5738 cards found
Bitter Leviathan

Bitter Leviathan {4}{U}{U}{U}

Creature - Leviathan
This spell can't be countered.
Whenever Bitter Leviathan becomes the target of a spell or ability, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn. It can't be blocked that combat.
8/10
  • Feanav: The Apothecary's Progress
Bitter Pact

Bitter Pact {2}{B}{G}

Enchantment
When Bitter Pact enters the battlefield, destroy target nonbasic permanent.
All permanents and players lose hexproof, indestructible, and protection and can't have or gain hexproof, indestructible, or protection.
  • Feanav: The Apothecary's Progress
Bitter Starfall

Bitter Starfall {B/G}{B/G}

Instant
Return to your hand all permanent cards in your graveyard that were put there from the battlefield this turn.
The great star on high then understood the sum of mortal suffering. They fell from heaven, and became the first fae.
  • Feanav: The Apothecary's Progress
Bjarndyr Sergeant

Bjarndyr Sergeant {5}{W}{W}

Creature - Bear Warrior
Lifelink
Whenever Bjarndyr Sergeant attacks, other creatures you control get +1/+1 and gain lifelink until end of turn.
“The choice is upon us! Live in shame, or die in glory!”
5/5
  • Glacia: Hail to the Queen
Black Hole Musings

Black Hole Musings {1}{B}{B}

Sorcery - Revelation
You lose 1 life and exile the top card of your library. You may repeat this process any number of times. Then put up to two cards exiled this way into your hand.
Coalesce {5}{B}{B} (You may cast this from your graveyard for its coalesce cost. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Black Hole Musings's power is equal to the number of cards in exile.
*/7
Blacksteel Loadout

Blacksteel Loadout {5}

Artifact - Equipment
Equipped creature gets +4/+2 and has first strike, vigilance, and trample.
Equip {3}
“Only the cowardly stockpile for war. The brave already have everything they need.”
Blade of Reckoning

Blade of Reckoning {U}{R}{W}

Creature - Bird Knight
Flying
Whenever Blade of Reckoning deals combat damage to a player, that player sacrifices an untapped permanent.
“We're done waiting for saviors. We'll take matters into our own wings.”
—Sir Éloi
3/3
  • Sparks of a Multiverse
Blade of the Many

Blade of the Many {3}

Legendary Artifact - Equipment
Blade of the Many can be attached only to a nonlegendary creature.
Equipped creature gets +2/+2.
Each other creature you own is a copy of equipped creature.
Effects that would cause permanents you own to become creatures cause them to become copies of equipped creature instead.
Equip {6}
  • Zero
Blade's Memory

Blade's Memory {1}{R}

Sorcery - Tale
Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy. (Cast a copy of this spell once while this creature is on the battlefield.)
Card has other part: Enraptured Countess
Blank Pages

Blank Pages {1}

Artifact
If a player would mill one or more cards, they mill that many cards plus two instead.
No matter the method, all evidence of the frustrated planeswalker's existence vanished within moments.
  • Sparks of a Multiverse
Blastburn Angel

Blastburn Angel {R}{W}{B}

Artifact Creature - Angel
Advance {1}{R}{W}{B} (Cast this for {1}{R}{W}{B} to advance it as it enters. {1}{R}{W}{B}: Advance this as a sorcery.)
Whenever Blastburn Angel advances, it gets +1/+1 and gains flying until end of turn. It deals 1 damage to each other creature.
3/3
Blazing Outro

Blazing Outro {3}{R}{R}

Instant
Blazing Outro deals 4 damage to any target. Then you may tap an untapped Wizard you control. If you do, cast an instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If it has X in its mana cost, X is 4. If that spell would be put into a graveyard, exile it instead.
  • Adventurers of Onora
Bleak Dominion

Bleak Dominion

Land - Island Swamp Mountain
({T}: Add {U}, {B}, or {R}.)
Bleak Dominion enters the battlefield tapped.
Bleak Shoreline

