15282 cards found
Giant Warthog

Giant Warthog {5}{G}

Creature - Boar Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
“Just to keep things interesting, I like to hunt things that are at least three times my size.”
—Orriana Galerider
5/5
  • K15 Core Set
Giant's Blade

Giant's Blade {1}{R}

Artifact - Equipment
At the beginning of combat on your turn, you may exert an untapped creature you control with power 4 or greater. If you do, attach Giant's Blade to that creature. (An exerted creature won't untap during your next untap step.)
Equipped creature attacks each combat if able.
Equipped creature gets +2/+0 and has haste.
Equip {3}
  • End of Wollensie
Giant's Remains

Giant's Remains {0}

Artifact - Clue
{2}, Sacrifice Giant's Remains: Draw a card.
{5}, Exile Giant's Remains from your graveyard: Create a tapped 4/4 black Skeleton Giant artifact creature token.
  • Riddles of Revio
Giant's Temple

Giant's Temple

Land
Giant's Temple enters tapped.
{T}: Add {G}.
{2}{G}, {T}: Target nonland permanent you control becomes a creature with power and toughness equal to its mana value until end of turn. (It loses all other types.)
  • Sparks of a Multiverse
Gift of Eternity

Gift of Eternity {1}{W}

Instant
You can't lose the game this turn and your opponents can't win the game this turn. At the beginning of the next end step, your life total becomes 5.
None gain the Lotus's favor, but it does seem to enjoy the suffering of a select few.
  • Novea
Gift of Fire

Gift of Fire {R}

Sorcery
Until end of turn, target creature you control gains “{T}: This creature deals 1 damage to any target.”
Draw a card.
  • The Unraveling
Gift of Shadows

Gift of Shadows {2}{B}

Instant
Target creature gets +3/+0 and gains lifelink and indestructible until end of turn.
Normal elves turn to the forest for strength. Bloodleaves turn there for the darkness.
  • High Noon
Gift of Undeath

Gift of Undeath {B}

Instant
Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it.)
No creature can die in Nimunot without a necromancer's consent.
  • K15 Core Set
Gift of the Bayou

Gift of the Bayou {G}{W}

Instant
Creatures you control get +1/+1 and gain trample and lifelink until end of turn.
“The few faeries of Eralou seem to have a symbiotic relationship. The fae lead the bees towards pollen, and the fae's predators mistake them for bees. Fascinating.”
—Cypress
Gift of the Forest Lord

Gift of the Forest Lord {2}{G}

Artifact - Equipment
Equipped creature gets +2/+2 and has trample.
Equip {2}
“You need not take from the forest. It gives freely to the worthy.”
—Aoibhinn, Caer Crann druid
  • Quest for the Roseblade
Gift of the Phoenix

Gift of the Phoenix {R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards. Gift of the Phoenix deals 2 damage to you.
The Phoenix dies with each performance, gaining a feather of another color on its return next Plume de Val.
Gift of the Sphinx

Gift of the Sphinx {4}{U}

Enchantment
Whenever you cast a spell during an opponent's turn, put a charge counter on Gift of the Sphinx.
At the beginning of your upkeep, draw a card for each charge counter on Gift of the Sphinx.
  • Pyramids of Atuum
Gift to Finality

Gift to Finality {1}{G}

Sorcery
Choose target creature you control. Mill cards equal to its power, then it fights up to one target creature you don't control.
While the others were focused on fighting Masha, Tahli and what remained of the Twin-Stars quietly carried the dazed Mishka back to the settlement.
  • Beyond Our Ken
Gift to the Gloam

Gift to the Gloam {B}{R}

Instant
Sacrifice a creature. At the beginning of the next end step, return that card from a graveyard to the battlefield under your control with two +1/+1 counters on it, except it's a black Demon instead of its other colors and types.
The only thing more honorable than death in battle is to die twice.
Gifted Arcanomancer

Gifted Arcanomancer {1}{U}

Artifact Creature - Human Wizard
Gifted Arcanomancer gets +1/+1 as long as you control a Mountain.
{3}{R}: Exile the top card of your library. Until end of turn, you may play that card.
1/2
  • Tides of War
Gifted Grace

Gifted Grace {W}

Instant
Prevent all damage that would be dealt to each of up to three target permanents this turn.
  • Novea
Gifted Swordsman

Gifted Swordsman {3}{W}

Creature - Human Soldier Avatar
Whenever Gifted Swordsman attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• First strike
3/3
  • Arkadai
Gifted Warmage

Gifted Warmage {2}{U}

Creature - Cephalid Wizard Avatar
Whenever Gifted Warmage attacks, upgrade it. (Give it one of the listed counters it doesn't already have.)
• +1/+1
• Flying
2/2
  • Arkadai
Gifts of Ancient Ulek

Gifts of Ancient Ulek {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Whenever an enchanted creature you control deals combat damage to a player, you may put a permanent card from your graveyard on top of your library.
  • High Noon
Gifts of the Abyss

Gifts of the Abyss {3}{B}

Instant
Mill four cards. You may put up to two cards from among the milled cards into your hand. Each player loses 2 life.
Bane or boon, the Abyss blesses all.
  • Over the Horizon
Gifts of the Oshiruko

Gifts of the Oshiruko {2}{U}

Sorcery
Create a 2/2 colorless Spirit creature token.
Draw a card.
  • Path of Shadows
Gigascorpion

Gigascorpion {4}{G}

Enchantment Creature - Scorpion
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Put a +1/+1 counter on up to one other target creature you control.
[Lore III] Target creature must be blocked this turn if able.
5/4
  • Theros Triumphant
Giku Weaponsmith

Giku Weaponsmith {3}{R}

Creature - Human Artificer
When Giku Weaponsmith enters, create two colorless Equipment artifact tokens with “Equipped creature gets +1/+1” and equip {1}.
3/3
  • Imperial Legacies
Gild in Grace

Gild in Grace {G}{W}

Instant
Rouse 2, then you gain 1 life for each creature you control. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Gild-Cloak Strider

Gild-Cloak Strider {2}{W/U}

Creature - Human Knight
Gild-Cloak Strider can't be blocked by creatures with greater power.
{1}{W/U}: Return Gild-Cloak Strider to its owner's hand.
2/2
  • A Tourney at Whiterun