15897 cards found
Determined Chevalier

Determined Chevalier {4}{W}

Creature - Human Knight
Determined Chevalier has vigilance as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“We continue the work of the Rose Order, and will put Gamhaugen and Caer Crann to the sword.”
4/5
  • Quest for the Roseblade
Devout Wallkeepers

Devout Wallkeepers {4}{W}

Creature - Human Soldier
“In here we train applicants harshly and callously. Only the toughest of us are prepared to confront what lies outside of the Korrinary Range.”
—Tharanos, Lord of Prosania
3/5
  • Aftermath
Diseased Warrior

Diseased Warrior {5}{B}

Creature - Zombie Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)
Whenever a creature you control attacks, each opponent loses 1 life.
He fights as he did while he was alive, the only thing that changed is his allegiance.
5/5
  • K15 Core Set
Div of the Ingited Soul

Div of the Ingited Soul {5}{G}

Creature - Horror
Trample
Creations of the Elder Demons, Div represent the worsts of humanity. Attempting to pressure humans into falling into unending spirals, div live to corrupt.
6/5
  • Alkabah
Doombringer Dragon

Doombringer Dragon {1}{B}{R}

Creature - Dragon
Flying, first strike, haste
Whenever Doombringer Dragon attacks, you may sacrifice another creature. If you do, Doombringer Dragon gets +3/+0 until end of turn.
1/5
Dripping Turtle

Dripping Turtle {4}{U}

Creature - Turtle
Whenever you cast a spell during an opponent's turn, creatures you control get +0/+1 until end of turn.
Water continues to drop from its shell hours after it has left the ocean already.
2/5
  • Pyramids of Atuum
Earthbreaker Behemoth

Earthbreaker Behemoth {3}{R}{G}

Creature - Beast
When Earthbreaker Behemoth enters, it deals damage equal to its power to up to one target creature you don't control. Excess damage is dealt to that creature's controller instead.
Just when you think you're in control and on a roll, Olten surprises you.
5/5
Earthly Principality

Earthly Principality {3}{W}{W}

Creature - Angel
Vigilance, reach
Deploy 5 (As this enters, you may tap any number of other creatures you control with total power 5 or more.)
When Earthly Principality enters deployed, your life total becomes equal to your starting life total plus 5.
5/5
  • The Empty Throne of Feanav
Edgar Markov, Bloodsire

Edgar Markov, Bloodsire {3}{R}{W}{B}

Legendary Creature - Vampire Knight
First strike
Whenever Edgar Markov, Bloodsire attacks, exile the top three cards of your library. You may play those cards until end of turn.
Whenever another Vampire you control enters, it deals damage equal to its power to any target.
5/5
  • Innistrad In Memoriam
Ekebram, Chronicler of Ages
Ekebram the Scholar

Ekebram, Chronicler of Ages

Legendary Creature - God
(Color indicator: Ekebram, Chronicler of Ages is blue)
Indestructible
Whenever a creature you control becomes untapped, draw a card.
Now, he etches the deeds and legacies of every great hero on Urshad.
3/5
Card has other part: Ekebram the Scholar
  • Scriptures of Urshad
Embodiment of Abundance

Embodiment of Abundance {6}{G}{G}

Creature - Elemental
When Embodiment of Abundance enters, choose one —
• Search your library for up to X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle.
• Create a 1/1 green Elf Druid creature token for each creature you control.
4/5
Embodiment of Law

Embodiment of Law {5}{W}{W}

Creature - Angel Incarnation
Flying, vigilance, lifelink
Embodiment of Law enters with an indestructible counter on it.
{5}{W}{W}, Remove an indestructible counter from Embodiment of Law: For each permanent type, exile up to one permanent of that type.
5/5
Embodiment of Nature

Embodiment of Nature {3}{G}{G}

Creature - Ox Spirit
At the beginning of combat on your turn, choose one —
• Embodiment of Nature gains haste and hexproof until your next turn.
• Embodiment of Nature gains vigilance and indestructible until your next turn.
• Embodiment of Nature gets +2/+2 and gains trample until your next turn.
5/5
Empyrean Griffin

Empyrean Griffin {4}{W}{W}

Creature - Griffin
Flying
Whenever Empyrean Griffin attacks, up to one target creature voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Permanents your opponents control can't phase in.
5/5
  • Dark Seas of Shiryen
Encampment Blimp

Encampment Blimp {5}

Artifact - Vehicle
Flying
Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.)
Tap two untapped other artifacts you control: Encampment Blimp becomes an artifact creature until end of turn. Scry 1.
6/5
  • Discoveries of Akieva
Endangered Rhino

Endangered Rhino {4}{G}{G}

Creature - Rhino
Trample
When Endangered Rhino dies, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
As the last rhino fell, the realm was left with only memories and idols carved in its likeness.
5/5
  • Goliaths of Nangjiao
Enraged Hydra

Enraged Hydra {3}{G}{G}

Creature - Hydra
Trample
Whenever a creature you control with trample is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
5/5
  • Arkadai
Ensouled Savior

Ensouled Savior {3}{R}{W}

Creature - Human Warrior Avatar
Ward—Pay 5 life.
Whenever Ensouled Savior deals combat damage while attacking, you get five glory counters. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
5/5
  • MSEM Masters Cube
Envoy of Karametra

Envoy of Karametra {4}{G}

Enchantment Creature - Boar
Vigilance
When Envoy of Karametra enters, for each kind of counter on target permanent, put another counter of that kind on it or remove one from it.
Karametra's bounty is a privilege. Her generosity is not a given.
3/5
  • Theros Triumphant
Ephara, Patron of Enlightenment

Ephara, Patron of Enlightenment {2}{W}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and blue is less than seven, Ephara isn't a creature.
You may cast creature and enchantment spells as though they had flash.
Whenever another creature or enchantment you control enters, you gain 1 life.
5/5
  • Theros Triumphant
Erebos, the Imminent End

Erebos, the Imminent End {2}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature.
Other creatures you control dying causes abilities of that creature to trigger as though it entered.
{2}{B}: Each opponent loses 1 life. You gain life equal to the life lost this way.
5/5
Escyf, Fallen Sundancer

Escyf, Fallen Sundancer {4}{W}{W}

Legendary Creature - Nymph
All damage that would be dealt to you is dealt to Escyf, Fallen Sundancer instead.
Whenever Escyf perseveres, put a +1/+1 counter on it. (A creature perseveres when it survives damage.)
“I have sought my star to the ends of the earth. If you must call my devotion abandon, so be it.”
2/5
  • Novea
Evigian Sculptor

Evigian Sculptor {2}{W}{U}

Creature - Human Wizard
Vigilance
{W}{U}: Each creature you control assigns combat damage equal to its toughness rather than its power this turn.
3/5
  • Villains: The Musical
Evigian Titan

Evigian Titan {5}{U}

Creature - Giant Warrior Wizard
This spell costs {1} less to cast for each tapped creature your opponents control.
{5}{U}: Evigian Titan can't be blocked this turn.
5/5
  • Villains: The Musical
Eyes in Orbit

Eyes in Orbit {4}{W}

Creature - Human Scout
When Eyes in Orbit enters, you may exile another target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step.
“I got this feeling that time's just holding me down.”
3/5
  • Animus Vox