5360 cards found
Wolfbriar Sapling

Wolfbriar Sapling {3}{G}{G}

Creature - Elemental
When Wolfbriar Sapling enters, if you control seven or more lands, create a 2/2 green Wolf creature token.
Wolfbriar is a rare weed that grows in the Neo-Duskwood. Endrisons harvest it as it tends to attract wolves and helps taming them.
5/3
  • Aftermath
Wondering Oaf

Wondering Oaf {3}{U}

Creature - Beast
When Wondering Oaf dies, return target instant or sorcery card from your graveyard to your hand.
Slow and steady doesn't always win the race, but everything you see along the way is worth the loss.
2/1
  • Monsters of Chikyu
Woodcutter's Hatchet

Woodcutter's Hatchet {3}

Artifact - Equipment
When Woodcutter's Hatchet enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature gets +2/+2.
Equip {2}
  • Seasons of War
Wooded Ward

Wooded Ward {1}{G}

Instant
Untap target creature you control. It gets +1/+4 and gains hexproof and reach until end of turn.
In his creation of the Stage, Percy left much of the forests untouched — finding little use for them in his vision. It's no wonder that they're one of the few places he's blind to.
  • The Stage Presents: The Neverending Act
Woodtrasher Wurm

Woodtrasher Wurm {6}{G}

Creature - Wurm
Everything in Medranos is constantly growing. Some things, however, grow bigger than others.
6/7
  • K15 Core Set
Woolly Moose

Woolly Moose {3}{G}

Creature - Moose
Trample
{5}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Moose season ends at first snowfall, for no arrow can pierce the creature's winter coat.
3/3
  • Glacia: Hail to the Queen
Woopip Decomposition

Woopip Decomposition {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards. You gain 2 life.
“The woopip don't seem to associate death with loss.”
—Cypress
  • Eralou
Woopip Elder

Woopip Elder {3}{G}

Creature - Fungus Druid
When Woopip Elder enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
2/3
  • Eralou
Woopip Sproutling

Woopip Sproutling {2}{W}

Creature - Fungus Soldier
When Woopip Sproutling enters, germinate. (Put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
Deciding how to grow the colony is the first choice a sproutling must make, and the most important.
2/1
  • Eralou
Work Up

Work Up {1}{W}

Instant
Put a +1/+1 counter on target creature. It gains first strike until end of turn. You gain 2 life.
“Trainers with similar monsters have an easier time, but they sell themselves short. Don't cheat yourself with the easy path.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Workshop Engineer

Workshop Engineer {2}{U}

Creature - Human Artificer
Whenever an artifact you control enters or is put into a graveyard from the battlefield, Workshop Engineer gets +1/+1 until end of turn.
Unlike their makers, compasses always know a way.
3/2
  • End of Wollensie
Worldly Detachment

Worldly Detachment {2}{U}

Instant
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.)
1 | Counter target permanent spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
3 | You gain life equal to its mana value.
  • Panxiou
Worldshaper Adept

Worldshaper Adept {2}{G}

Creature - Human Druid
{T}, Sacrifice Worldshaper Adept: Choose two basic land types. Create a tapped colorless land token of the chosen types.
“May my life restore the valley I burned as a Syzygy pirate.”
3/2
  • Worlds Away
Worldwise Ascetic

Worldwise Ascetic {1}{W}

Creature - Human Cleric Aurashaper
{2}{W}, Exile Worldwise Ascetic from your graveyard: Create a green Aura enchantment token named Years of Experience attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.” Activate only as a sorcery.
2/2
  • Over the Horizon
Wormwood's Agent

Wormwood's Agent {1}{B}

Creature - Human Rogue
Flash
When Wormwood's Agent dies, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
“We have an undeclared enemy, only recognizable by agents who disavow and sabotage allegiances.”
—Xenocrata, to Kanvar and Janneke
2/1
  • The Empty Throne of Feanav
Worn Peacekeeper

Worn Peacekeeper {W}

Creature - Human Soldier
Vigilance
When Worn Peacekeeper dies, create a 1/1 white Soldier creature token with vigilance.
“Whatever this world's got in store for us, I know for a fact the next generation can handle it better than we ever could.”
1/1
  • Lovi Awoken
Worn Saddle

Worn Saddle {2}

Artifact - Equipment
Whenever equipped creature attacks, it gets +2/+2 and gains trample until end of turn.
Equip {2}
Worn to Nothing

Worn to Nothing {R}

Sorcery - Revelation
Each opponent sacrifices an artifact.
Scry 1.
Coalesce {6}{R} (You may cast this from your graveyard for {6}{R}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/4
  • Beyond Our Ken
Worshipper Whelp

Worshipper Whelp {R}

Creature - Lizard
Ferocious — At the beginning of each combat, if you control a creature with power 4 or greater, Worshipper Whelp gets +2/+0 until end of turn.
Humans aren't the only species that benefits from a good role model.
1/1
  • Surging Tide
Worth of Ruin

Worth of Ruin {3}{R}

Sorcery
Destroy target land. Then, judge target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“What a shame. So much treasure... so much destruction... and for what?”
—Tyrus, Giver to All
  • Alkabah
Wraith of the Fens

Wraith of the Fens {3}{B}

Creature - Spirit
Wraith of the Fens gets +2/+2 as long as you've gained life this turn.
A master of illusion, the spirit feeds off fear of the nightmares it creates.
3/3
  • Monsters of Chikyu
Wrassle

Wrassle {1}{G}

Sorcery
Choose target creature you control. If it has a +1/+1 counter on it, put an additional +1/+1 counter on it. Then it fights target creature you don't control.
“Oi, no tentacles! That's cheating!”
  • Rail War
Wretched Merfolk

Wretched Merfolk {3}{R}

Creature - Merfolk Vampire
Haste
When Wretched Merfolk enters, target creature can't block this turn.
Outcasts of mer society often turn to plundering imperial trade routes.
3/2
  • Feanav: The Apothecary's Progress
Wyrmfire

Wyrmfire {1}{R}

Instant
Wyrmfire deals 3 damage to target creature or planeswalker. Excess damage is dealt to that permanent's controller instead.
“Our fortress is fortified against everything! Catapults, siege towers, battering rams. We're completely impregnable!”
—Kurt, Skarvith captain
  • Seasons of War
Xiusheng's Teachings

Xiusheng's Teachings {3}{R}

Enchantment - Aura
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
Ferocious — Whenever enchanted creature attacks, if you control a creature with power 4 or greater, enchanted creature gains double strike until end of turn.
  • Goliaths of Nangjiao