5738 cards found
Umberlure Angler

Umberlure Angler {1}{B}

Creature - Merfolk Warlock
If a creature card would be put into an opponent's graveyard from anywhere, instead exile it, then copy it. You may cast the copy. (You still pay its costs, including color. Copies of permanents enter the battlefield as tokens.)
“Fade away into my arms.”
2/1
  • Worlds Away
Unassuming Swineherd

Unassuming Swineherd {1}{B}

Creature - Human Rogue
Flash
If a card or token would be put into an opponent's graveyard from anywhere, exile it instead.
2/1
  • MSEM Secret Lair Drops
  • High Noon 122 278
Unbound Academic

Unbound Academic {3}{U}

Creature - Human Wizard
Whenever a Wizard you control deals damage to a player, draw a card.
“Brilliance should not be hoarded, it should be shared.”
—Azamir, “Mind Over Matter”
2/4
  • Storytime
Unbound Annihilus

Unbound Annihilus {2}{R}{R}

Creature - Elemental
Assault {X}{R}{R} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
Other Elementals you control get +1/+0.
When Unbound Annihilus assaults, create X 1/1 red Elemental creature tokens that are tapped and attacking.
4/4
  • Scriptures of Urshad
Unbound Expanse

Unbound Expanse {1}{W}

Enchantment
When Unbound Expanse enters the battlefield, if an opponent controls more lands than you, create a Plains token. (It's a basic land with “{T}: Add {W}.”)
{1}{W}, Sacrifice Unbound Expanse: Exile each nonland permanent you control, then return those cards to the battlefield under your control.
Unbound Horizons

Unbound Horizons {1}{U}

Instant
Escalate—Return another spell you control to its owner's hand. (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Draw a card.
• Draw a card.
  • Memorium Arcanum
Unbound Researchers

Unbound Researchers {3}{U}{R}

Creature - Human Wizard
Whenever you copy an instant or sorcery spell, you may pay {1}{U}. If you do, draw a card.
Whenever you cast an instant or sorcery spell, you may pay {1}{R}. If you do, Unbound Researchers deals 2 damage to target player or planeswalker.
3/3
  • Khaliz-Dorahn
Unbowed Hart

Unbowed Hart {2}{G}{G}

Creature - Elk Spirit
Whenever you cast another creature spell, create a 1/1 green and white Elk Spirit creature token.
As long as you control five or more Elk, creatures you control get +3/+3 and have trample.
Noble is the forest's sovereign, and mighty are his people.
4/4
  • Descent from the Highlands
Unburdened Rage

Unburdened Rage {1}{R}{R}{R}

Sorcery
Target opponent sacrifices half the permanents they control, rounded down.
Unburdening Priest

Unburdening Priest {4}{W}

Creature - Human Cleric
When Unburdening Priest enters the battlefield, you may exile any number of creatures you control not named Unburdening Priest, then return those cards to the battlefield under your control.
“Everyone deserves a second chance.”
2/5
  • Khaliz-Dorahn
Unburied Relics

Unburied Relics {X}{G}{G}

Sorcery
Search your library for a permanent card with mana value X or less, reveal it, put it into your hand, then shuffle.
  • A Tourney at Whiterun
Uncanny Investor

Uncanny Investor {R}

Creature - Human Rogue
Spend only mana produced by Treasures to cast spells.
{2}, Discard a card: Create two Treasure tokens.
“A sword for five gold, three daggers for a sword, two gold for a dagger, simple as that!”
2/1
Unceasing Flames

Unceasing Flames {R}

Sorcery
Unceasing Flames deals X damage to any target, where X is 2 plus the number of cards named Unceasing Flames in your graveyard.
Conjure three cards named Unceasing Flames and shuffle them into your main library.
Everyone is equal under fire.
Uncovered Secrets

Uncovered Secrets {1}{W}{W}

Enchantment
When Uncovered Secrets enters the battlefield, search your library for an artifact card, reveal that card, then shuffle and put that card on top.
Concord — Creatures you control get +1/+1 as long as there are four or more card types among permanents you control.
Night brings night, where it's cold and dark forever.
Undead Banneret

Undead Banneret {3}{B}

Creature - Zombie Warrior
When Undead Banneret enters the battlefield, if you control a legendary creature, each opponent loses 4 life.
4/2
Undeath Comes

Undeath Comes {2}{B}{B}

Enchantment
Creature cards in your graveyard have revive {2}{B}{B}. ({2}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
“It's been so long, I'm glad to be back.”
—Oscar Jones, Lost Explorer
Under the Gun

Under the Gun {2}{B}

Enchantment
At the beginning of each opponent's upkeep, that player may discard their hand. If the player does, sacrifice Under the Gun. Otherwise, put a bullet counter on Under the Gun, then that player loses life equal to the number of bullet counters on it.
  • Scriptures of Urshad
Under the Sea

Under the Sea {2}{G}{W}{U}

Enchantment
Concord — As long as there are four or more card types among permanents you control, you may cast the first spell you cast each turn without paying its mana cost.
Undermarket Guildmaster

Undermarket Guildmaster {3}{B}

Creature - Human Rogue
Flash
If an opponent would draw a card, that player exiles the top card of their library instead. During each player's turn, that player may play that card for as long as it remains exiled.
“Oh but you do understand how things work around here, yes?”
2/4
  • Worlds Away
Underpass Sentinel

Underpass Sentinel {1}{W}

Creature - Dwarf Soldier
Vigilance
Whenever Underpass Sentinel enters the battlefield or attacks, you may put a +1/+1 counter on another target creature you control without one.
Sacrifice Underpass Sentinel: Embattled creatures you control gain hexproof and indestructible until end of turn. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
2/2
Underworld Informant

Underworld Informant {1}{B}

Creature - Human Rogue
At the beginning of your upkeep, reveal the top card of your library. If it has the same name as a card in your graveyard, put the revealed card into your hand. Otherwise, put it into your graveyard.
2/1
  • Villains: The Musical
Undue's Study

Undue's Study {W}{B}{G}

Enchantment - Study
Archive 0 (As this enters the battlefield, shuffle the top zero cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
As Undue's Study enters the battlefield, shuffle your graveyard into the archived library.
The lich finds little interest in anything that hasn't died at least once.
  • Sparks of a Multiverse
Undue, the Pale Lich

Undue, the Pale Lich {1}{W}{B}{G}

Legendary Planeswalker - Undue
[+2]: Exile up to three target cards from graveyards.
[+1]: Create a 2/1 black Horse Zombie creature token with lifelink.
[0]: If Undue has six or more loyalty counters on him, each opponent returns a creature card of their choice from a graveyard to the battlefield under your control.
Loyalty:
3
  • Sparks of a Multiverse
Undying Lich

Undying Lich {2}{B}{B}

Creature - Zombie Wizard
When Undying Lich dies, create a 6/3 black Zombie Horror creature token with menace and “When this creature dies, create an 8/5 black Elder Demon Horror creature token with flying, deathtouch, and menace.”
4/1
Unearth

Unearth {B}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Cycling {2} ({2}, Discard this card: Draw a card.)