14930 cards found
From the Shadows

From the Shadows {2}{B}{B}

Instant
All creatures get -2/-2 until end of turn.
Not even other elves are free from the reign of Chief Striking Dawn.
Ghastly Character

Ghastly Character {2}{B}{B}

Instant
Return target creature card from a graveyard to the battlefield under your control. Post a bounty on that creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
The key to a good poker face is having a face.
  • High Noon
Gift of Shadows

Gift of Shadows {2}{B}

Instant
Target creature gets +3/+0 and gains lifelink and indestructible until end of turn.
Normal elves turn to the forest for strength. Bloodleaves turn there for the darkness.
  • High Noon
Grasping Spirits

Grasping Spirits {3}{B}

Creature - Spirit
Menace
“Sure the first ghosts are on our side. They always are. It's the ones that killed them you've gotta worry about, and they don't stay dead either.”
—Calamity Rose
4/2
  • High Noon
Graygulch Drifter

Graygulch Drifter {2}{B}

Creature - Spirit
When Graygulch Drifter enters, return target creature card from your graveyard to your hand. If that card is a Spirit, you may return an additional Spirit card from your graveyard to your hand.
The dead get by with a little help from their friends.
1/1
  • High Noon
Graygulch Lurker

Graygulch Lurker {2}{B}

Creature - Spirit
When Graygulch Lurker dies, target opponent loses 2 life.
The massacre of Graygulch left behind a town for ghosts everywhere to convene, safe from the aether of judges and outlaws alike.
3/2
  • High Noon
Graygulch Outcast

Graygulch Outcast {4}{B}{B}

Creature - Spirit
Menace
When Graygulch Outcast dies, each opponent loses 3 life.
A bounty is not always worth the cost.
4/3
  • High Noon
Graygulch Revenant

Graygulch Revenant {B}

Creature - Spirit
Haste
Whenever a player loses life, that player gains control of Graygulch Revenant.
“Your very dead turn against you, refugees. What do you have if not your ancestors?”
—Chief Striking Dawn
3/2
  • High Noon
Graygulch Turncoat

Graygulch Turncoat {3}{B}

Creature - Spirit Rogue
When Graygulch Turncoat enters, you may post a bounty on target creature. If you do, each opponent loses life equal to the number of bounty counters on creatures. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
3/3
Hard Knocks

Hard Knocks {B}

Enchantment
Whenever one or more Rogues you control attack, you may pay 1 life. If you do, draw a card.
“Don't think you're special cause you've come from nothing. Prove you're worth everything.”
—Roxite, of Nightrail
Haunting Horseman

Haunting Horseman {1}{B}{B}

Creature - Spirit
Flying
Whenever Haunting Horseman deals combat damage to a player, that player discards a card.
For some, death only took away the limitations of life.
2/1
  • High Noon
Haunting Stragglers

Haunting Stragglers {1}{B}

Creature - Spirit
Flying, lifelink
The elves learned long ago how to dispel the spirits of their dead. They learned recently how useful keeping those spirits around could be.
1/2
  • High Noon
Howler Sellout

Howler Sellout {2}{B}

Creature - Dog Rogue
When Howler Sellout enters, for each creature that died this turn, post a bounty on up to one target creature an opponent controls. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
2/2
  • High Noon
Lonely Return

Lonely Return {1}{B}

Sorcery
Return target creature card from your graveyard to your hand. If you control a Spirit, draw a card.
Some cowboys still tell tales of old Daisite, a city running on steam and spirit until both fought back. Its haunted ruins still hide every sunrise.
  • High Noon
March of the Gray

March of the Gray {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return another target creature card from your graveyard to your hand.
  • High Noon
Midnight Fright

Midnight Fright {2}{B}{B}

Sorcery
Target opponent discards two cards, then sacrifices a creature.
  • High Noon
Nightrail Forger

Nightrail Forger {2}{B}

Creature - Human Rogue
{B}, Discard a card: Post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
“New name, new face, new life. All it'll cost you is a bit of coin.”
3/2
  • High Noon
Nightrail Kingpin

Nightrail Kingpin {2}{B}

Creature - Human Rogue
Other Rogues you control have menace.
{2}{U}: Target blocking creature gets -1/-0 until end of turn.
“Let the little people feel important. It's important for staying safe from them.”
—Roxite, of Nightrail
2/2
  • High Noon
Pickpocket

Pickpocket {2}{B}

Sorcery
You draw two cards, lose 2 life, and create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
  • High Noon
Public Hanging

Public Hanging {3}{B}

Sorcery
Destroy target creature.
Its controller loses 2 life.
  • High Noon
Ravenous Chupacabra

Ravenous Chupacabra {2}{B}{B}

Creature - Beast Horror
When Ravenous Chupacabra enters, destroy target creature an opponent controls.
“Nothing prepares you for... this.”
—Calamity Rose
2/2
Roxite's Revenge

Roxite's Revenge {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
“A drop of aether is as potent as any poison. Use lots.”
—Roxite, of Nightrail
  • High Noon
Sareng, the Dealer

Sareng, the Dealer {2}{B}

Legendary Creature - Human Rogue
{B}, Pay 1 life: Target creature's controller sacrifices it unless that player pays 1 life.
{B}, Sacrifice a creature: You gain life equal to the sacrificed creature's power.
3/2
  • High Noon
Spirit of Infamy

Spirit of Infamy {1}{B}

Creature - Spirit Rogue
Whenever Spirit of Infamy attacks, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
Spirit of Infamy gets +2/+0 for each bounty counter on it.
1/3
Staking Hand

Staking Hand {3}{B}

Sorcery
You draw X cards and you lose X life, where X is the number of cards in your hand.
Read em and weep.
  • High Noon