Reveal the top three cards of your library and put them into your hand. If this spell was cast from your graveyard, each opponent loses life equal to the total mana value of those cards. Otherwise, you lose that much life. Flashback {4}{B}{B}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creatures you control get +4/+4 and gain trample until end of turn. Lifecycle {3}({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
At first sight of the biomancer's true power, Wormwood knew Simul would have to be lured from Hyden's estate before it could be stormed.
Shoupan Shrine enters tapped. {T}: Add {B} or {R}. {B/R}, {T}, Sacrifice Shoupan Shrine: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
When Ominous Presence enters, search your library for a Curse card, reveal it, then shuffle. If it has mana value 4 or less, you may put it onto the battlefield. Otherwise, put it into your hand. Ominous Presence gets +1/+1 for each Curse attached to your opponents.
As an additional cost to cast this spell, sacrifice a creature. Enchant creature Enchanted creature gets +4/+4, has flying, and is a Demon in addition to its other types.
Trample {1}{G}{W}, Discard Enduring Force: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {G}{W}: Return Enduring Force from your graveyard to your hand. Activate only as a sorcery.
Menace (This creature can't be blocked except by two or more creatures.) Civilized — Whenever Subjugator of Empires attacks, if you control an artifact, a creature, and an enchantment, each opponent discards a card, sacrifices a creature, and loses 3 life.
First mate—Each nonland card in your starting deck is an instant or has flash. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Flash When Mable enters, you gain 2 life and draw a card.
Gain control of target noncreature permanent. Coalesce {8}{U}{U}(You may cast this from your graveyard for {8}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Choose one — • Purging Light deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead. • Exile target enchantment.
Whenever you cast your first instant or sorcery spell each turn, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Ankulim spawning grounds make bad sites for treasure vaults.