When Evershedder dies, you may put it on the bottom of its owner's library. Morph {2}{B}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
“An immortal snake would make a fine pet.” —Hestia, fallen archon
Permanents you control are black. The same is true for spells you control and nonland cards you own that aren't on the battlefield. At the beginning of your upkeep, you may pay {B}. If you do, you draw a card and you lose 1 life.
Exile target creature and all other creatures with the same name as that creature. Search all graveyards, hands, and libraries for any number of cards with the same name as that creature and exile them. Then players shuffle their libraries searched this way.
Desecrate (When this creature enters, you may sacrifice an artifact or land.) When Exemplar of Disdain desecrates a permanent, target creature you don't control gets -3/-3 until end of turn.
Each player sacrifices a creature. Reconstruct {5}{B}{B}{B}(You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
“Existence is a problem that I know how to solve.” —Jasper Felix, Infamy Agent
Enchant creature an opponent controls Whenever enchanted creature attacks or blocks, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Enchant opponent At the beginning of enchanted player's upkeep, you create a 3/2 green Crocodile creature token with trample if enchanted player has 10 or less life. Otherwise, they lose 2 life.
Choose a color. Target player reveals their hand and you choose a card of that color from it. If you do, that player discards that card and you lose 1 life.
As Extinction Specialist enters, note two creature types. Whenever Extinction Specialist enters or attacks, choose one of the noted creature types. Creatures you don't control of the chosen type get -1/-1 until end of turn.
Reach When Extolled Arachstruct enters, mill two cards. When you do, choose one — • Each opponent sacrifices a creature with power less than the number of cards in your graveyard. • Each opponent sacrifices a creature with power greater than the number of cards in your graveyard.
Choose one — • Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card. • Target opponent sacrifices an enchantment.
Dromothea wished to be free of her worries, and Phenax was happy to oblige.
When Extracurricular Studies enters, search target opponent's library for a card and exile it. Then that player shuffles. You may play cards exiled by Extracurricular Studies and you may spend mana as though it was mana of any type to cast them. When you do, return Extracurricular Studies to its owner's hand.
At the beginning of your upkeep, each player loses 3 life unless they sacrifice a creature. Sacrifice a creature: Fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Look at target player's hand. You choose a nonland card from it. That player discards that card. Create a 1/1 blue Jellyfish enchantment creature token with slipstream. (It can't be blocked as long as only creatures with slipstream are attacking.)
Other creatures get -1/-1. Recite {1}{B}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Menace Each opponent's maximum hand size is reduced by the number of counters on Fahrib's Lieutenant. Whenever an opponent discards a card, put a +1/+1 counter on Fahrib's Lieutenant.
Flying, first strike If one or more tokens would be created under your control, those tokens plus a 1/1 black and red Vampire creature token with menace are created instead. {3}{B}{B}: Each opponent loses X life and you gain X life, where X is the number of Vampires you control.