14561 cards found
Grand Expeditions

Grand Expeditions {W}

Enchantment
Whenever a creature you control enters for the first time each turn, create a 1/1 Scout creature token that's all colors.
For better or worse, Vraniveer is a plane defined by restlessness.
Grand Historian

Grand Historian {1}{G}

Creature - Construct Druid
Vigilance
Whenever the final chapter ability of a Saga you control resolves, you may return a non-Saga card at random from your graveyard to your hand.
1/4
  • The Stage Presents: The Neverending Act
Grand Library of Ormos

Grand Library of Ormos {7}

Legendary Artifact Enchantment - Study
Archive 5, archive 5, archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library three times. Sacrifice this after the archived libraries are empty.)
At the beginning of your upkeep, exile the top card of each of your libraries. For each card exiled this way, you may play it without paying its mana cost.
  • MSEM Masters Cube
Grand Pilgrimage

Grand Pilgrimage {3}{G}

Sorcery
You may pay {1}{G} and tap an untapped Scout you control rather than pay this spell's mana cost.
Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. You may put a creature card from among them into your hand. Put the rest on the top and/or bottom of your library in any order.
  • Adventurers of Onora
Grand Stand at Danaj

Grand Stand at Danaj {4}{B}{G}{W}

Sorcery
Recruit four times. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Then vanished Hayat, locust-winged, and a great cry went up among Tamaak's host as bounty overflowed appetite and feast went uneaten.”
—The Tale of Kings
  • Alkabah
Grand Tourney

Grand Tourney {3}{G}{G}

Enchantment
Whenever a creature enters, it fights another target creature of its controller's choice.
Open only to those of noble birth or who have already proven themselves in the Minor Melee, the Grand Melee is considered the greatest test of a warrior's talent possible short of an actual war.
  • A Tourney at Whiterun
Grandeur of Nyx

Grandeur of Nyx {1}{W}{W}

Enchantment
Each creature you control that's enchanted or is an enchantment gets +1/+1.
{2}{W}{W}: You may reveal an enchantment card you own from outside the game and put it into your hand.
“Do you not look up and feel so small?” —Prokopios, astronomer of Meletis
  • Theros Triumphant 13 293
Grandmaster of the Order

Grandmaster of the Order {1}{W}

Creature - Human Noble Knight
Creature cards can't leave the graveyard or exile.
Players can't cast spells from graveyards or from exile.
“We protect Duncaster from all things that would cause it harm; including the truth.”
2/2
  • Toll Midnight
Grandpa Hutao, Sea's Voice

Grandpa Hutao, Sea's Voice {1}{U}

Legendary Creature - Human Shaman
You may play enchantment spells from your graveyard if you haven't cast a spell with that name this turn.
At the beginning of your end step, choose up to one enchantment you control. Shuffle the rest into your library.
Tired of the dullness of his life, he gave it to the sea, becoming an envoy of the divine.
1/3
  • Road to Carü Mapu
Grandstanding Huma

Grandstanding Huma {2}{R}{R}

Creature - Phoenix
Flying
Grandstanding Huma can block only creatures with flying.
{2}{R}{R}, Exile three instant and/or sorcery cards from your graveyard: Return Grandstanding Huma from your graveyard to the battlefield tapped and attacking. Activate this ability only during your declare attackers step.
4/3
  • Alkabah
Granite Plating

Granite Plating {1}

Artifact - Equipment
Equipped creature has vigilance and can block an additional creature each combat.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
“When man forges armor half as resistant as granite, maybe I'll start listening.”
  • Al Tabaq
Granite Sibyl

Granite Sibyl {5}

Artifact Creature - Golem
Granite Sibyl enters with three +1/+1 counters on it.
Whenever another creature you control enters, move a +1/+1 counter from Granite Sibyl to that creature.
2/0
  • Surging Tide
Granite Watchers

Granite Watchers {3}

Artifact Creature - Construct
Defender
{2}, {T}, Sacrifice Granite Watchers: It deals 3 damage to target creature.
“What are you worried about? They're just big statues, you gecko.”
—Adventurer Telam, last words
3/3
  • Descent from the Highlands
Granter of Weariness

Granter of Weariness {2}{W}

Creature - Elemental
Flying
Whenever Granter of Weariness enters or attacks, you may tap target creature if its power is less than or equal to the number of Elementals you control.
“The beauty of grace is that it makes life not fair.”
2/2
  • Animus Vox
Grapple with the Past

Grapple with the Past {1}{G}

Instant
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Lhosei came to Urshad in desperation, seeking a way to slay a monster and save her family.
  • Scriptures of Urshad
Grasp for Understanding

Grasp for Understanding {3}{R}

Instant
When you cast this spell, each other player may copy it.
Exile the top seven cards of an opponent's library. Until the end of your next turn, you may play those cards, and you may spend mana as though it was mana of any type to cast those spells.
  • Beyond Our Ken
Grasp of Darkness

Grasp of Darkness {B}{B}

Instant
Target creature gets -4/-4 until end of turn.
“I want to see the sun blotted out from the sky.”
—The Hunter of Nebulas
  • Animus Vox
Grasp of Hollows

Grasp of Hollows {2}{B}

Enchantment
{1}{B}, Discard a card: Exile target creature card from your graveyard. Create a token that's a copy of that card, except it's a 5/5 black Horror.
Grasp of Water

Grasp of Water {3}{U}

Instant
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard.
Arcanists of the Rippling Water school made quick work of any Kinjiru soldiers who dared approach too close to Odaya.
  • Tales of Old Jidai
Grasp of the Sands

Grasp of the Sands {2}{W}

Instant
Grasp of the Sands deals 5 damage to target attacking or blocking creature. Scry 1.
The Muktann is always open to new victims.
  • Alkabah
Grasp of the Stageless

Grasp of the Stageless {10}{G}{G}

Creature - Spirit
This spell costs {1} less to cast for each counter on permanents you control.
Trample
{G}{G}, Remove ten counters from among permanents you control, Exile Grasp of the Stageless from your graveyard: Create a token that's a copy of Grasp of the Stageless. Activate only as a sorcery.
8/8
  • The Stage Presents: The Neverending Act
Grasper of Secrets

Grasper of Secrets {4}{U}

Creature - Horror Wizard
Prowess
When Grasper of Secrets enters, choose one —
• Return target creature to its owner's hand.
• Return target instant or sorcery card from your graveyard to your hand.
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/3
  • Toll Midnight
Grasping Choir

Grasping Choir {5}{W}

Creature - Angel
Flying
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Grasping Choir enters, you may exile target creature if it's tapped or if Grasping Choir was deployed.
3/3
  • The Empty Throne of Feanav
Grasping Souls

Grasping Souls {1}{W}

Instant
Exile target creature. Return that creature to the battlefield under its owner's control at the beginning of the next end step.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
  • Video Horror System
Grasping Spirits

Grasping Spirits {3}{B}

Creature - Spirit
Menace
“Sure the first ghosts are on our side. They always are. It's the ones that killed them you've gotta worry about, and they don't stay dead either.”
—Calamity Rose
4/2
  • High Noon