14928 cards found
Sporecaster

Sporecaster {1}{B}

Creature - Fungus Insect
Whenever Sporecaster or another Insect you control enters, each opponent loses 1 life.
“The bright colors are a warning. They say ‘don't eat me... or else.'”
—Professor Maple
1/2
  • Monsters of Chikyu
Sporeflow Propagator

Sporeflow Propagator {2}{W}

Creature - Fungus Soldier
Whenever Sporeflow Propagator or another nontoken creature you control enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/2
  • Eralou
Spotted Slugger

Spotted Slugger {G}{G}

Creature - Insect
Haste
Whenever Spotted Slugger deals combat damage to a player, you may have it deal damage equal to its power to target creature.
If denied a proper fight, the monster may start picking some on its own.
2/2
  • Monsters of Chikyu
Sprawl Architect

Sprawl Architect {1}{G}

Creature - Human Druid
{T}: Add one mana of any color. When this mana is spent to cast an enchantment spell with mana value 5 or greater, draw a card.
Despite the fallout of early attempts at designing paradise, there's no lack of hopeful prophets seeking its recreation.
0/2
  • Beyond the Blackwall
Springstep Dryad

Springstep Dryad {2}{G}

Enchantment Creature - Nymph Dryad
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Another target creature you control gets +1/+1 until end of turn.
[Lore III] Search your library for a basic land card, put it onto the battlefield, then shuffle.
3/2
  • Theros Triumphant
Sprout Tender

Sprout Tender {1}{G}{W}

Creature - Plant
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever a +1/+1 counter is put on a creature you control, target creature gains trample until end of turn.
2/2
  • Monsters of Chikyu
Spymaster's Raven

Spymaster's Raven {U}

Creature - Bird
Flying
Whenever you foretell a card or cast a foretold spell, you may scry 1.
Aravant had always been infested with smugglers, spies and rogues. All Lord Yaran did was give them a new home.
1/2
  • Quest for the Roseblade
Ssytai, Idleglen Adept

Ssytai, Idleglen Adept {1}{W}{U}

Legendary Creature - Lizard Monk
This spell has flash as long as you control a Monk.
When Ssytai enters, return target spell or creature you don't control to its owner's hand.
2/2
  • Adventurers of Onora
Stalwart Physicker

Stalwart Physicker {1}{G}

Creature - Human Citizen
When Stalwart Physicker enters, you may remove a -1/-1 counter from target creature.
“The sickness is deep in his bones. You'd need arcor to save him now.”
—Matron Elaise, to Harriet
2/2
  • Plagues of Fretport
Stampede Instigator

Stampede Instigator {2}{G}{G}

Creature - Elf Warrior
Flash (You may cast this spell any time you could cast an instant.)
When Stampede Instigator enters, target creature gets +2/+3 until end of turn.
The Nroxi don't hesitate in calling the wild, since it always answers them.
2/2
  • Tides of War
Starcrossed Widow
Starlight Guardian

Starcrossed Widow {1}{G/W}{G/W}

Creature - Human Cleric
If a card would be put into an opponent's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Unveil {3}{G}{W} ({3}{G}{W}: Transform this. Unveil only as a sorcery.)
2/2
Card has other part: Starlight Guardian
  • Feanav: The Apothecary's Progress
Starfall Singer

Starfall Singer {3}{W}{W}

Creature - Reflection
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Each other creature you control gets +1/+1 for each creature you control with the same name as it. (A token's name is its creature types unless specified.)
2/2
Starlight Emissary

Starlight Emissary {2}{U}{U}

Creature - Beast
Whenever Starlight Emissary harnesses a spell, draw a card.
“Stories claim some monsters are from far-off worlds. But now I've seen those worlds, and seen we're all here together. We should all act more like it.”
—Sanaito
3/2
  • Monsters of Chikyu
Starlight Seraph

Starlight Seraph {1}{U}{R}{W}

Creature - Angel
Flying
Creatures you control have vigilance.
At the beginning of combat on your turn, you may tap target creature.
Morph {4}{W}
These servants of Sha'iv cross the skies as burning wheels, projecting the light of their god on the disoriented people below.
2/2
  • Mious
Starving Swooprat

Starving Swooprat {3}{B}

Creature - Bat
Flying
Sacrifice a Fungus, Saproling, Plant, or Insect: You gain 2 life.
Lord Erollin gives tax breaks to those with swooprat houses. People wonder if it's because they're needed pest control, or if he just loves swooprats.
3/2
  • Eralou
Station Repair Technician

Station Repair Technician {3}{U}

Creature - Human Artificer
Flying
Augmented — Whenever Station Repair Technician enters or attacks, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, creatures you control gain flying until end of turn.
“I can't keep talking, there's science to do.”
3/2
  • Love Song
Stealer of Secrets

Stealer of Secrets {2}{U}

Creature - Human Rogue
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
“Find the thing you want more than any other and make sure no one wants it even more than you. Then make it yours.”
—Roxite, of Nightrail
2/2
  • High Noon
Steel Swarmer

Steel Swarmer {5}

Artifact Creature - Insect
Flying
“Pff, it's just a bunch of tiny insects. What could possibly go wrong?”
—Telam, last words
4/2
  • Zero
Steel Wind Strix

Steel Wind Strix {2}{U}

Artifact Creature - Bird
Flying
Embellish {4}{U} (If you cast this spell for {4}{U}, create a 1/1 blue Thopter artifact creature token with flying when it enters.)
The skygrid glitters with constellations and the eyes of the sphinxes.
2/2
  • Alara
Steelcharm Obliterator

Steelcharm Obliterator {3}{G}{G}

Artifact Creature - Phyrexian Elemental
When Steelcharm Obliterator enters, choose one —
• Put two +1/+1 counters on Steelcharm Obliterator.
• Target creature you control fights another target creature.
3/2
  • Spark of Revolution
Steelcrusher Viking

Steelcrusher Viking {2}{G}

Creature - Human Warrior
Whenever Steelcrusher Viking blocks or becomes blocked by a creature, destroy up to one target Aura or Equipment attached to that creature.
“Break their armor first, or you'll never bring them down!”
2/2
  • Glacia: Hail to the Queen
Steelhoof Battlechief

Steelhoof Battlechief {1}{G}{G}

Creature - Centaur Warrior
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever Steelhoof Battlechief attacks, another target attacking creature you control gets +2/+2 and gains trample until end of turn.
3/2
  • Tides of War
Steward of Empire's Cradle

Steward of Empire's Cradle {1}{G}

Creature - Human Shaman
When Steward of Empire's Cradle enters, you may search your library for a Discovery, Quest, or Saga card, reveal it, then shuffle and put that card on top.
Civilized — If an ability of an enchantment you control triggers, if you control an artifact, a creature and an enchantment, that ability triggers an additional time.
2/2
  • Over the Horizon
Steward of Second Sphere

Steward of Second Sphere {3}{U}

Creature - Avatar Wizard
You may reveal the second card you draw each turn as you draw it. When you do, create a 2/2 blue Avatar Wizard creature token with prowess if it's a creature card. If it's a land card, create a Treasure token. If it's a noncreature, nonland card, Steward of Second Sphere can't be blocked this turn.
{3}{W/U}{W/U}: Scry 2.
3/2
  • MSEM Masters: Jumpstart
Steward of the Code

Steward of the Code {1}{W}

Creature - Bear Monk
{1}, {T}: Tap target creature with the greatest power among creatures your opponents control.
“Strength without grace is mere tyranny. As a Bjarndyr, you are a lord of this world. Start acting like one.”
1/2
  • Glacia: Hail to the Queen