5738 cards found
War-Pride Champion

War-Pride Champion {2}{G}

Creature - Cat Warrior
War-Pride Champion can't be blocked by creatures with power 2 or less.
Stampede — Whenever War-Pride Champion and a creature with greater power attack, target creature you control gets +2/+2 until end of turn.
3/3
War-Torn Tundra

War-Torn Tundra

Land
{T}: Add {C}.
{1}, {T}, Sacrifice War-Torn Tundra: Arm target creature you control. Activate only as a sorcery. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
  • Glacia: Hail to the Queen
Warband Commander

Warband Commander {2}{R}

Creature - Cat Berserker
Glorious end — When Warband Commander dies, if it was tapped, put a +1/+1 counter on each creature you control that attacked this turn.
3/3
Warband Lieutenant

Warband Lieutenant {R}

Creature - Cat Berserker
Haste
Glorious end — When Warband Lieutenant dies, if it was tapped, put a +1/+1 counter on another target creature you control.
“The angels are living tempests—the fury of an ash-storm tempered with the finality of obsidian. What more worthy foe could there be?”
1/1
  • Descent from the Highlands
Warbattered Helm

Warbattered Helm {1}

Artifact - Equipment
Prevent all noncombat damage that would be dealt to equipped creature.
Equipped creature has hexproof as long as it's your turn.
Equip {1}
“The only just forum is the battlefield.”
—Sir Éloi
  • Sparks of a Multiverse
Warchief of the Goriana

Warchief of the Goriana {6}{G}

Creature - Ox Warrior
Motivate 3 (When this creature enters, you may motivate target creature with lesser power than this by putting three +1/+1 counters on it.)
At the beginning of combat on your turn, you may have target creature you control gain vigilance until end of turn.
5/5
  • Over the Horizon
Wardbane Mystic

Wardbane Mystic {2}{G}{G}

Creature - Elf Druid
Whenever you cast an Elf spell, create a 1/1 green Elf Druid creature token.
Tap four untapped Druids you control: Destroy target artifact or enchantment.
2/4
Warded Tome

Warded Tome {2}

Artifact
Warded Tome doesn't untap during your untap step.
{T}: Draw a card.
{5}: Untap Warded Tome.
Long handwritten notes, deep in your pocket
Words, how little they mean when you're a little too late
Warden of the Fronds

Warden of the Fronds {2}{G}

Creature - Elemental Spirit
Warden of the Fronds' power and toughness are each equal to the number of Forests you control.
Warden of the Fronds has indestructible as long as you control five or more lands.
*/*
  • K15 Core Set
Warfan of Changing Winds

Warfan of Changing Winds {2}

Artifact
When Warfan of Changing Winds enters, draw a card.
Whenever a card you own is exiled from anywhere, you may put it on the bottom of your library.
  • Tales of Old Jidai
Warfield Excavator

Warfield Excavator {1}{G}

Creature - Human Warrior
Vigilance
Whenever Warfield Excavator attacks, you may exile target card from a graveyard.
Warfield Excavator gets +1/+1 for each card type among cards exiled with it.
2/3
Warfury Dragon

Warfury Dragon {3}{R}{R}

Creature - Dragon
Flying, haste
Whenever Warfury Dragon becomes enchanted or equipped, monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
4/4
  • Glacia: Hail to the Queen
Warlord of Wun Su

Warlord of Wun Su {4}{R}

Creature - Monkey Warrior
Trample
Warlord of Wun Su can't block alone.
“I've granted you my staff, young liege. Demonstrate your power.”
—Wun Su
5/5
  • Nangjiao In Bloom
Warlord's Mantle

Warlord's Mantle {2}

Artifact - Equipment
Equipped creature gets +2/+2 and has haste and trample.
Whenever another creature you control dies, sacrifice equipped creature.
Equip {1}
“Only the lonely are fit to bear such a burden.”
—Lord Pyrus
  • Villains: The Musical
Warm One's Bones

Warm One's Bones {2}{R}

Sorcery
Each instant and sorcery card in your graveyard gains agonize until end of turn.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
There is little use in worrying.
  • Feanav: The Apothecary's Progress
Warmonger Contraption

Warmonger Contraption {3}

Artifact Creature - Construct
As Warmonger Contraption enters, choose a creature type.
Warmonger Contraption is the chosen type in addition to its other types.
Warmonger Contraption's power and toughness are each equal to the number of creatures of the chosen type you control.
*/*
  • Aftermath
Warped Landscape

Warped Landscape

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The war was over, but its scars remained.
Warren Wardens

Warren Wardens {G}

Creature - Rabbit Monk
Whenever a creature you control enters for the second time each turn, you may put a +1/+1 counter on Warren Wardens.
Strength in numbers is a mortal wisdom.
1/1
  • Panxiou
Warrior of Far-Off Sands

Warrior of Far-Off Sands {G}

Creature - Human Warrior
Whenever Warrior of Far-Off Sands attacks, it gets +1/+1 until end of turn for each creature you control that's enchanted or equipped.
Tribal leaders often send envoys across the sands for both commercial and cultural reasons. Often, these exchange in nothing but carnage.
1/2
  • Riddles of Revio
Warrior's Bane

Warrior's Bane {2}

Artifact
Each creature with power greater than its toughness doesn't untap during its controller's untap step.
Be still.
  • Villains: The Musical
Warrior's Blade

Warrior's Blade {2}

Artifact - Equipment
Equipped creature gets +1/+1.
As long as equipped creature is a Warrior, it has first strike.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
  • Khaliz-Dorahn
Warrior's Cloak

Warrior's Cloak {4}

Artifact - Equipment
Whenever equipped creature attacks or blocks, it gets +3/+3 and gains hexproof until end of turn.
Equip {1}
  • Ophorio
Warrior's Discipline

Warrior's Discipline {1}{G}

Enchantment - Aura
Enchant creature
When Warrior's Discipline enters, put a +1/+1 counter on enchanted creature.
Whenever enchanted creature deals combat damage to a player, double the number of +1/+1 counters on it.
  • Al Tabaq
Warrior's Pride

Warrior's Pride {2}{R}

Enchantment
Creatures you control get +1/+0 and attack each turn if able.
As long as you control four or more Mountains, attacking creatures you control get an additional +1/+0 and have first strike.
  • Pyramids of Atuum
Warrior's Request

Warrior's Request {3}{R}{R}

Sorcery
You may put a Dragon creature card from your hand onto the battlefield. That creature gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step.
“As Sveth's hand trailed blood on his friend's snout, he asked for vengeance.”
—Azamir, “Prince And Dragonheart”
  • Storytime