10168 cards found
Mechanical Mastodon

Mechanical Mastodon {5}

Artifact Creature - Construct
When Mechanical Mastodon enters, you may return another target permanent you control to its owner's hand.
Royal artificers had created animated facsimiles, but nothing sustainable that could be defined as life.
4/4
  • Feanav: The Apothecary's Progress
Mechanical Tactician

Mechanical Tactician {5}

Artifact Creature - Construct
Deploy 4 (As this enters, you may tap any number of other creatures you control with total power 4 or more.)
When Mechanical Tactician enters deployed, tap up to two target creatures an opponent controls. Those creatures don't untap during their controller's next untap step.
5/4
  • The Empty Throne of Feanav
Mechanomind Researcher

Mechanomind Researcher {2}

Artifact Creature - Scientist
Artifact vision (Whenever this or another artifact you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Mechanomind Researcher envisions an artifact card, put a +1/+1 counter on it.
1/1
  • Over the Horizon
  • MSEM Secret Lair Drops 1139 1324
Meddling Gargoyle

Meddling Gargoyle {1}

Artifact Creature - Gargoyle
Flying
{2/B}{2/B}, {T}, Sacrifice Meddling Gargoyle: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.
1/1
  • Al Tabaq
Medical Mask

Medical Mask {1}

Artifact
When Medical Mask enters, prevent the next 3 damage that would be dealt to any target this turn.
{4}, Sacrifice Medical Mask: Prevent the next 6 damage that would be dealt to any target this turn.
“Some can't even breathe the pure air of their own world. I'd laugh if I weren't so angry.”
—Reyhsia's journal
  • Lovi Awoken
Medicine

Medicine {2}{W}

Enchantment - Discovery
I, II — Put a +1/+1 counter on target creature you control.
Discovery — Creatures you control with +1/+1 counters on them have lifelink.
  • Scriptures of Urshad
Meditant's Halo

Meditant's Halo {2}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature becomes the target of a spell, you gain 3 life.
Equip {4}
It is believed that cherubs come from halos such as this. Regardless of whether or not that's true, their effects on the mind can't be denied.
  • Mious
Mei Liva's Emissary

Mei Liva's Emissary {3}{B}

Creature - Vampire Rogue
Lifelink, menace
Mei Liva found kindred spirits on Feraguo: other vampires who thirsted for secrets, not blood.
3/3
  • Rail War
Mei's Collector

Mei's Collector {2}{B}

Creature - Vampire Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, put a +1/+1 counter on Mei's Collector.
2/3
  • Villains: The Musical
Mei's Student

Mei's Student {2}{U}{U}

Creature - Vampire Rogue
Whenever Mei's Student deals combat damage to a player, fateseal 1, then scry 1. (Look at the top card of an opponent's library, then you may put it on the bottom.)
3/2
  • Oirohpo
Mei's Understudy

Mei's Understudy {U}

Creature - Vampire Actor
Flying
When Mei's Understudy enters, if you control another Actor, draw a card.
“What a lovely show. It would be a shame if something were to happen to the lead...”
1/1
  • Villains: The Musical
Melancholic Ichor

Melancholic Ichor {2}{B}

Sorcery
Each opponent loses 2 life and you gain 2 life. You mill two cards.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
As Animus's blood degraded, their education in alchemy became a matter of life or death.
  • The Empty Throne of Feanav
Meletian Trireme

Meletian Trireme {3}

Artifact - Vehicle
Meletian Trireme can't be blocked by creatures with power 2 or less.
Whenever Meletian Trireme enters or deals combat damage to a player or planeswalker, scry 1, then draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/4
  • Theros Triumphant
Meletis Oracle

Meletis Oracle {2}{W}

Creature - Human Advisor
When Meletis Oracle enters, scry 1, then draw a card.
A request was sent to seven Meletian oracles, hoping to find which was the most accurate. None were wrong.
2/2
  • Theros Triumphant
Meletis Stratomancer

Meletis Stratomancer {U}

Creature - Human Wizard
Flash
Flying
When Meletis Stratomancer enters, target creature an opponent controls gets -2/-0 until end of turn.
Gravity is optional to those who have mastered the geometries of the sky.
1/1
  • Theros Triumphant
Mellan's Tactics

Mellan's Tactics {1}{U}

Instant
Return up to one target nonland permanent to its owner's hand. If you control a creature with flying, surveil 2.
“Esmerie taught me what it means to be Skysworn. I will, in turn, teach you.”
  • The Petals Wilt
Mellan, Skysworn Inductee

Mellan, Skysworn Inductee {1}{W}{U}

Legendary Creature - Elf Knight
Flash
Flying
When Mellan enters, exile up to one other target nonland permanent with mana value equal to or less than the number of creatures you control with flying until Mellan leaves the battlefield.
2/3
  • The Petals Wilt
Melodious Musician

Melodious Musician {W}

Creature - Human
Whenever Melodious Musician attacks, tap target creature an opponent controls.
She aims to please the realm with her music, paying no attention to the men she entrances along the way.
1/1
  • Surging Tide
Melt Down

Melt Down {1}{R}

Instant
Destroy target artifact.
Catalyze. (The next spell you cast this turn costs {1} less to cast.)
  • Oirohpo
Melt the Chains

Melt the Chains {4}{R}

Enchantment - Aura
Enchant creature
When Melt the Chains enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Enchanted creature gets +3/+0.
Karina's spark imprisoned the memory of its original holder, desperate to escape once more.
  • Karina's Explorations
Melt the Earth

Melt the Earth {3}{R}

Sorcery
Melt the Earth deals 2 damage to each creature.
A pyremage's most dangerous trick isn't aimed at the target, but beneath them.
  • The Unraveling
Melting Point

Melting Point {R}

Instant
Melting Point deals 2 damage to any target.
Unable to resist, the hordes of bandits and raiders made several detours to nearby villages while en route to Whiterun.
  • A Tourney at Whiterun
Memento Gorgon

Memento Gorgon {2}{B}{B}

Creature - Gorgon
When Memento Gorgon enters, mill X cards, where X is your devotion to black. Then return a card milled this way to your hand. You lose 1 life. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2/4
  • Theros Triumphant
Memento Mori

Memento Mori {B}{B}

Instant
Choose one —
• Exile target player's graveyard.
• Target player sacrifices a creature.
Memoria Thief

Memoria Thief {1}{U}{U}

Creature - Mutant Rogue
Whenever Memoria Thief deals combat damage to a player, look at that player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3/1
  • Al Tabaq