14930 cards found
Suspicious Gambler

Suspicious Gambler {2}{R}

Creature - Weasel Pirate
Haste
{T}, Discard a card: Flip a coin. If you win the flip, draw two cards. Otherwise, you may pay {R}. If you do, repeat this process.
“I win again, eh? What're the odds?”
2/3
  • Adventurers of Onora
Tempered Survivor
Mournful Newborn

Tempered Survivor

Creature - Beast
(Color indicator: Tempered Survivor is red)
Double strike
At the beginning of each end step, if a creature you control died this turn, Tempered Survivor deals 2 damage to each opponent.
Those that survive do their best to defend the next hatchlings.
2/3
Card has other part: Mournful Newborn
  • Monsters of Chikyu
Trusted Comrade

Trusted Comrade {2}{R}

Creature - Human Soldier
Whenever Trusted Comrade and at least one other creature attack, create a 1/1 white Soldier creature token that's tapped and attacking.
2/3
Vithian Arcanist

Vithian Arcanist {2}{R}

Creature - Human Wizard
Vithian Arcanist gets +2/+0 and has haste as long as you've cast an instant or sorcery spell this turn.
When Vithian Arcanist enters, add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells.
2/3
  • Alara
Weary Watchkeeper

Weary Watchkeeper {1}{R}{R}

Creature - Human Warrior
{2}{R}: Creatures you control get +1/+0 until end of turn.
{1}{G}: Creatures you control gain trample until end of turn.
2/3
  • Plagues of Fretport
Yamisaran Guard

Yamisaran Guard {2}{R}

Creature - Human Samurai
When Yamisaran Guard enters, create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}.
2/3
  • Imperial Legacies
Adept of Rations

Adept of Rations {2}{G}

Creature - Human Wizard
When Adept of Rations enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Tokens you control have “{2}, {T}, Sacrifice this token: You gain 3 life.”
The greatest invention of the war would not destroy entire armies, but save them.
2/3
  • The Empty Throne of Feanav
Agent of Vitu-Ghazi

Agent of Vitu-Ghazi {2}{G}

Creature - Elf Scout
Whenever Agent of Vitu-Ghazi deals combat damage to a player, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Selesnya: despicable, but its hands reach far. Use.”
—Rheila's journal
2/3
  • Kaleidoscope
Aith Aera Wildcaller

Aith Aera Wildcaller {3}{G}

Creature - Elf Warrior
Whenever a creature token you control enters, put a +1/+1 counter on target creature you control.
“It takes a special kind of altruism to devote your life to those who will never say ‘thank you.'”
2/3
  • Seasons of War
Automated Overwatch

Automated Overwatch {2}{G}

Artifact Creature - Artificer
Reach
When Automated Overwatch enters, create a Function token with “If this spell would create one or more tokens, it creates twice that many of those tokens instead.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
2/3
Avatar of the Natural

Avatar of the Natural {G}{G}

Creature - Avatar
Reach, trample
If a +1/+1 counter would be put on another creature you control, instead put a +1/+1 counter on that creature and on Avatar of the Natural.
2/3
Babyscale Bruiser

Babyscale Bruiser {1}{G}

Creature - Lizard Scout
When Babyscale Bruiser enters, you may reveal a creature card from your hand. If you do, Babyscale Bruiser deals damage to target creature an opponent controls equal to the revealed card's power. That creature deals damage equal to its power to Babyscale Bruiser.
2/3
Barbed Beast
Barbed Bruiser

Barbed Beast {3}{G}

Creature - Beast
Deathtouch
Whenever a creature dealt damage by Barbed Beast this turn dies, transform Barbed Beast.
“The creature is really cute, but careful, the fluffy bits are actually poison spikes.”
—Karina Oblay, field notes
2/3
Card has other part: Barbed Bruiser
  • Monsters of Chikyu
Bloodbriar Bark-Whisperer

Bloodbriar Bark-Whisperer {2}{G}

Creature - Elf Druid
Deathtouch
{T}, Sacrifice another creature: Add two mana of any one color.
“This entire forest is built on the bones of the dead. I will not see countless more generations become a part of its loam before their time.”
2/3
  • Quest for the Roseblade
Canopy Ratstalker

Canopy Ratstalker {2}{G}

Creature - Snake
When Canopy Ratstalker enters, look at the top three cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/3
  • Surging Tide
Chaparral Hunter

Chaparral Hunter {2}{G}

Creature - Human Archer
Reach
When Chaparral Hunter enters, if a permanent you controlled died this turn, draw a card and you gain 3 life.
2/3
  • Nangjiao In Bloom
Charging Nymph

Charging Nymph {2}{G}

Creature - Nymph Warrior
Primal {G} (During your turn, you may cast this spell for {G} instead of playing a land.)
When Charging Nymph enters, it gets +2/+0 and gains haste until end of turn.
2/3
  • Novea
Cohorts of the Grove

Cohorts of the Grove {2}{G}

Creature - Human Druid
Vigilance
Whenever Cohorts of the Grove deals combat damage to a player, if you control a creature with power 4 or greater, draw a card.
2/3
  • Nangjiao In Bloom
Convocation Elder

Convocation Elder {4}{G}

Creature - Elf Druid
When Convocation Elder enters, create two 1/1 green Elf creature tokens.
{1}{G}, Discard Convocation Elder: Create a 1/1 green Elf creature token. Draw a card. Activate only as a sorcery.
2/3
  • Seasons of War
Danithra Muckbruiser

Danithra Muckbruiser {1}{G}

Creature - Merfolk Warrior
Spells your opponents cast that target Danithra Muckbruiser cost {2} more to cast.
Danithra Muckbruiser gets +X/+X, where X is the number of cards in your graveyard minus seven. (If there are fewer than seven, it gets +0/+0.)
2/3
Derrivan Brawnmage

Derrivan Brawnmage {3}{G}{G}

Creature - Elf Shaman
When Derrivan Brawnmage enters, target creature gets +3/+3 and gains trample until end of turn.
Derrivan mages are so selfless they're willing to grant their life power to anyone in need.
2/3
  • K15 Core Set
Diasune Warleader

Diasune Warleader {2}{G}

Creature - Elf Warrior
Other Warriors you control get +1/+1.
Whenever one or more Warriors you control deal combat damage to a player, untap all lands you control.
2/3
  • Villains: The Musical
Dragon's Eye Descendant

Dragon's Eye Descendant {2}{G}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{G}: Mill three cards. Target creature gets +X/+X and gains trample until end of turn, where X is the number of land cards in your graveyard.
2/3
Duskwood Marshal

Duskwood Marshal {3}{G}

Creature - Elf Soldier
Landfall — Whenever a land you control enters, target creature you control gains vigilance until end of turn.
To prevent others under Allagras protection from trespassing, Mawdryk has secret agents hidden through the Neo-Duskwood always ready to strike.
2/3
  • Aftermath
Endrison Familiar

Endrison Familiar {3}{G}

Creature - Wolf
When Endrison Familiar enters, reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
It knows the Neo-Duskwood better than its masters, so they trust it to guide them through it.
2/3
  • Aftermath