893 cards found
Neutral Citystate

Neutral Citystate

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{1}, {T}: Add one mana of any color.”
While many of the smaller cities pledge themselves to one of the great Satrapies, there are some that attempt to foster good relations with all, and to make as much coin as possible from each.
  • Alkabah
Newswright

Newswright {2}{U}

Creature - Construct Wizard
Whenever you cast your second spell each turn, audition for blue. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
“The say the world's a stage. I merely write what it tells me.”
1/3
  • The Stage Presents: The Neverending Act
Nightly Raid

Nightly Raid {2}{B}{B}

Sorcery
Destroy target creature. Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Kissed by Fahrib
—Alkabah expression meaning “was killed in their sleep”
Nimble Pathfinder
Dauntless Pathmaker

Nimble Pathfinder {2}{G}

Creature - Human Scout
Whenever a land you control enters, put a +1/+1 counter on Nimble Pathfinder.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Dauntless Pathmaker
  • Alkabah: The Rise of Soli
Nizev Arbiter

Nizev Arbiter {2}{U}

Creature - Chimera
Flying
When Nizev Arbiter enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
While expensive pets, simurghs provide rulers with an exigent sense of insight.
1/4
  • Alkabah
Nizev Brawler

Nizev Brawler {2}{R}

Creature - Nephilim Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Nizev Brawler enters, target creature can't block this turn.
“The fire of our hearts will purify the cold of your words, Farza.”
—Veeni, High Truthseeker
3/2
  • Alkabah
Nizev Citadel

Nizev Citadel

Land - Satrapy
{T}: Add {C}.
Satrapies you control have “{U}, {T}: Each opponent mills a card.
“Listen not to the deceivers of the ear. My word is strong and clear. Listen to me and prosper.”
—Rahstahde, Word of Truth
  • Alkabah
Nizev Enforcer

Nizev Enforcer {U}

Creature - Azra Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
At the beginning of your end step, if you've cast three or more spells this turn and Nizev Enforcer isn't a token, create a token that's a copy of it.
“The truth exists to bring misery. Why must a lie to save a hundred lives be viewed as a path of degeneracy?”
1/2
  • Alkabah
Nizev Fortress

Nizev Fortress

Land - Satrapy
As Nizev Fortress enters, you may pay 1 life. If you don't, Nizev Fortress enters tapped.
Satrapies you control have “{T}: Add {U}.”
“Rest, wanderers! Here lies your worth—for I am Truth, and under my wings distrust is but a distant memory.”
—Sadegh the Draconian
  • Alkabah: The Rise of Soli
Nizev Rising

Nizev Rising {2}{U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Nizev Rising enters, return target instant or sorcery card from your graveyard to your hand.
  • Alkabah: The Rise of Soli
Nizev Sanctuary

Nizev Sanctuary

Land - Satrapy
Nizev Sanctuary enters tapped.
Satrapies you control have “{T}: Add {U} or {R}.”
“Bless this fire and the truth it will bring.”
—Prayer to Rahstahde
Nizev Temple

Nizev Temple

Land - Satrapy
Nizev Temple enters tapped.
Satrapies you control have “{T}: Add {U} or {B}.”
“I beg thee for the guile to deceive.”
—Prayer to Fahrib
Nozar, Dunesea Merchant

Nozar, Dunesea Merchant {G}{U}

Legendary Creature - Human Merchant
If another creature with a +1/+1 counter on it you control would die, instead remove a counter from it. If you do, it phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
2/2
  • Alkabah: The Rise of Soli
Obelisk of Absolute Rule
Ghulish Unearthing

Obelisk of Absolute Rule

Artifact - Monument
(Color indicator: Obelisk of Absolute Rule is black and red)
At the beginning of your end step, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“Slaughter of the Shah! Pale Piruz with blood claimed the demon's mantle while mortals found feathers in wise Jahan's law.”
—The Tale of Kings
Card has other part: Ghulish Unearthing
  • Alkabah
Obstinate Wishgranter

Obstinate Wishgranter {W}{U}{B}{R}

Creature - Djinn Wizard
Flying
Whenever you cast a noncreature spell, you may exchange control of it and target creature. Then the spell's controller may choose new targets for it.
4/4
  • Alkabah: The Rise of Soli
Off-Set Rumormonger

Off-Set Rumormonger {2}{B}

Creature - Construct Citizen
Whenever you cast a spell, note its colors.
At the beginning of combat on your turn, up to X target creatures get +2/+0 and gain menace until end of turn, where X is the number of colors noted with Off-Set Rumormonger.
3/1
  • The Stage Presents: The Neverending Act
Offering to the Div

Offering to the Div {1}{B/R}

Instant
As an additional cost to cast this spell, sacrifice a permanent.
Draw two cards.
“As Ineptitude wormed its way into the disgraced prince's mind, so too his limbs, skin, heart—puppets all.”
—The Tale of Kings
  • Alkabah: The Rise of Soli
Omid, the Undefeated

Omid, the Undefeated {3}{B}{G}{W}

Legendary Creature - Demon Soldier
Flying
Whenever Omid enters or one or more Armies you control attack, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
3/8
  • Alkabah
On Andazir's Whims

On Andazir's Whims {2}{R}{W}{B}

Sorcery
Return target creature card from your graveyard to the battlefield tapped. Then create a token that's a copy of it, except it has haste. Sacrifice the token at the beginning of the next end step.
  • Alkabah: The Rise of Soli
On the Case

On the Case {G}{U}

Instant
Proliferate (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Scry 2, then draw a card.
“Of course! We just had to track our steps and the truth came to light — Vaughn was never dead, just in hiding!”
—Eldon and Eleanor, Sleuths
  • The Stage Presents: The Neverending Act
Once More with Heart

Once More with Heart {W}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. If its mana value is less than 3, you gain life equal to the difference.
“No law or force in this dreadful world — not even death — could ever make me let you go.”
Openmaw Demon

Openmaw Demon {3}{B/G}{B/G}

Creature - Demon Warrior
Trample
Whenever Openmaw Demon or another Azra or Demon you control enters, you may exile target card from a graveyard.
“Those with evil stained in their hearts were transfigured into the lowly azra. With hearts stone cold, eventually became demonic.”
—The Tale of Kings
5/5
  • Alkabah: The Rise of Soli
Optimistic Chronicler
Regretful Chronicler

Optimistic Chronicler

Creature - Nephilim Cleric
(Color indicator: Optimistic Chronicler is blue)
Whenever Optimistic Chronicler deals damage to a player or noncreature permanent, surveil 1, then draw a card.
“In Atieh I see myself not burdened by the decisions of my past, but open to the endless possibilities of the future.”
3/4
Card has other part: Regretful Chronicler
  • Alkabah: The Rise of Soli
Opulent Reprise

Opulent Reprise {U}{R}

Sorcery
Draw three cards, then discard two cards.
While critically panned, director Halem's rendition of The Girl Who Still Wouldn't Die earned him wealth galore — and a cult following.
  • The Stage Presents: The Neverending Act
Oracle of the Unseen

Oracle of the Unseen {B}

Creature - Azra Wizard
Menace
At the beginning of your end step, if a player lost 3 or more life this turn, put a +1/+1 counter on target Azra or Demon you control.
“Life from blood. Blood from death. Death from life. Thus forevermore. Glorious, indeed.”
1/2
  • Alkabah: The Rise of Soli