Target creature gets -X/-X until end of turn, where X is 2 plus the number of cards named Undead Servant in your graveyard.
As long as this card is in your graveyard, its name is Undead Servant.
The call of the grave is an irresistible chime.
Related card: Undead Servant
  • Innistrad In Memoriam
Corym's Elite

Corym's Elite {2}{G}

Creature - Elf Warrior
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Corym's Elite can't be blocked by creatures with power 2 or less.
“Who could be better equipped to fight a guerilla war than those who can listen to the trees?”
2/1
  • Seasons of War
Become Nothing

Become Nothing {3}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Tambo Overseer

Tambo Overseer {2}{U}{U}

Creature - Human Scout Wizard
Noncreature, nonland permanents you control have hexproof.
Tap five untapped noncreature, nonland permanents you control: Scry 3, then draw three cards.
As the Intisuyu expanded across the planes, the relay stations of its road system grew, as well as the tools available to their caretakers.
2/4
  • Road to Carü Mapu
Lair Recluse

Lair Recluse {5}{G}

Creature - Spider
Lair Recluse enters with a vigilance counter and a reach counter on it.
At the beginning of your upkeep, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
4/5
  • Kahembo: Olde Dawn
Rot-Sand Ruins

Rot-Sand Ruins

Land - Desert
Rot-Sand Ruins enters tapped unless you control another Desert.
{T}: Add {B} or {G}.
The Nereba archives are not the only monument to be consumed by the desert.
  • Over the Horizon
Bug Catcher

Bug Catcher {1}{B}{G}

Creature - Human Ranger
When Bug Catcher enters, create a 1/1 green Insect creature token.
Whenever a nontoken Insect you control dies, create a 1/1 green Insect creature token.
2/1
Abital, Hesediel's Fawn

Abital, Hesediel's Fawn {3}{G}{W}

Legendary Creature - Elk Spirit
Legendary spells you cast have nonlegendary cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonlegendary nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
5/5
  • Over the Horizon
Game Trail

Game Trail

Land
As Game Trail enters, you may reveal a Mountain or Forest card from your hand. If you don't, Game Trail enters tapped.
{T}: Add {R} or {G}.
Bloodriver

Bloodriver

Land - Mountain
({T}: Add {R}.)
Bloodriver enters tapped.
When Bloodriver enters, target creature you control gains haste until end of turn.
Mountain Victor

Mountain Victor {R}

Creature - Dwarf Warrior
Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
If Mountain Victor was kicked, it enters with two +1/+1 counters on it.
1/1
Whisperwoods Exploration

Whisperwoods Exploration {B}{G}

Sorcery
Mill three cards. When you do, return another nonland card from your graveyard to your hand.
“Watch your step. The forest wants its keep.”
—Jirada, elder of Caulte
Shifty Fink

Shifty Fink {B}

Creature - Weasel Rogue
Whenever Shifty Fink attacks, if you have more cards in hand than defending player, it gets +2/+1 until end of turn.
1/1
Card has other part: Snitch
Thriving Grove

Thriving Grove

Land
Thriving Grove enters tapped.
As Thriving Grove enters, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Foreign cultivars were popular for those desiring the aesthetics of nature without the lurking fae.
  • Feanav: The Apothecary's Progress