14928 cards found
Ser Joffrey, Plague of Nines

Ser Joffrey, Plague of Nines {1}{B}{B}

Legendary Creature - Human Knight
Deathtouch, menace
As long as you control another Knight creature, Ser Joffrey, Plague of Nines and other Knight creatures you control have first strike.
A hundred lives taken, and only a finger lost for his troubles.
2/2
  • A Tourney at Whiterun
Sera of Coppercove

Sera of Coppercove {R}{G}

Legendary Creature - Human Warrior
Sera of Coppercove attacks each combat if able.
Whenever Sera of Coppercove attacks, it fights target creature you don't control.
{1}{R}{G}: Sera of Coppercove gets +3/+3 until end of turn.
2/2
Serafina, the Traitor Amongst

Serafina, the Traitor Amongst {1}{B}{B}

Legendary Creature - Human Assassin
Deathtouch
{U/B}: Change a target of target spell or ability that targets Serafina to another creature you control.
Whenever Serafina deals damage to a player, at the beginning of the next end step, that player loses life equal to the life they lost this turn.
3/2
  • The Unraveling
Serene Hart

Serene Hart {2}{U}

Creature - Elk Illusion
Serene Hart can't be blocked by creatures with power 4 or greater.
Mishka's heart was bitter as her illusions moved through the trees. Clan seers were meant to provide foresight and wisdom, but all she had were tricks and deceit.
3/2
  • Beyond Our Ken
Serum Smoker

Serum Smoker {2}{U}

Creature - Cat Bard
Whenever you cast a Tale, exile target creature an opponent controls until its owner pays {2}. (It enters under its owner's control.)
The Mekini Oasis served as a place of gathering for adventurers, outcasts, and free spirits looking to relax.
2/2
  • Kahembo: Olde Dawn
Servant of the White Hand

Servant of the White Hand {1}{W}{B}

Creature - Human Samurai
Noncreature spells your opponents cast cost {1} more to cast.
2/2
  • Imperial Legacies
Setar Ritualist

Setar Ritualist {3}{B}{B}

Creature - Human Shaman
Menace
When Setar Ritualist enters or whenever you cast a spell, if {U}{R} was spent to cast it, Setar Ritualist deals 3 damage to target permanent, then tap that permanent. Put a +1/+1 counter on Setar Ritualist.
3/2
  • Beyond Our Ken
Sevenfold Monk

Sevenfold Monk {1}{G}

Creature - Human Monk
Flash
“Do not hesitate. Act.”
2/2
  • Path of Shadows
Sha Wujing, Depth of Desire

Sha Wujing, Depth of Desire {2}{U}

Legendary Creature - Octopus Spirit
(Transcend as a sorcery to gain that type and a +1/+1 counter.)
Ward {2}
{2}{U}: Demigod — Exchange a card in your hand and a noncreature, nonland card in your graveyard.
{6}{U}: God — Exchange control of two target permanents that share a card type.
3/2
  • Panxiou
Shadow Ambusher

Shadow Ambusher {B}

Creature - Human Rogue
At the beginning of your upkeep, you lose 1 life.
“Living life behind the shadows is dark, yes, but it's so much more fun.”
2/2
Shadow Courier

Shadow Courier {U}

Creature - Human Rogue
Shadow Courier can't be blocked.
She treads the darkness without fear.
1/2
  • Tales of Old Jidai
Shadow Stalker

Shadow Stalker {2}{U/B}

Creature - Hound Rogue
Flash
When Shadow Stalker enters, for each player, look at the top card of that player's library. You may have that player put that card into their graveyard.
2/2
  • Kahembo: Olde Dawn
Shadowforged Cleric

Shadowforged Cleric {2}{W}{W}

Creature - Spirit Cleric
Whenever an enchantment you control enters, you may gain 2 life.
Whenever you gain life, reveal the top card of your library. If it's an enchantment card, put it into your hand.
2/2
  • Spark of Revolution 23 188
Shadowlurk

Shadowlurk {3}{B}

Creature - Fox
When Shadowlurk enters, if a creature died this turn, put a +1/+1 counter on it.
2/2
Card has other part: Just Hiding
  • Karina's Explorations
Shadowstrider

Shadowstrider {3}

Creature - Spirit Samurai
When Shadowstrider dies, create a 2/2 colorless Spirit creature token.
3/2
  • Path of Shadows
Shae, Master Evoker

Shae, Master Evoker {R}

Legendary Creature - Human Wizard
Prowess
Each instant and sorcery card with mana value 3 or less in your hand has inscribe. The inscribe cost is equal to its mana cost increased by {1}{U/R}. (Pay that card's mana cost increased by {1}{U/R}: Exile that card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
1/2
  • Seasons of War
Shambling Manglers

Shambling Manglers {1}{G}

Creature - Zombie
Trample
While you're searching your library, if Shambling Manglers dealt combat damage to an opponent this turn, you may play lands from your library.
A horde of the dead shambles across the woods, ready to tear apart anything in their path.
2/2
  • Survive the Night
Shapen Spellroot

Shapen Spellroot {1}{G}

Creature - Plant Mutant
The dwarven experiments often twist the world around them, empowering and animating the earth and plants surrounding them. While the spellroots move a fraction of their earthern brothers, their intelligence is undeniable.
2/2
  • Oirohpo
Shardstorm Elemental

Shardstorm Elemental {1}{R}

Creature - Elemental
Discard a land card: Draw a card. Shardstorm Elemental gets +1/+0 and gains flying until end of turn. Activate only once each turn.
“As you can see, I did not kid when I said that the desert would kill you without my help.”
—Kito, journeying giftbearer
2/2
  • Worlds Away
Sharp Eyed Sentinel

Sharp Eyed Sentinel {1}{U}{U}

Creature - Bird Warrior
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Spell you cast cost {1} less to cast as long as it's not your turn.
2/2
  • Pyramids of Atuum
Sharpened Claw

Sharpened Claw {R}

Creature - Lizard Warrior
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)
0/2
  • Ophorio
Shattered Mirrorwalker

Shattered Mirrorwalker {2}{B}{G}

Legendary Creature
Whenever a player casts a creature spell, they sacrifice a creature.
Revive—{3}{B}{G}, Sacrifice a creature. ({3}{B}{G}, Sacrifice a creature, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
  • Oirohpo
Shearing Vampire

Shearing Vampire {2}{B}

Artifact Creature - Vampire Rogue
Advance {4}{B} (Cast this for {4}{B} to advance it as it enters. {4}{B}: Advance this as a sorcery.)
Whenever Shearing Vampire advances, target player discards a card.
“How about I cut that tech right out of your pretty little head?”
2/2
  • Karina's Explorations
Shengin Tactician

Shengin Tactician {1}{W}

Creature - Human Samurai
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{2}{W}: Target creature gains vigilance until end of turn.
2/2
  • Tales of Old Jidai
Shepherd of the People

Shepherd of the People {G}

Creature - Human Peasant
Shepherd of the People can't be blocked by creatures with power 2 or less.
Whenever another Citizen or Peasant you control enters, Shepherd of the People gets +1/+1 until end of turn.
1/2
  • Quest for the Roseblade