15897 cards found
Sly Snow-Fox

Sly Snow-Fox {R}

Creature - Fox
First strike
{2}{R}: Monstrosity 2. (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
Underneath its soft fur lurks surprising strength and the cunning to use it sparingly.
1/1
  • Glacia: Hail to the Queen
Hannaru's Spear

Hannaru's Spear {1}{W}

Legendary Artifact - Equipment
When Hannaru's Spear enters, create Hannaru's Aegis, a legendary white Equipment artifact token with “Equipped creature gets +1/+2 and has vigilance” and equip {2}.
Equipped creature gets +2/+1 and has first strike.
Equip {2}
Scaled Wurm

Scaled Wurm {7}{G}

Creature - Wurm
The beings of Itur have been known to grow to gigantic sizes. Some creatures have grown so big to be mistaken as mountain ranges.
7/6
  • Zero
Immortalize

Immortalize {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1, has flying and lifelink, and is a legendary artifact in addition to its other types.
Witnessing one's own legacy while still alive is the privilege of only a select few.
Stubborn Denial

Stubborn Denial {U}

Instant
Counter target noncreature spell unless its controller pays {1}.
If you control a creature with power 4 or greater, counter that spell instead.
“In a world full of the word ‘yes', I'm here to scream no.”
—Bril, the Oltenen Emissary
  • Animus Vox
Siesa Tremund

Siesa Tremund {3}{B}{B}

Legendary Creature - Gorgon Archer
Deathtouch
When Siesa Tremund enters, for each player, search that player's library for a card and exile it. That player shuffles. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.
2/4
Risk Distant Lands

Risk Distant Lands {1}{R}

Enchantment
At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. If you cast two or more spells this turn, it also gains haste and trample until end of turn. If you cast three or more spells this turn, it gets an additional +2/+0 until end of turn.
  • End of Wollensie
Lavamancer Adept

Lavamancer Adept {R}

Creature - Elf Warrior
First strike
{R}, Discard a land card: Put a +1/+1 counter on Lavamancer Adept. It gains menace until end of turn.
The earth splits at her approach, pouring forth the weapons of her art.
1/2
  • Descent from the Highlands
Quadmired

Quadmired {2}{B}{R}

Sorcery
Up to four target creatures gain winnow until end of turn. (Damage dealt to a creature with winnow also causes its controller to lose that much life.)
“Are you alive out there?”
  • Ophorio
Wave Spinner

Wave Spinner {2}{U}{U}

Creature - Merfolk Wizard
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
{3}{U}: Target creature gains slipstream until end of turn.
3/3
  • Elmare: Into the Abyss
Haunted Hermit

Haunted Hermit {1}{W}

Creature - Human Monk
When Haunted Hermit enters, choose one —
• Put a +1/+1 counter on Haunted Hermit.
• Create a 1/1 white Spirit creature token with flying.
1/1
  • Glacia: Hail to the Queen
Eyes in Orbit

Eyes in Orbit {4}{W}

Creature - Human Scout
When Eyes in Orbit enters, you may exile another target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step.
“I got this feeling that time's just holding me down.”
3/5
  • Animus Vox
Crimson Skycaller
Emerald Warcaller

Crimson Skycaller

Creature - Archon Warrior
Flying
At the beginning of combat on your turn, create a 5/5 red Dragon creature token with flying and haste. That token attacks this combat if able.
5/5
Card has other part: Emerald Warcaller
  • Al Tabaq
Sisters Suzakazi

Sisters Suzakazi {1}{R}{R}

Legendary Riddle Enchantment Creature - Samurai
Double strike
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever Sisters Suzakazi attacks, if you control another creature named Sisters Suzakazi, it deals 3 damage to any target.
2/2
  • Over the Horizon
Reckless Impulse

Reckless Impulse {1}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
“If you wanted precise measurements, you should've asked a Meletian hack!”
—Throjax, Akroan weaponsmith
  • Theros Triumphant
Martyr's Bounty

Martyr's Bounty {G}

Enchantment
Whenever an attacking creature your team controls dies, you gain 3 life.
The sacrifices of others need not be made in vain.
  • Ophorio
Ready to Go

Ready to Go {2}{W}{W}

Sorcery
Create two 1/1 colorless Servo artifact creature tokens.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Diminish to Obscurity

Diminish to Obscurity {4}{W}

Instant
Exile target nonland permanent.
Day 613: Society is no longer within me
Day 733: I reject my nature
Day 941: I am a scraped tablet
Day 1: I shall begin to write
  • End of Wollensie
Suraj Outrider

Suraj Outrider {1}{R}

Creature - Human Warrior
{2/R}: Suraj Outrider gets +1/+0 until end of turn.
A blade is only as capable as its wielder.
2/1
  • Al Tabaq
T'nege, Skyguard

T'nege, Skyguard {4}{W}

Legendary Creature - Bird Knight
Flying
When T'nege, Skyguard enters, exile another target creature you control until T'nege leaves the battlefield. If you do, exile target creature an opponent controls until T'nege leaves the battlefield.
4/4
  • Kahembo: Olde Dawn
Imperial Legacies

Imperial Legacies {3}{U}

Instant
Mill four cards, then return a noncreature card from your graveyard to your hand.
“Our histories are written in dedication of our children, and their children. So that they may look back on our works, and do better.”
  • Tales of Old Jidai
Temporal Blink

Temporal Blink {1}{U}

Instant
End the turn. If it's an opponent's turn, they take an extra turn after this one. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
An instant outside, an eternity inside.
Ekebram's Scribe

Ekebram's Scribe {1}{U}

Creature - Human Wizard
When Ekebram's Scribe enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
2/1
  • Scriptures of Urshad
Blightbound Archer

Blightbound Archer {3}{G}

Creature - Zombie Elf Archer
Reach
When this creature enters, put a -1/-1 counter on a creature you control.
Cleansing fire magic kept many of the dwarves from turning after their death. The elves did not have such luxury.
4/5
  • The Petals Wilt
Stall Fate

Stall Fate {W}{U}

Instant
Return target spell to its owner's hand. Its controller can't cast spells this turn. (Spells cast before this resolves are unaffected.)