15897 cards found
Final Hour

Final Hour {3}{U}{U}{U}{U}

Instant
Choose one —
• Draw seven cards.
• End the turn. (Exile all spells and abilities, including this. The player whose turn it is discards down to their max hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
  • Riddles of Revio
Draconic Aspirant

Draconic Aspirant {2}{R}

Creature - Human Warrior
{R}: Draconic Aspirant gets +1/-1 until end of turn.
“People always speak of the cold steel of a sword. Not I. My blade will burn hotter than the fires that scorched these very cliffs.”
2/3
  • Surging Tide
Streetwise Spellseeker

Streetwise Spellseeker {1}{U}

Creature - Human Wizard
At the beginning of each end step, if you've cast a noncreature spell this turn, put a +1/+1 counter on Streetwise Spellseeker. Then if its power is 5 or greater, create a 4/4 white Angel Soldier creature token with flying.
1/3
  • Alkabah: The Rise of Soli
Aravant Conspirator

Aravant Conspirator {1}{B}

Creature - Human Rogue
Whenever you foretell a card or cast a foretold spell, each opponent loses 1 life and you gain 1 life.
“Aravant is nothing but a hall of backstabbing. That Lord Yaran should never have been allowed into our courts.”
—Lady Mira of Yroncaster
1/3
  • Quest for the Roseblade
Consumption Catalyst

Consumption Catalyst {3}{B}

Enchantment
When Consumption Catalyst enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Whenever you draw a card, each opponent loses 1 life and you gain 1 life.
  • The Empty Throne of Feanav
In Control

In Control {3}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, up to two target creatures can't block this turn. Up to one target creature blocks this turn if able.
  • Love Song
Annihilate Aggressor

Annihilate Aggressor {2}{W}

Instant
Exile target attacking creature. You get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
Those who do not comply with the newest regulations will find themselves terminated.
Frilled Hydra

Frilled Hydra {X}{G}{G}

Creature - Hydra
Frilled Hydra enters with X +1/+1 counters on it.
Defiance (Whenever this creature takes damage, if it survives and wasn't defiant, put a +1/+1 counter on it and it becomes defiant.)
Frilled Hydra has hexproof as long as it's defiant.
0/0
  • Descent from the Highlands
Ivy Kissinger, Sharpshooter

Ivy Kissinger, Sharpshooter {G}{W}

Legendary Creature - Human Soldier Detective
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Whenever Ivy Kissinger, Sharpshooter attacks, choose a creature you control. For each kind of counter among creatures you control, you may put a counter of that kind on the chosen creature.
2/2
Invoke the Divine

Invoke the Divine {2}{W}

Instant
Destroy target artifact or enchantment. You gain 4 life.
In theory, Valimiri priests can break curses on items. In practice, they usually end up breaking the item as well.
  • Arkadai
Branch Breaker

Branch Breaker {R}{R}

Creature - Human Artificer
First strike
Whenever you cast an instant or sorcery spell, if Branch Breaker dealt combat damage to a player this turn, you may sacrifice Branch Breaker. If you do, copy that spell. You may choose new targets for the copy.
2/2
  • Beyond the Blackwall
Shimmerhide Boots

Shimmerhide Boots {3}

Artifact - Equipment
Equipped creature has haste.
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste. Exile it at the beginning of the next end step.
Equip {2}
  • Seasons of War
Haunting Haploc

Haunting Haploc {2}{B}

Creature - Carrier Lizard
Lifelink
Whenever you sacrifice a creature, you gain life equal to its power.
Each corpse, a seed of corruption.
1/3
  • Ophorio
Sorrowful Seeker

Sorrowful Seeker {5}{G}{G}

Enchantment Creature - Avatar
Reach
{3}, Exile Sorrowful Seeker from your hand: Draw a card. You may cast this card for as long as it remains exiled.
The Everlife promised a life free of pain or longing. Eternal bliss. It lasted until its servers were decommissioned.
7/7
  • Beyond the Blackwall
Writhing Gateway

Writhing Gateway {3}{B}{B}

Enchantment
When Writhing Gateway enters, you may discard a card. If you do, create a 5/3 black Horror creature token.
{1}{B}{B}, Discard a card: Create a 5/3 black Horror creature token.
“When I close my eyes, I am haunted by the day of the third breach. The chasm splitting the hillside, reeking of sulfur and iron. And then they came.”
  • The Unraveling
Haunter of the Deadlands

Haunter of the Deadlands {2}{W}

Creature - Spirit Warrior
Flying
Whenever Haunter of the Deadlands attacks, Spirit creatures you control get +1/+1 until end of turn.
“Be watchful for lost spirits. In here we don't have soulstones to protect us.”
—Tharanos, Lord of Prosania
2/2
  • Aftermath
Artful Portmanteau

Artful Portmanteau {4}{U}

Sorcery
Draw two cards. You may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is the number of cards in your hand.
  • Adventurers of Onora
Generation Sequence

Generation Sequence {8}{R}{R}

Sorcery
This spell costs {1} less to cast for each enchantment you control.
Shuffle, then exile cards from the top of your library until you exile three nonland cards. Cast any number of spells from among cards exiled this way without paying their mana cost, then put the rest onto the bottom of your library in a random order.
  • Beyond the Blackwall
Into the Abyss

Into the Abyss {2}{B}{B}{B}

Enchantment
If a card would be put into your graveyard from anywhere, exile it instead.
If you would draw a card, return two cards from your graveyard to your hand instead. If you can't, you lose the game.
“The darkness in any common person's heart runs deeper than Cuxuri itself.”
—Turi of Hollow Depths
  • Elmare: Into the Abyss
Cruel Heartbeat

Cruel Heartbeat {1}{U}{B}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. Until end of turn, it gains haste and “This creature can't be blocked.”
{1}, Discard Cruel Heartbeat: Add one mana of any color. Scry 1.
  • Beyond Our Ken
Scavenging Alchemist

Scavenging Alchemist {2}{B}

Creature - Human Wizard
Whenever another creature dies, you gain 1 life.
“The recipe calls for twenty-three axolotl eyes, but newts will do in a pinch.”
2/3
  • Arkadai
Past Unresolved

Past Unresolved {B}{B}

Sorcery
You draw two cards, lose 2 life, and mill two cards.
Some joined the Midnight Order to bring humanity towards a more perfect future; others to make the world suffer for bygone slights.
Pyretic Cyclone

Pyretic Cyclone {3}{R}{R}

Instant
You may pay {1}{R}{R} and exile a red card from your hand rather than pay this spell's mana cost.
Pyretic Cyclone deals 3 damage to each creature.
  • MSEM Masters 2019
Syurrai Battlepriest

Syurrai Battlepriest {4}{W}

Creature - Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
“Our devotion to the heavenly grants us the strongest of weapons and the most resistant or armors.”
3/3
  • K15 Core Set
Heroes of Wars Past

Heroes of Wars Past {5}{W}

Creature - Spirit Soldier
Flying
Whenever Heroes of Wars Past attacks, attacking Human creatures get +1/+1 and gain flying until end of turn.
Those who fought the war against the Evil One may be gone, but none forget their heroic deeds.
5/5
  • Khaliz-Dorahn