14928 cards found
Curtain Call

Curtain Call {4}{B}{R}

Sorcery
Return all creature cards from your graveyard to the battlefield. Those creatures gain haste until end of turn.
At the beginning of the next end step, you lose the game.
Cut Short

Cut Short {2}{B}

Instant
Whenever a creature enters this turn, destroy it.
“What are you gonna do, stab me?”
—Telam, last words
  • Villains: The Musical
Daisy, the Heart of Chasmek

Daisy, the Heart of Chasmek {G}

Legendary Creature - Human
Other creatures you control get +1/+1 as long as you control four or more lands.
{G}, Sacrifice Daisy, the Heart of Chasmek: Creatures you control with base power 1 or less gain indestructible until end of turn.
“So much depends on a young girl, bright and hopeful, and her rabbit.”
—Azamir, “The Trials of Chasmek”
1/1
Daring Skythief

Daring Skythief {W}

Creature - Human Pirate
Whenever Daring Skythief crews a Vehicle, that Vehicle gains flying until end of turn.
“Gimme a couple of minutes and a bottle of elbow grease, and I'll fly anything.”
2/1
  • Storytime
Defying Gravity

Defying Gravity {2}{W}

Sorcery
Target creature gets +2/+2 and gains flying and lifelink until end of turn.
Orchestrate {W} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Villains: The Musical
Diasune Immolator

Diasune Immolator {3}{R}

Creature - Human Shaman
Haste
{6}{R}: Diasune Immolator deals 4 damage to target player or planeswalker.
“As if I needed an excuse to torch the forest before the squirrel started blowing it up.”
3/2
Diasune Irregular

Diasune Irregular {1}{G}

Creature - Elf Warrior
When Diasune Irregular enters, if you control another Warrior, draw a card.
With Rei's wild growth destroying their barracks, Diasune was forced to send in a less sophisticated fighting force.
2/2
  • Villains: The Musical
Diasune Tracker

Diasune Tracker {1}{R}

Creature - Human Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, Diasune Tracker deals 1 damage to target player.
1/3
  • Villains: The Musical
Diasune Warleader

Diasune Warleader {2}{G}

Creature - Elf Warrior
Other Warriors you control get +1/+1.
Whenever one or more Warriors you control deal combat damage to a player, untap all lands you control.
2/3
  • Villains: The Musical
Diasune's First
Elven Guard

Diasune's First

Creature - Elf Warrior Actor
(Color indicator: Diasune's First is green)
Hexproof
“Rei thought she would be unstoppable after changing the battlefield. All she did was make us feel more at home.”
3/2
Card has other part: Elven Guard
  • Villains: The Musical
Distracting Performer

Distracting Performer {1}{W}

Creature - Elf Actor
Whenever Distracting Performer becomes tapped, you may tap target creature.
The greatest of showmen make you forget your worries during the worst of times.
1/3
  • Villains: The Musical
Divinity

Divinity {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
You can't lose the game and your opponents can't win the game.
I — Your life total becomes 1.
II — Double your life total.
III — Create an X/X white Avatar creature token with indestructible, where X is your life total.
She gave her all and liberty, for one breath of divinity.
  • Villains: The Musical
Doctor Hitana, the Mad
Performer of Brilliance

Doctor Hitana, the Mad

Legendary Creature - Human Actor
(Color indicator: Doctor Hitana, the Mad is blue)
At the beginning of your end step, if you have no cards in hand, draw a card.
{2}{U}, {T}: Sacrifice any number of nontoken creatures. Create an X/X blue Horror creature token for each of those creatures, where X is the total power of those creatures.
3/2
Card has other part: Performer of Brilliance
  • Villains: The Musical
Dragoncalling

Dragoncalling {8}{R}

Sorcery
This spell can't be countered.
For each spell you've cast this turn, search your library for a Dragon permanent card and put it onto the battlefield. Then shuffle.
“Flynn threw back her head and laughed as dark wings filled the sky. She'd done it. She'd brought them from a full plane away.”
—Azamir, “Tale Of The Dragoneer”
Dragonfire Blade

Dragonfire Blade {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Equipped creature has first strike as long as it's attacking.
Equip {3}
  • Villains: The Musical
Drop of Envy

Drop of Envy {2}

Artifact
As Drop of Envy enters, choose a nonland permanent card name.
All cards not on the battlefield, spells, and permanents with the chosen name are legendary.
  • Villains: The Musical
Duelist's Choice

Duelist's Choice {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equipped creature can't be blocked by more than one creature.
Equip {1}
“Trust in nothing but the blade.”
—Lucien, the duelist
Dying Breath

Dying Breath {1}{B}

Instant
Investigate, then target creature gets -1/-1 until end of turn for each Clue you control. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“May my last words mark yours.”
  • Villains: The Musical
Edge of the Water

Edge of the Water {2}{U}

Enchantment
If you would draw one or more cards, instead you may draw that many cards plus one, then discard a card.
As long as ten or more cards are in your graveyard, noncreature spells you cast cost {1} less to cast.
“Cessalina navigated her ship through the Temporal Sea with skill and focus. Years of training paid off.”
—Azamir, “Temporal Odyssey”
Ediam, the Inside Man

Ediam, the Inside Man {2}{W}{B}

Legendary Creature - Human Cleric
{W}{B}, {T}: Exile target nonland permanent until Ediam, the Inside Man leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
1/4
  • Villains: The Musical
Elder's Wisdom

Elder's Wisdom {2}{G}

Enchantment
At the beginning of your upkeep, look at the top four cards of your library. You may reveal a storied card from among them and put it into your hand. Put the rest on the bottom of your library in any order. (Enchantment and legendary cards are storied.)
  • Storytime
Eldritch Egg

Eldritch Egg {2}{B}

Legendary Artifact
{0}: Until end of turn, Eldritch Egg becomes a copy of target permanent card in a graveyard with mana value 6 or less except it's an artifact. Activate only once each turn. (It has no other card types.)
“I hear they've got an egg of a creature that shouldn't exist locked up in there. I'll crack a few heads for that omelet.”
—Lucien
  • Villains: The Musical 81 297
Elsewhere Mirror

Elsewhere Mirror {2}

Artifact
{1}, {T}: Exile target creature you control until Elsewhere Mirror leaves the battlefield. (It returns to the battlefield under its owner's control.)
{3}: Choose a permanent card exiled with Elsewhere Mirror. Target creature becomes a copy of that card until end of turn.
  • Villains: The Musical
Elven Guard
Diasune's First

Elven Guard {G}

Creature - Elf Actor
When Elven Guard becomes the target of a spell you control, you may pay {G}. If you do, transform it.
“Rei has returned our greatest cities to forestland. I appreciate the thought, but don't think she did it for us.”
1/1
Card has other part: Diasune's First
  • Villains: The Musical
Embrace Madness

Embrace Madness {B}

Sorcery
Whenever you discard a card this turn, add {B}. Then you may cast that card. (You still pay its costs.)
“Meditation became madness as he realized that enlightenment could only be found in Nothing.”
—Azamir, “Reaches Of Beyond”