2187 cards found
Drop Bear

Drop Bear {1}{B}{G}{U}

Creature - Bear
When Drop Bear enters, return another target permanent that isn't a land an opponent controls or a card in a graveyard to its owner's hand.
4/3
Card has other part: From the Trees
Drown Amidst the Cosmos

Drown Amidst the Cosmos {1}{U}

Sorcery - Revelation
This spell can't be countered.
Tap up to three target permanents.
Coalesce {9}{U}{U} (You may cast this from your graveyard for {9}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Opponents can't untap more than two permanents during their untap steps while Drown Amidst the Cosmos is on the battlefield.
11/9
  • Beyond Our Ken
Drunau Engulfer
Drunau Egg

Drunau Engulfer

Creature - Leviathan
(Color indicator: Drunau Engulfer is blue)
Trample
“The portents are clear. All of Innistrad under rule of the tentacled god.”
—Runo Stromkirk
13/6
Card has other part: Drunau Egg
  • Innistrad In Memoriam
Dthan, Who Bloodies the Sands

Dthan, Who Bloodies the Sands {1}{B}{R}

Legendary Creature - Human Warrior
Menace, haste
Whenever another creature dies, you get a blood counter.
{B}{R}, Pay two blood counters: Return Dthan, Who Bloodies the Sands from your graveyard to the battlefield.
3/1
  • Riddles of Revio
Dueling Duo

Dueling Duo {R}{W}

Creature - Human Samurai Rogue
First strike, menace
Whenever Dueling Duo or another creature you control becomes blocked, that creature deals 1 damage to each creature blocking it.
2/1
  • Rail War
Dulled Ghost

Dulled Ghost {2}{W}{U}{B}

Creature - Spirit Horror
Dulled Ghost can't be blocked by creatures which have power less than their toughness.
At the beginning of your end step, exile up to one target nonland permanent you control, then return it to the battlefield under its owner's control. If that permanent was tapped, each opponent discards a card.
4/3
  • The Stage Presents: The Neverending Act
Dulling Necromancer

Dulling Necromancer {3}{B}

Creature - Zombie Warrior
Lifelink
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever another creature you control dies, put a time counter on Dulling Necromancer.
“When your time ends, mine begins.”
4/3
  • Aftermath
Dune Scorpion

Dune Scorpion {1}{R}

Creature - Scorpion
Reach (This creature can block creatures with flying.)
“What stings more than the midday sun or a sand flood?”
—Desert riddle
3/1
  • Pyramids of Atuum
Duplicated Dismantler

Duplicated Dismantler {1}{U}

Artifact Creature - Human Construct
Flash
When Duplicated Dismantler enters, if you cast another spell this turn, return target spell to its owner's hand.
2/1
  • MSEM Masters Cube
Dusk Chord

Dusk Chord {3}{R}{R}

Creature - Reflection
Protection from Dawn Chord (This creature can't be blocked, targeted, dealt damage, or enchanted by anything named Dawn Chord.)
{1}{R}: Target Reflection's base power becomes equal to Dusk Chord's power until end of turn.
As brilliant as the setting sun.
4/3
Related card: Dawn Chord
  • Oirohpo
Dusk Lieutenant

Dusk Lieutenant {1}{B}{B}

Creature - Skeleton Pirate
When Dusk Lieutenant enters, forebode. (Create a tapped colorless Omen artifact token with “{T}, Discard a card, Sacrifice this artifact: Draw a card.”)
Once each turn, when you discard a card during your turn, each opponent discards a card.
4/2
Dusk Occultist

Dusk Occultist {2}{G}{U}

Creature - Elf Warrior Shaman
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Dusk Occultist envisions a creature card, draw a card.
3/2
  • High Noon
Duskbringer Prelate

