15282 cards found
Ghastly Ferry

Ghastly Ferry {3}

Artifact - Ship Vehicle
When Ghastly Ferry enters, create a 1/1 white Spirit creature token with flying.
Ghastly Ferry can't be blocked except by Spirits.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Ship Vehicle becomes an artifact creature until end of turn.)
4/4
Ghastly Progenitor

Ghastly Progenitor {4}{B}{B}

Creature - Horror
Trample
When Ghastly Progenitor enters, each opponent reveals their hand. Choose two nonland cards revealed this way. Their owners discard those cards.
It's almost over. It's just begun.
7/5
  • Animus Vox
Ghastly Scorpion

Ghastly Scorpion {1}{B}

Creature - Spirit Scorpion
Deathtouch
When Ghastly Scorpion dies, you draw a card and you lose 1 life.
It exudes toxic vapors from its body in lieu of a tangible stinger.
1/1
  • Dark Seas of Shiryen
Ghastly Scraper
Blinding Fiddler

Ghastly Scraper

Creature - Spirit Wizard
(Color indicator: Ghastly Scraper is white and blue)
Creatures can't attack you or a planeswalker you control unless their controller pays {2} for each of those creatures.
Creatures can't block Ghastly Scraper unless their controller pays {2} for each of those creatures.
4/3
Card has other part: Blinding Fiddler
  • Feanav: The Apothecary's Progress
Ghastly Sluagh

Ghastly Sluagh {3}{B}

Creature - Faerie Spirit
Flash
There is little sense in killing fae; the death of unforgiven beings will simply give rise to yet more.
4/3
  • Feanav: The Apothecary's Progress
Ghastly Spirit

Ghastly Spirit {2}{U}{B}

Creature - Spirit
Flying
When Ghastly Spirit enters, mill four cards, then return a nonland card from your graveyard to your hand.
It delights in pain of all sorts, rewarding those that scream the best.
3/2
  • Monsters of Chikyu
Ghastly Tether

Ghastly Tether {B}

Instant
Until end of turn, target creature you control gains “When this creature dies, return it to the battlefield under your control with a +1/+1 counter on it.”
Whatever had remained of the spirit faded away. The warrior's fight was won. The spirit awoke at the heart of the Endless Tempest.
Ghim's Demise

Ghim's Demise {1}{B}{B}

Instant
Destroy target creature or planeswalker. If a planeswalker is destroyed this way, search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Ghim was satisfied, knowing his king's bidding was done and the end was nigh.
  • End of Wollensie
Ghim, King's Servant

Ghim, King's Servant {2}{B}{G}

Legendary Planeswalker - Ghim
Creatures you control have deathtouch as long as they're attacking.
[+1]: Target creature you control must be blocked this turn if able.
[–2]: Create two 1/1 white Human creature tokens.
[–X]: Destroy target artifact or enchantment with mana value X and all other permanents with the same name as that permanent.
Loyalty:
4
  • End of Wollensie
Ghislain, Cryptbreaker

Ghislain, Cryptbreaker {U}{B}

Legendary Creature - Vampire Rogue
{T}: Draw a card, then discard a card.
Sacrifice Ghislain, Cryptbreaker: You may cast target creature, instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only during your turn.
1/1
  • New Horizons
Ghost Light

Ghost Light {1}

Artifact
{2}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature this turn.
A circle of lights keeps the spirits at bay from even the most cursed of shows.
  • Villains: The Musical
Ghost Quarter

Ghost Quarter

Land
{T}: Add {C}.
{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
  • Toll Midnight
Ghost Sloop

Ghost Sloop {2}

Artifact - Vehicle
Ghost Sloop can't be blocked.
Crew 4 (Tap any number of creatures you control with total power 4 or greater: This Vehicle becomes an artifact creature until end of turn.)
Exile a creature card from your graveyard: Ghost Sloop becomes an artifact creature until end of turn.
3/2
  • Dark Seas of Shiryen
Ghost of Lost Futures

Ghost of Lost Futures {5}{U}

Creature - Spirit
Flying
Creatures your opponents control get -1/-0.
“All this war and tragedy sprang from the Prince Regent's death at my hands. I wished for none of this, yet what can anyone do now?”
—Lettie Wormwood
4/4
  • The Empty Throne of Feanav
Ghostly Flicker

Ghostly Flicker {2}{U}

Instant
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Ghostly Hounds

Ghostly Hounds {2}{U}{U}

Enchantment Creature - Dog Spirit
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever Ghostly Hounds mentors a creature, that creature can't be blocked this turn.
3/3
  • Riddles of Revio
Ghostspore Mire

Ghostspore Mire

Land - Island Swamp
({T}: Add {U} or {B}.)
Ghostspore Mire enters tapped.
{1}, {T}: Add {U}{U} or {B}{B}.
  • Worlds Away
Ghostway

Ghostway {2}{W}

Instant
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
While the ghosts of Daisite have already avoided death once, they aren't keen on pushing their luck.
  • High Noon 15 276
Ghoulsaber

Ghoulsaber {5}

Artifact - Equipment
When Ghoulsaber enters, create a 1/1 white Spirit creature token with flying, then attach Ghoulsaber to it.
Equipped creature gets +2/+2.
Equip {2}
  • Glacia: Hail to the Queen
Ghul of Forgotten Pasts

Ghul of Forgotten Pasts {2}{B}{G}

Creature - Zombie
Deathtouch
Whenever Ghul of Forgotten Pasts dies, you may exile it. If you do, return target creature card from a graveyard to the battlefield under your control. You gain life equal to that card's mana value.
1/2
  • Alkabah
Ghulish Unearthing
Obelisk of Absolute Rule

Ghulish Unearthing {B}{R}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste until end of turn.
Monument {3}{B}{R} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Obelisk of Absolute Rule
  • Alkabah
Giant Bandog

Giant Bandog {3}{G}

Creature - Hound
Trample
“Some fear the strays are fae-touched. I think they've done more to keep the urchins safe than anyone so concerned.”
—Madame Beatrice
4/3
  • Feanav: The Apothecary's Progress
Giant Dromad

Giant Dromad {2}{W}

Creature - Camel Beast
Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.)
When Giant Dromad enters, if tribute wasn't paid, you may destroy target artifact or enchantment.
2/3
  • Pyramids of Atuum
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
At a word, one can be as strong as the entire forest.
  • Novea
Giant Scarab

Giant Scarab {4}{B}

Creature - Insect
Flying
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Some scarabs don't even leave behind the bones of their victims.
2/2
  • Pyramids of Atuum