14928 cards found
Mattia's Fated Showdown

Mattia's Fated Showdown {1}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever one or more creatures you control survive damage, add a quest counter.
You may put a creature card with mana value 2 or less from your hand onto the battlefield.
Put two +1/+1 counters on target creature you control.
Choose target creature you control. You draw cards equal to half that creature's power, rounded down.
  • Adventurers of Onora
Paw Valley Pathfinder

Paw Valley Pathfinder {1}{G}

Creature - Hound Scout
When Paw Valley Pathfinder enters, reveal the top card of your library. If it's a land card, draw a card.
1/3
Card has other part: Embark
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Embark

Embark {G}

Sorcery - Adventure
Scry 2. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Paw Valley Pathfinder
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Paw Valley Stampede

Paw Valley Stampede {3}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
Menagerie — If there are five or more creature types among creatures you control, until end of turn, each of those creatures can't be blocked by more than one creature.
  • Adventurers of Onora
Pierce the Sky

Pierce the Sky {1}{G}

Instant
Pierce the Sky deals 7 damage to target creature with flying.
“Attacking Tinyvale by air? Oh, there's an idea. I wonder if anyone's tried that before?”
Ripper of the Fang Den

Ripper of the Fang Den {4}{G}{G}

Legendary Creature - Wolf Warrior
This spell can't be countered.
Haste
Whenever a creature dealt damage by Ripper of the Fang Den this turn dies, put X +1/+1 counters on Ripper, where X is his power.
7/7
  • Adventurers of Onora
Ruffled Scrum

Ruffled Scrum {1}{G}

Sorcery
This spell has flash as long as you control a creature with power 4 or greater.
Target creature you control deals damage equal to its power to target creature you don't control.
In the Fang Den, whoever strikes first usually also strikes last.
Scalebruiser

Scalebruiser {G}

Creature - Lizard Warrior
Whenever another creature you control enters, if its power is greater than Scalebruiser's power, put a +1/+1 counter on Scalebruiser.
As long as Scalebruiser's power is 4 or greater, each other creature you control enters with an additional +1/+1 counter on it.
1/1
  • Adventurers of Onora
Selective Breeding

Selective Breeding {X}{G}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card that shares a creature type with the sacrificed creature with mana value less than or equal to X plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
Slipsand Hornshell

Slipsand Hornshell {2}{G}{G}

Creature - Turtle
Menagerie — {1}{G}: Slipsand Hornshell gains indestructible until end of turn. Tap it. Activate only if there are five or more creature types among creatures you control.
The harsh climate of the Slipsands breeds denizens with the toughest of exteriors.
4/4
  • Adventurers of Onora
Sturdy Oakclimber

Sturdy Oakclimber {2}{G}

Creature - Squirrel Scout
At the beginning of combat on your turn, if you control six or more lands, put a +1/+1 counter on target creature you control.
1/4
Card has other part: Plant Acorn
  • Adventurers of Onora
Plant Acorn

Plant Acorn {1}{G}

Sorcery - Adventure
Reveal the top card of your library. You may put a land card revealed this way or a land card from your hand onto the battlefield tapped.
Card has other part: Sturdy Oakclimber
  • Adventurers of Onora
Swiftspear Ambusher

Swiftspear Ambusher {1}{G}

Creature - Mouse Soldier
Whenever Swiftspear Ambusher and exactly one other creature attack, put a +1/+1 counter on target attacking creature.
2/2
Card has other part: Furry Friend
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Furry Friend

Furry Friend {5}{G}

Sorcery - Adventure
Create a 5/5 green Badger Bear creature token with trample. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Swiftspear Ambusher
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Tinyvale Tactics

Tinyvale Tactics {2}{G}

Instant
You may pay {1}{G} and tap an untapped Soldier you control rather than pay this spell's mana cost.
Put two +1/+1 counters on target creature. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
  • Adventurers of Onora
Tinyvale Watchkeep

Tinyvale Watchkeep {1}{G}

Creature - Mouse Soldier
This spell has flash as long as you control a Soldier.
When Tinyvale Watchkeep enters, untap target creature.
“Azos is coming back around! Squirrels, man the acorn-pults!”
2/2
  • Adventurers of Onora
Treetop Buck

Treetop Buck {2}{G}

Creature - Elk Monkey
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
1/4
  • Adventurers of Onora
Unbudging Badger

Unbudging Badger {1}{G}

Creature - Badger Warrior
Whenever Unbudging Badger attacks, if its power is 4 or greater, it gains trample until end of turn.
“Stand behind me, little ones. By my hand, no one falls today.”
3/1
  • Adventurers of Onora
Whisper of the Wild

Whisper of the Wild {2}{G}

Sorcery
Return target card from your graveyard to your hand.
{1}{G}, Tap an untapped Shaman you control, Exile Whisper of the Wild from your graveyard: Return target card from your graveyard to your hand.
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Wimbledon's Herald

Wimbledon's Herald {2}{G}

Creature - Badger Soldier
“For the honor of mine noble house Wimbledon, I do humbly claim this heretofore quiet beach- henceforth it shall run by the following commandments...”
3/3
Card has other part: Stake a Claim
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Stake a Claim

Stake a Claim {1}{G}

Instant - Adventure
Put a +1/+1 counter on target creature. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Wimbledon's Herald
  • Adventurers of Onora
Alaina, the Second Chance

Alaina, the Second Chance {2}{W}{B}

Legendary Creature - Badger Cleric
When Alaina enters, each opponent loses X life and you gain X life, where X is the number of Clerics you control.
{W}{B}, Pay 2 life: Return Alaina from your graveyard to your hand. Activate only if you have more life than your starting life total.
4/3
  • Adventurers of Onora
Attune the Stoneshrine

Attune the Stoneshrine {W}{U}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
At the beginning of your end step, if you cast no spells this turn, add a quest counter.
Untap each creature you control. Until your next turn, they gain “{T}: Scry 1.”
Scry 2, then draw two cards. You gain 2 life.
  • Adventurers of Onora
Azos, Tyrant of Bleakrealm

Azos, Tyrant of Bleakrealm {5}{B}{R}

Legendary Creature - Elder Dragon
Flying
When Azos enters, each opponent reveals their hand. You choose any number of nonland cards in players' hands and/or creatures on the battlefield with total mana value 7 or less. Exile those cards and/or permanents.
5/5
  • Adventurers of Onora
  • MSEM Secret Lair Drops 969 991
Bartimus, the Iron Will

Bartimus, the Iron Will {2}{G}{W}

Legendary Creature - Turtle Soldier
Vigilance
Whenever Bartimus attacks, another target attacking creature gets +1/+1 until end of turn. If that creature is a Soldier, put a +1/+1 counter on it instead.
1/5
  • Adventurers of Onora