Bleak Shoreline

Land
Bleak Shoreline enters the battlefield tapped unless you control an Island.
{T}: Add {W} or {B}.
Discarded metal and leviathan bones wash up on the salt flats of Cloudheath, and neither stay refuse for long.
  • Alara
Bleakrealm Moor

Bleakrealm Moor

Land
Bleakrealm Moor enters the battlefield tapped unless you played it from exile.
{T}: Add {B} or {R}.
Card has other part: Face Fears
  • Adventurers of Onora
Blessed Piper

Blessed Piper {3}{G}

Creature - Human Shaman
{1}{G}, {T}: You may put a creature or Revelation card from your hand onto the battlefield. Exile that permanent if it would leave the battlefield. If it's a Revelation, it enters the battlefield as a Horror creature and you may cast a copy of it without paying its mana cost.
1/1
  • Beyond Our Ken
Blessed Spellroot

Blessed Spellroot {G}

Creature - Plant Mutant
When Blessed Spellroot dies, you gain 5 life.
0/2
Blessed Suncrusher

Blessed Suncrusher {5}{W}{W}

Creature - Cat Cleric
Vigilance
Blessed Suncrusher's power and toughness are each equal to your life total.
*/*
Card has other part: Break of Dawn
  • Adventurers of Onora
Blessed Vanquisher

Blessed Vanquisher {3}{W}

Creature - Human Cleric
Encourage ({T}: Another target creature you control gets +1/+1 until end of turn. Encourage only as a sorcery.)
Whenever Blessed Vanquisher encourages a creature, destroy target creature an opponent controls if it's tapped. Otherwise, tap that creature.
2/2
  • Alara
Blessing of Morning

Blessing of Morning {5}{W}

Enchantment
At the beginning of your upkeep, create two 1/1 colorless Construct artifact creature tokens, then you gain life equal to the number of artifacts and enchantments you control.
“Lady Mari gifted me this power, and pointed me in the direction of planes that need help. If it takes an army to destroy the Banished, I will make one.”
—Alia, Bearer of Morning
  • Discoveries of Akieva
Blessing of Valor

Blessing of Valor {R}{W}

Instant
Up to two target creatures you control each get +2/+0 and gain first strike and haste until end of turn.
Orchestrate—Tap an untapped red and white creature you control or an untapped red creature you control and untapped white creature you control. (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Blighted Branch-Beast

Blighted Branch-Beast {2}{G}{G}

Creature - Treefolk Beast
Trample
{1}{G}: Put an overgrowth counter on target creature you control. As long as it has an overgrowth counter on it, it has base power and toughness 8/8.
“They said the trees sang, but the first tree I found roared. I didn't stay to find another.”
—First mate Tabia of the Lionheart
1/1
  • Dark Seas of Shiryen
Blighted Haploc

Blighted Haploc {2}{B}{B}

Creature - Carrier Lizard
{1}{B}, {T}: Target creature gets +2/+2 and gains winnow until end of turn. (Damage dealt to it also causes its controller to lose that much life.)
{3}{B}{B}, {T}: Target creature gets -2/-2 and gains winnow until end of turn.
The promise of power lured the lizards into carriers of contamination.
3/2
  • Ophorio
Blighting Ooze

Blighting Ooze {X}{3}{B}{B}

Creature - Ooze
When Blighting Ooze enters the battlefield, put a -1/-1 counter on each of up to X target creatures.
As long as Blighting Ooze is on the battlefield, it has all activated abilities of each creature with a -1/-1 counter on it.
3/5
  • Khaliz-Dorahn
Blind Blackguard

Blind Blackguard {1}{U/B}{U/B}

Creature - Salamander Rogue
Flash
Blind Blackguard can't block.
When Blind Blackguard enters the battlefield, target player draws a card, then reveals their hand. You choose a nonland card from that player's hand, then that player puts the chosen card on the bottom of their library.
3/3
  • Kahembo: Olde Dawn