Duskbringer Prelate {2}{B}

Creature - Human Cleric
Improve {1}{B} ({1}{B}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Once each turn, when you gain life, you may have each opponent loses 1 life.
“Today is not the day to silence the hymns of vengeance.”
—Amelle, Revered Liturgist
3/2
  • Seasons of War
Duskwatcher

Duskwatcher {2}{W}

Creature - Human Rogue
Whenever Duskwatcher attacks, create a Function token with “Tap target creature.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Where CySec fail to take action, the citizenry of Dusk City step in.
3/2
  • Beyond the Blackwall
Duskwood Wildcaller

Duskwood Wildcaller {2}{G}

Creature - Elf Shaman
Landfall — Whenever a land you control enters, you may pay {1}{G}. If you do, create a 2/2 green Wolf creature token.
Throughout all the conflicts and changes within it, the Duskwood was never left undefended.
3/2
Dutybound Ghul

Dutybound Ghul {2}{B}

Creature - Zombie Rogue
Menace
Whenever you cast a spell from anywhere other than your hand, each opponent discards a card if it's your turn. Otherwise, each opponent loses 2 life.
“These grand angels and demons demand worship and respect. People love to follow to give up their own feelings of responsibility.”
3/2
  • Alkabah: The Rise of Soli
Duwinda Sniper

Duwinda Sniper {2}{G}

Creature - Human Scout Archer
Reach
“Archery is coward's work.”
—Irbek, crocodile hunter
3/2
Card has other part: Snipe Hunt
  • Karina's Explorations
Dwarven Inquisitor

Dwarven Inquisitor {1}{U}

Creature - Dwarf Artificer
Innovation is the fuel of the future, and we will be the ones to refine it.
2/1
  • Oirohpo
Dwarven Swashbuckler

Dwarven Swashbuckler {4}{R}

Creature - Dwarf Pirate
When this creature enters, create a Weapon token, then attach it to a creature you control. (It's an Equipment artifact token with equip {2} and “Equipped creature gets +1/+1”.)
Arise {5}{R} ({5}{R}, Exile this from your graveyard as a sorcery: Create a black token copy of it that's also a Zombie and can't block.)
4/3
  • The Petals Wilt
Dwarven Twinslinger

Dwarven Twinslinger {4}{R}{R}

Creature - Dwarf Wizard
Prowess
Whenever you cast an instant or sorcery spell, if its mana value is less than or equal to Dwarven Twinslinger's power, copy that spell. You may choose new targets for the copy.
3/2
  • Oirohpo
Dylso Charmer

Dylso Charmer {2}{G}

Creature - Reflection Wizard
When Dylso Charmer enters, if you cast it from exile, create a 2/2 white Cat creature token.
Prophecy {1}{G} (Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
3/2
  • Ophorio
EHSAE, Entelan Skycraft

EHSAE, Entelan Skycraft {4}

Legendary Artifact - Vehicle
Flying, haste
When EHSAE, Entelan Skycraft deals combat damage to a player, you may return it to its owner's hand. If you do, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Crew 3
4/3
Eager Guide

Eager Guide {2}{R}{R}

Creature - Human
Haste
Whenever Eager Guide attacks, tap up to two target creatures you don't control.
“To the left are the doors to Professor Shayle's classroom and to the counselors offices. Placed next to each other for no reason in particular.”
3/2
  • Arcanum Academia
Eager Shieldbearer

Eager Shieldbearer {1}{W}

Creature - Human Soldier
First strike (This creature deals combat damage before creatures without first strike.)
Even though they start as lowly soldiers, Vullynos that wish to ascend to Syurrai do their job with zeal, since the reward is all they look for.
2/1
  • K15 Core Set
Earlymorning Hart

Earlymorning Hart {1}{G}

Creature - Elk
Creatures you control enter with a +1/+1 counter on them if you spend three or more colors of mana to cast them.
“Oh, no, I said hart attack. But that's a very understandable mistake.”
—Mia Reyes, Xenobiologist
3/2
  • Animus Vox