Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.) When Mechanical Tactician enters deployed, tap up to two target creatures an opponent controls. Those creatures don't untap during their controller's next untap step.
Artifact vision (Whenever this or another artifact you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Mechanomind Researcher envisions an artifact card, put a +1/+1 counter on it.
Flying {2/B}{2/B}, {T}, Sacrifice Meddling Gargoyle: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
When Medical Mask enters, prevent the next 3 damage that would be dealt to any target this turn. {4}, Sacrifice Medical Mask: Prevent the next 6 damage that would be dealt to any target this turn.
“Some can't even breathe the pure air of their own world. I'd laugh if I weren't so angry.” —Reyhsia's journal
Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever a marked creature dies, put a +1/+1 counter on Mei's Collector.
Whenever Mei's Student deals combat damage to a player, fateseal 1, then scry 1. (Look at the top card of an opponent's library, then you may put it on the bottom.)
Each opponent loses 2 life and you gain 2 life. You mill two cards. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
As Animus's blood degraded, their education in alchemy became a matter of life or death.
Meletian Trireme can't be blocked by creatures with power 2 or less. Whenever Meletian Trireme enters or deals combat damage to a player or planeswalker, scry 1, then draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Flash Flying When Mellan enters, exile up to one other target nonland permanent with mana value equal to or less than the number of creatures you control with flying until Mellan leaves the battlefield.
Enchant creature When Melt the Chains enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards. Enchanted creature gets +3/+0.
Karina's spark imprisoned the memory of its original holder, desperate to escape once more.
When Memento Gorgon enters, mill X cards, where X is your devotion to black. Then return a card milled this way to your hand. You lose 1 life. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Whenever Memoria Thief deals combat damage to a player, look at that player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.