15897 cards found
Nibinem's Hand

Nibinem's Hand {3}

Artifact Creature - Construct
Once, an ancient tyrant visited Urshad from a far-away world. Selezzar keeps the spiked servants he had built for him around for their skills at slaughter.
3/2
  • Scriptures of Urshad
Niblis of Hail

Niblis of Hail {U}{U}

Creature - Spirit
Flash
Flying, vigilance
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
It craves warmth it can no longer feel.
2/2
  • Innistrad In Memoriam
Nightfall Infiltrator

Nightfall Infiltrator {2}{B}

Creature - Human Rogue
Deception {1}{B} ({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Nightfall Infiltrator deals combat damage to a player, that player discards a card.
2/2
  • Tales of Old Jidai
Nightfire Adept

Nightfire Adept {1}{R}

Creature - Human Wizard
Whenever you cast a spell, Nightfire Adept gets +3/+0 until end of turn if that spell has the same name as a card in your graveyard.
1/2
  • Tales of Old Jidai
Nightpiercer Unicorn

Nightpiercer Unicorn {1}{W}

Enchantment Creature - Unicorn
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] You gain 1 life.
[Lore III] Target creature you control gains first strike until end of turn.
2/2
  • Theros Triumphant
Nightrail Forger

Nightrail Forger {2}{B}

Creature - Human Rogue
{B}, Discard a card: Post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
“New name, new face, new life. All it'll cost you is a bit of coin.”
3/2
  • High Noon
Nightrail Kingpin

Nightrail Kingpin {2}{B}

Creature - Human Rogue
Other Rogues you control have menace.
{2}{U}: Target blocking creature gets -1/-0 until end of turn.
“Let the little people feel important. It's important for staying safe from them.”
—Roxite, of Nightrail
2/2
  • High Noon
Nightrail Printer

Nightrail Printer {1}{U}

Creature - Human Rogue
Whenever Nightrail Printer attacks, you may tap target creature.
“Extra, extra, read all about it, Bearidge barons break banks abroad!”
1/2
  • High Noon
Nightshade Shaman

Nightshade Shaman {1}{B}

Creature - Human Shaman
Whenever a creature dies, its controller loses 1 life.
A touch of poison, a pinch of treason.
2/2
  • Novea
Nightshade Slayer

Nightshade Slayer {2}{B}

Creature - Nymph Shaman
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{G}: Nightshade Slayer gets +2/+2 until end of turn. Activate only once each turn.
2/2
  • Novea
Nihilistic Shock Trooper

Nihilistic Shock Trooper {B}{R}

Creature - Human Warrior
Once each turn, when another creature dies, you may crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
Whenever an artifact you control dies, Nihilistic Shock Trooper deals 1 damage to each opponent.
2/2
Nimble Pathfinder
Dauntless Pathmaker

Nimble Pathfinder {2}{G}

Creature - Human Scout
Whenever a land you control enters, put a +1/+1 counter on Nimble Pathfinder.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Dauntless Pathmaker
  • Alkabah: The Rise of Soli
Nizev Brawler

Nizev Brawler {2}{R}

Creature - Nephilim Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Nizev Brawler enters, target creature can't block this turn.
“The fire of our hearts will purify the cold of your words, Farza.”
—Veeni, High Truthseeker
3/2
  • Alkabah
Nizev Enforcer

Nizev Enforcer {U}

Creature - Azra Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
At the beginning of your end step, if you've cast three or more spells this turn and Nizev Enforcer isn't a token, create a token that's a copy of it.
“The truth exists to bring misery. Why must a lie to save a hundred lives be viewed as a path of degeneracy?”
1/2
  • Alkabah
Noble Barracuda

Noble Barracuda {1}{R}

Enchantment Creature - Fish
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever you cast an enchantment, instant, or sorcery spell, Noble Barracuda gets +1/+0 until end of turn. Scry 1.
It serves in Atrios' daily processions through Coralight with an air of fierce dignity.
1/2
  • Elmare: Into the Abyss
Northrime Messenger

Northrime Messenger {1}{U}

Creature - Bird
Flying
Menagerie — When Northrime Messenger enters, if there are five or more creature types among creatures you control, you may search your library for a Quest card, reveal it, put it into your hand, then shuffle.
1/2
  • Adventurers of Onora
Norwick Barkeep

Norwick Barkeep {1}{W}

Creature - Human Citizen
When Norwick Barkeep enters, target creature you control gets +1/+1 and gains vigilance until end of turn.
The Bronze Boar inn at Norwick is welcoming to its own, but elves and dwarves that visit are shunned.
2/2
  • Quest for the Roseblade
Notorious Smuggler

Notorious Smuggler {U}{B}

Creature - Human Pirate
Flash
When Notorious Smuggler enters, target opponent reveals their hand. Choose a nonland card revealed this way. Copy it. You may cast the copy this turn. (You still pay its costs, including color. Copies of permanents enter as tokens.)
2/2
  • Worlds Away
Novice Pyromancer

Novice Pyromancer {2}{R}

Creature - Human Shaman
Whenever you cast a noncreature spell, Novice Pyromancer deals 1 damage to target player or planeswalker.
Shal'Draen teaches his disciples how to channel their rage into a devastating blaze.
2/2
  • Tides of War
Noxan Zealot

Noxan Zealot {3}{B}{B}

Creature - Human Artificer Cleric
When Noxan Zealot enters, create a tapped 5/5 black Demon enchantment creature token.
{T}, Pay 3 life: Target enchantment creature gains menace and deathtouch until end of turn. Activate only as a sorcery.
“We speak for they who were exiled. Banished for nothing more than being eternal.”
0/2
  • Beyond the Blackwall
Nozar, Dunesea Merchant

Nozar, Dunesea Merchant {G}{U}

Legendary Creature - Human Merchant
If another creature with a +1/+1 counter on it you control would die, instead remove a counter from it. If you do, it phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
2/2
  • Alkabah: The Rise of Soli
Nozoya, Primal Muse

Nozoya, Primal Muse {R/G}{U}

Legendary Creature - Elemental Merfolk
Abilities of creatures you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{T}: Target creature gains haste until end of turn.
Poets and bards who meet her go on to change the course of history through her inspiration.
2/2
  • Seasons of War
Nyxborn Cockatrice

Nyxborn Cockatrice {1}{B}{B}

Enchantment Creature - Cockatrice
Flying, deathtouch
“I never thought I'd miss seagulls.”
—Drigeus, Meletian sailor
2/2
  • Theros Triumphant
Oasis Cattle

Oasis Cattle {1}{G}

Creature - Ox
Whenever you cast a cryptic spell, Oasis Cattle gets +1/+1 until end of turn, then untap it. (Artifacts, enchantments, and modal spells are cryptic.)
2/2
  • Riddles of Revio
Oathbound Scion

Oathbound Scion {2}{W}{B}

Creature - Spirit Soldier
Vigilance
When this creature dies, target creature you control seeks secrets or valor. (Give it that Oath Aura. Fulfill secrets by attacking with it and two or more other creatures to draw a card. Fulfill valor by dealing combat damage to a player to create a 2/1 white Soldier token.)
4/2
  • The Petals Wilt