15282 cards found
Dayang, Aspiring Muse

Dayang, Aspiring Muse {R}{W}

Legendary Creature - Human Wizard
Lifelink
At the beginning of each player's end step, that player discards each card in their hand, then draws that many cards. When no cards are discarded this way, Dayang, Aspiring Muse deals 2 damage to each opponent.
2/2
  • Arcanum Academia
Epoch Warden

Epoch Warden {1}{R}{W}

Creature - Angel Soldier
Flying, haste
Whenever Epoch Warden attacks, you may aetherize another target attacking creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
“Everything you could have ever been will fight by your side.”
2/2
  • Worlds Away
Fervent Sergeant

Fervent Sergeant {1}{R}{W}

Creature - Human Soldier
Attacking creatures you control get +1/+0.
Bold, daring, and just a little bit reckless; the perfect traits for a leader of armies.
2/2
  • Zero
Flying Scorpion

Flying Scorpion {2}{R}{W}

Creature - Scorpion Bat
Flying
Whenever Flying Scorpion attacks, it gets +1/+0 until end of turn for each creature you control that's not attacking.
The sounds on the ground are just distractions for the silence in the sky.
2/2
  • Monsters of Chikyu
John Furo, the Unfortunate

John Furo, the Unfortunate {R}{W}

Legendary Creature - Human
If another creature you control would die, exile it instead.
When John Furo, the Unfortunate dies, until your next end step, you may play cards exiled with John Furo.
“It finally clicked. Anyone could've found these tapes. John wasn't special, he was just unlucky.”
—“A New Audience”
2/2
  • Video Horror System
Lantern Tender

Lantern Tender {1}{R}{W}

Creature - Human Actor
Other Actors you control get +1/+1.
Whenever a permanent you control transforms, Lantern Tender deals 2 damage to any target and you gain 2 life.
2/2
  • Villains: The Musical
One of Purpose

One of Purpose {R}{W}

Creature - Human Monk
Prowess
When One of Purpose enters, if you cast it, create a Function token with “If you cast this spell from your hand, exile it. You may cast it from exile until the end of your next turn.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
2/2
  • Beyond the Blackwall
Perfecting Forgemaster

Perfecting Forgemaster {R}{W}

Creature - Human Warrior
Whenever Perfecting Forgemaster enters or attacks, you may sacrifice an artifact. If you do, look at the top six cards of your library. You may reveal an Equipment card from among them. Put it onto the battlefield if its mana value is less than or equal to the sacrificed artifact's mana value. Otherwise, put it into your hand. Then shuffle.
2/2
  • End of Wollensie
Pivot-Fist Meditant

Pivot-Fist Meditant {2}{R/W}

Creature - Panda Bear Monk
Flash
When Pivot-Fist Meditant enters, choose a creature you control. Whenever that creature is dealt damage this turn, it deals that much damage to any other target.
2/2
  • Panxiou
Plume de Val Singer

Plume de Val Singer {R}{W}

Creature - Human Bard
Harmony — Creatures you control get +1/+0 and gain vigilance until end of turn.
When Plume de Val Singer enters, harmonize. (Trigger up to one harmony of one permanent you control.)
2/2
  • Eralou
Repent's Champion

Repent's Champion {R}{W}

Creature - Human Soldier
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/2
  • New Horizons
Riko, the Paragon

Riko, the Paragon {1}{R}{W}

Legendary Creature - Human Samurai
Double strike
Whenever an opponent casts a noncreature spell, Riko, the Paragon deals 2 damage to that player.
Whenever a creature you control becomes blocked, untap it.
2/2
  • Rail War
Risti Salvager

Risti Salvager {R}{W}

Creature - Human Soldier
Artifact and enchantment spells you cast cost {1} less to cast.
Whenever Risti Salvager attacks, rediscover an artifact or enchantment card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an artifact or enchantment card. Otherwise, put it back or into your graveyard.)
2/2
Sandbluff Inciter

Sandbluff Inciter {R}{W}

Creature - Human Soldier
Whenever Sandbluff Inciter attacks, it deals damage to defending player equal to the number of tapped creatures you control.
2/2
  • High Noon
Speaker for the Flame

Speaker for the Flame {R/W}{R/W}

Creature - Human Cleric
Each creature you control that has been dealt damage this turn by a source you controlled has indestructible.
“The inversion twists the purity of fire, a cold smoldering core that does not consume. And fire takes offense.”
2/2
  • The Unraveling
Sunchanter

Sunchanter {2}{R}{W}

Creature - Human Wizard
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{R}{W}: Creatures you control gain flying and haste until end of turn.
2/2
  • Tales of Old Jidai
Thane of Edelber

Thane of Edelber {1}{R}{W}

Creature - Dwarf Noble
First strike
Each other nontoken creature you control enters with an additional +1/+1 counter on it.
“Aye, this war is madness. But we dwarves have ever stood beside our king.”
2/2
  • Quest for the Roseblade
Upbeat Vanguard

Upbeat Vanguard {R}{W}

Creature - Elemental
Rhapsody {4}{R}{W} (Pay {4}{R}{W} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Lifelink, haste
“I wasn't looking for a fight, but now you're in my way.”
2/2
  • Animus Vox
Vosh, the Champion

Vosh, the Champion {R}{W}

Legendary Creature - Orc Warrior Avatar
Whenever Vosh, the Champion attacks, if he's equipped, upgrade each attacking creature you control. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• First strike
• Menace
• Trample
• Lifelink
• Prowess
2/2
  • Arkadai
Weary Sentinel

Weary Sentinel {R}{W}

Creature - Human Monk
Haste
Whenever Weary Sentinel attacks, you may pay {2}{R}{W}. If you do, it gets +2/+0 and gains first strike until end of turn.
“I understand your desire for peace, but if this world is to know peace again, first we must fight.”
—Xiong Mao
2/2
  • Rail War
Yatiri del Carnaval

Yatiri del Carnaval {1}{R}{W}

- Clérigo Humano
Siempre que ganes vidas, los Clérigos que controlas obtienen +1/+1 y ganan la habilidad de arrollar hasta el final del turno.
2/2
  • MSEM Champions
Attentive Glider

Attentive Glider {1}{G}{U}

Creature - Possum
Attentive Glider gets +2/+2 and has flying as long as you cast an Adventure spell or a permanent you controlled explored this turn.
“They almost look like cute rats, until something catches their attention and they suddenly start flying to check it out.”
—Trainee Karina Oblay, field notes
2/2
  • Karina's Explorations
Canopy Darter

Canopy Darter {1}{G}{U}

Creature - Monkey
At the beginning of your second main phase, you may return a creature you control to its owner's hand. If you do, add {G}{U}.
“Hey, has anyone seen my lunch?”
—Noriyuki, bug catcher
2/2
  • Monsters of Chikyu
Daybreak Wayfarers

Daybreak Wayfarers {G}{U}

Creature - Human Pirate Scout
{2}{G}{U}: Target creature you control voyages. (If it isn't blocking or targeted by another spell or ability, it phases out.)
Whenever a creature you control phases in, draw a card.
The call of treasure is irresistible, sending many a man in pursuit of glory.
2/2
  • Dark Seas of Shiryen
Highborn Meditant

Highborn Meditant {1}{G/U}{G/U}

Creature - Human Noble
Whenever you draw a card, put a +1/+1 counter on Highborn Meditant.
2/2
  • A Tourney at Whiterun