14930 cards found
Skyline Climber

Skyline Climber {3}{W}

Creature - Human Citizen
Flying
Whenever Skyline Climber attacks, another target creature you control gains flying until end of turn.
“Trust me, you'll never see the academies the same way again.”
2/3
  • Arcanum Academia
Skyline Tracer

Skyline Tracer {2}{W}

Creature - Human Survivor
Survivors you control have flying.
Each day at dawn, she takes to the skies in search of the lost and scared to add to her flock.
2/3
  • Al Tabaq
Spear of the Folded Fan

Spear of the Folded Fan {2}{W}

Creature - Human Warrior
Vigilance
When Spear of the Folded Fan enters, if you control a legendary creature, you gain 4 life.
“I like that one. If her bladework is half as fine as her spirit, she'll be the best warrior in Nangjiao.”
—Hatsuo Heong
2/3
  • Goliaths of Nangjiao
Strength of the Patient

Strength of the Patient {1}{W}

Creature - Elk Spirit
When Strength of the Patient enters, if it was revived, put four +1/+1 counters on it.
Revive {4}{W}{W}{W} ({4}{W}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/3
  • Descent from the Highlands
Swift Savior

Swift Savior {2}{W}

Creature - Human Warrior
Flash
When Swift Savior enters, if you control a legendary creature, you may have Swift Savior deal 2 damage to target attacking or blocking creature.
2/3
  • Surging Tide
Teikoku Cavalry

Teikoku Cavalry {2}{W}

Creature - Human Samurai
First strike
Art of war — At the beginning of your end step, if Teikoku Cavalry dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/3
  • Imperial Legacies
Thyra, Winter's Warden

Thyra, Winter's Warden {2}{W}

Legendary Creature - Human Scout
Creature tokens you control get +1/+1.
Whenever Thyra, Winter's Warden enters or attacks, you may pay {1}{G/W}. If you do, create Bruga, a legendary 2/2 green and white Wolf creature token.
“No one can survive alone.”
2/3
  • Seasons of War
Transcendent Priest

Transcendent Priest {2}{W}{W}

Creature - Human Cleric
{4}{W}{W}: Create a 4/4 white Angel creature token with flying.
{2}{W}{W}: Populate. (Create a token that's a copy of a creature token you control.)
2/3
Tykron of the Agnomachi

Tykron of the Agnomachi {3}{W}

Legendary Creature - Cat Soldier
Double strike
Whenever an Equipment you control enters, create a 3/3 white Archon creature token with flying and attach that Equipment to that token.
“All the poleis will bow to us.”
2/3
  • Theros Triumphant
Veteran Renegade

Veteran Renegade {3}{W}

Creature - Human Rebel Soldier
Other Rebel creatures you control get +0/+1.
When Veteran Renegade enters, create a 1/1 white Rebel creature token.
“If we don't focus on building a strong resistance, we will never win.”
2/3
  • Tides of War
Visserine's Royal Guard

Visserine's Royal Guard {2}{W}

Creature - Human Knight
Adorned — Visserine's Royal Guard has lifelink as long as it's equipped and/or enchanted.
Once a hero in the wars, he has retired to the far more comfortable life of a royal guard in peacetime.
2/3
  • A Tourney at Whiterun
Waxing Celestial

Waxing Celestial {3}{W}

Creature - Dragon Spirit
Flying
Whenever another creature you control enters, you may have Waxing Celestial get +1/+1 until end of turn.
The children of the Harmonious Wind took to the earth below, and a glorious union was formed.
2/3
  • Panxiou
Wayfaring Swindler

Wayfaring Swindler {2}{W}

Creature - Cat Rogue
When Wayfaring Swindler enters, destroy all permanents attached to target creature.
“Trust me, this is a win-win deal.”
2/3
  • Mious
Zaukar of the Ancient Ways

Zaukar of the Ancient Ways {W}{W}

Legendary Creature - Cat Cleric
Lifelink
Spells your opponents cast cost an additional {1} to cast for each spell they've cast before it this turn.
2/3
Adept Electromancer

Adept Electromancer {3}{U}

Creature - Human Wizard
When Adept Electromancer enters, scry 2, then reveal the top card of your library. If it's an instant or sorcery card, put it into your hand.
2/3
  • Spark of Revolution
Adept of Waves

Adept of Waves {2}{U}

Creature - Merfolk Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
His spear flows like the tides and strikes as fierce as a shark's bite.
2/3
  • Zero
Adventuring Guildmage

Adventuring Guildmage {3}{U}

Creature - Human Wizard
Flying
As long as there are five or more different creature types among creatures you control, Adventuring Guildmage gets +1/+0 and has hexproof.
2/3
  • Arkadai
Arbiter of Shal'Iv

Arbiter of Shal'Iv {2}{U}

Creature - Spirit
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
When Arbiter of Shal'Iv enters, adjudicate. (Create a white enchantment Aura token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
2/3
  • Over the Horizon
Arcanomancer

Arcanomancer {4}{U}{U}

Creature - Human Wizard
When Arcanomancer enters, return up to one target instant card and up to one target sorcery card from your graveyard to your hand.
Most Lafterii are not content with experimenting with a spell just once.
2/3
  • Khaliz-Dorahn
Barterer of Passage

Barterer of Passage {2}{U}

Creature - Human Wizard
{1}{U}: Target creature you control can't be blocked this turn by creatures with less power.
{1}{U}: Target creature you control can't be blocked this turn by creatures with greater power.
2/3
  • Goliaths of Nangjiao
Cerulean Curtain Treasurer

Cerulean Curtain Treasurer {4}{U}

Creature - Construct Wizard
Flying
When Cerulean Curtain Treasurer enters, audition for blue, then audition for blue again. (Create a 1/1 Construct Actor creature token, a Wizard Role giving 2/2 and prowess, or a Warlock Role giving 2/1 and flying. Roles replace older ones.)
2/3
  • The Stage Presents: The Neverending Act
Chillwhisper Witch

Chillwhisper Witch {2}{U}

Creature - Zombie Wizard
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
Spells you cast that share a type with the card Chillwhisper Witch engorged cost {1} less to cast.
Her call beckons to all those trapped in the Deadlands.
2/3
  • Aftermath
Chronal Echo

Chronal Echo {2}{U}

Creature - Spirit Horror
Flying
{2}{U}: Until end of turn, target creature has your choice of base power and toughness 1/1 or 4/4 until end of turn. Activate only outside of combat.
“After so many iterations, it's no wonder things are getting weird—well, weirder.”
—Rowena Bishop
2/3
  • Toll Midnight
Clashborn Stormling

Clashborn Stormling {2}{U}

Creature - Elemental
Flying
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Even though Savrios was able to prevent the clashes from destroying them, he couldn't stop the creature that emerged from them.
2/3
  • Aftermath
Cloudshaper

Cloudshaper {1}{U}

Creature - Nymph
Flying
When Cloudshaper enters, return a permanent you control to its owner's hand.
2/3
  • Novea