15897 cards found
Purifying Light

Purifying Light {2}{W}

Sorcery
Exile target artifact or enchantment. You gain 3 life.
“This shall hold them back for a while, but we need to move fast and get out of here as soon as possible.”
—Elspeth Tirel
  • Aftermath
Repel the Unruly

Repel the Unruly {1}{U}

Instant
Adjudicate, then each player returns a creature they control that isn't enchanted to its owner's hand. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Sometimes the law must be discriminating, in order to be refined.
  • Mious
Omendiver

Omendiver {2}{U}

Creature - Horse Fish
Colossal 3—{5}{U} (You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {5}{U} as a sorcery: Put three +1/+1 counters on it if it has none.)
When Omendiver's colossal ability puts one or more counters on it, scry 3.
It swims in the currents of tomorrow.
3/2
  • Theros Triumphant
A Grave Sentence

A Grave Sentence {3}{B}

Enchantment - Saga
I, II, III — Target creature gets -X/-X until end of turn, where X is the number of lore counters on A Grave Sentence.
IV — Target opponent loses 1 life for each creature card in their graveyard.
  • Kahembo: Olde Dawn
Conjured Stalker
Corrupted Sorcerer

Conjured Stalker

Creature - Spirit Horror
(Color indicator: Conjured Stalker is blue)
Whenever Conjured Stalker attacks, you may draw a card. If you do, discard a card.
. . . and now every breath she takes, every move, every step—it is watching.
3/3
Card has other part: Corrupted Sorcerer
  • Innistrad In Memoriam
Tectonic Wound

Tectonic Wound {4}{R}{R}

Sorcery
Bleed {2}{R} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Destroy target land.
  • A Tourney at Whiterun
Imaginary Flames

Imaginary Flames {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
Mirage {R} (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Pyramids of Atuum
Pristine Duelist

Pristine Duelist {1}{W}{W}

Creature - Spirit Warrior
Double strike
Concord — Pristine Duelist gets +2/+1 as long as there are four or more card types among permanents you control.
2/1
  • Al Tabaq
Forbidden Wisdom

Forbidden Wisdom {3}{B/R}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand. Forbidden Wisdom deals damage to up to one target creature or planeswalker equal to that card's mana value.
Exile Forbidden Wisdom.
  • Panxiou
Watchkeeper's Retort

Watchkeeper's Retort {R}

Instant
Watchkeeper's Retort deals 2 damage to target creature or planeswalker. Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
  • Plagues of Fretport
Rotwood Dryad

Rotwood Dryad {1}{G}

Creature - Nymph
{T}: Add {B} or {G}. You lose 1 life.
In the dark reaches of the forest, the Mother's influence grows.
2/2
  • Novea
CySec Overwatch

CySec Overwatch {2}{U}

Enchantment Creature - Rogue
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Whenever a cursed opponent attacks, you may draw a card.
CySec's most elite runners patrol the Blackwall. Most haven't left virtual in decades.
3/2
  • Beyond the Blackwall
Helena's Exaltation

Helena's Exaltation {W}

Instant
Untap target creature. It gets +1/+3 until end of turn.
Helena was shown the tomb of Faradia, neglected and without so much as a bouquet. She knew what must be done to awaken the sovereign.
  • Eralou
Verdant Expanse

Verdant Expanse {1}{G}{G}

Enchantment
You may play an additional land on each of your turns.
Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Elusive Sniper

Elusive Sniper {3}{G}

Creature - Elf Soldier Archer
Hexproof, reach
Endrisons are expert shots. They let their arrows loose with uncanny speed and flee before their targets have any opportunity to counterreact.
1/3
  • Aftermath
Henros, Royal Herald

Henros, Royal Herald {1}{W}

Legendary Creature - Human Advisor
Whenever you cast a legendary spell or play a legendary land, put a +1/+1 counter on Henros, Royal Herald and you gain 1 life.
{2}{W}: Look at the top six cards of your library. You may exile a legendary card from among them. Then shuffle. If the exiled card has mana value less than Henros's power, you may put it onto the battlefield tapped. If you don't, put it into your hand.
2/1
  • MSEM Masters: Jumpstart
Deepsea Denizen

Deepsea Denizen {3}{U}

Creature - Octopus
Defender
Sacrifice two Islands: Deepsea Denizen loses defender until end of turn.
The shallower the waters become, the angrier its inhabitants grow.
4/5
  • Surging Tide
Crossroad Bard

Crossroad Bard {1}{G}{G}

Creature - Human Citizen Bard
Hexproof
Whenever an enchantment you control enters, draw a card.
0/3
Almgrove Sentinel

Almgrove Sentinel {1}{U}{R}

Creature - Human Wizard
Defender
Whenever you cast an instant or sorcery spell, you may untap Almgrove Sentinel.
{T}: Almgrove Sentinel deals 1 damage to any target.
0/3
Sunless Sky

Sunless Sky {4}{W}{B}

Sorcery
You gain life equal to the number of creatures you control.
Each opponent loses life equal to the number of creatures they control.
Destroy all creatures, then exile all graveyards.
“It may be the last night we see each other. But it sure is gorgeous.”
—Tara, to Elise
  • Riddles of Revio
Unsuspecting Victim

Unsuspecting Victim {2}{R}

Sorcery
Target creature you control gets +1/+0 until end of turn. That creature deals damage equal to its power to another target creature.
“About time you came to. Welcome to Bloodhollow. How can you help us today?”
—Riptooth, Dawson's Warden
  • Elmare: Into the Abyss
Chimei Scourge

Chimei Scourge {2}{B}

Creature - Human Rogue
Whenever another creature you control dies, target player loses 1 life and you gain 1 life.
Ginjiro's poisoners made quick work of careless sentries.
3/2
  • Tales of Old Jidai
Inciting Bard

Inciting Bard {1}{R/G}{R/G}

Creature - Human Citizen Bard
Haste
When Inciting Bard enters, other creatures you control get +1/+0 and gain haste until end of turn.
3/2
  • Plagues of Fretport
Weaving Reality in a Tapestry

Weaving Reality in a Tapestry {G}

Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Augmented — If you've spent {W}{U}{B}{R}{G} to cast spells this turn, put four +1/+1 counters on up to one target creature you control.
  • Animus Vox
Pierce the Unruly

Pierce the Unruly {W}

Instant
Adjudicate, then target creature gets +1/+1 until end of turn for each Aura you control. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Sometimes the law must be harsh, in order to be just.
  • Mious