15897 cards found
Elite of Mahara
Blackfeather Cleric

Elite of Mahara

Creature - Angel Cleric
(Color indicator: Elite of Mahara is black)
Flying
Whenever Elite of Mahara attacks, exile up to two target cards from graveyards. For each permanent card exiled this way, put a +1/+1 counter on Elite of Mahara. For each nonpermanent card exiled this way, each opponent loses 1 life and you gain 1 life.
2/2
Card has other part: Blackfeather Cleric
  • Alkabah: The Rise of Soli
Embrace Madness

Embrace Madness {B}

Sorcery
Whenever you discard a card this turn, add {B}. Then you may cast that card. (You still pay its costs.)
Embrace the Curse

Embrace the Curse {1}{B}

Instant
Until end of turn, target creature becomes black, gets +1/+0, and gains indestructible.
  • Novea
Embraced by Depths

Embraced by Depths {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
The body wants to hide from the cruelness of the cold, but somehow, to the mind, it feels so welcoming.
  • End of Wollensie
Emissary of Dreaded Night

Emissary of Dreaded Night {3}{B}{B}

Creature - Shade Knight
Flying, deathtouch
{B}: Emissary of Dreaded Night gets +1/+1 until end of turn. Activate only if Emissary of Dreaded Night is embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
4/3
  • Quest for the Roseblade
Emissary of Smoke

Emissary of Smoke {4}{B}

Creature - Demon
Bloodprice {2}{B} (You may cast this card by sacrificing a creature and paying its bloodprice.)
At the heart of each summoning lies one inviolate rule—a life for a life.
5/4
  • Descent from the Highlands
Emissary of the Wicked

Emissary of the Wicked {3}{B}{B}

Creature - Demon
Flying
When Emissary of the Wicked enters, you lose 4 life.
Revive {2}{B}{B} ({2}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
4/4
  • Goliaths of Nangjiao
Emperor Azuma Hashiro

Emperor Azuma Hashiro {3}{B}{B}{B}{B}

Legendary Creature - Demon Samurai
Deathtouch, lifelink
When Emperor Azuma Hashiro enters, gain control of target creature for as long as you control Emperor Azuma Hashiro.
At the beginning of your upkeep, each opponent loses life equal to the number of permanents you control but don't own.
7/7
  • Path of Shadows
Empty the Tombs

Empty the Tombs {2}{B}

Instant
Exile target player's graveyard.
When Rallios lost himself to his true nature, he realized he had newfound powers.
  • Khaliz-Dorahn
End of History

End of History {3}{B}{B}{B}

Enchantment
Ward—Sacrifice three permanents.
At the beginning of your end step, put a desperation counter on End of History. Draw two cards for each counter on it, then exile the top three cards of your library for each counter on it.
  • End of Wollensie
End of the Empire

End of the Empire {1}{B}

Enchantment
As End of the Empire enters, choose a creature card name.
Whenever a creature you don't control with the chosen name dies, create a 4/4 colorless Demon Spirit creature token with menace.
  • Path of Shadows
Endak City Slavedriver

Endak City Slavedriver {2}{B}

Creature - Rhino Soldier
Sacrifice a creature: Put a +1/+1 counter on Endak City Slavedriver. Activate only as a sorcery.
“Steal a farmer's crop, and you feed yourself for a day. Enslave a farmer, and you feed yourself for life.”
2/2
  • Scriptures of Urshad
Endak Death Pits

Endak Death Pits {3}{B}

Enchantment - Aura
Enchant land
Enchanted land has “{T}: Target creature gets -1/-1 until end of turn. Activate only as a sorcery.”
The sand of the Endak imperial arena is sodden with the blood of thousands.
  • Scriptures of Urshad
Endless Betrayals

Endless Betrayals {2}{B}{B}

Sorcery
Destroy target creature or planeswalker.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Every claimant needed help to seize power, and Wormwood needed every claimant dead.
  • The Empty Throne of Feanav
Endless Repentance

Endless Repentance {4}{B}{B}{B}

Enchantment
At the beginning of your upkeep, return up to one target creature card from your graveyard to the battlefield. If that creature is a Cleric, you gain life equal to that creature's mana value. Otherwise, each player loses that much life.
  • Adventurers of Onora
Endmire Raven

Endmire Raven {2}{B}

Creature - Zombie Bird
Flying
When Endmire Raven dies, each opponent loses 2 life and you gain 2 life.
Cursed from beak to tail feather.
2/1
  • Seasons of War
Endrison Harvester

Endrison Harvester {3}{B}

Creature - Elf Rogue
When Endrison Harvester enters, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle.
{1}{B}: Endrison Harvester gets +1/+1 until end of turn.
1/2
  • Aftermath
Enduring Plague

Enduring Plague {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
Revive {6}{B} ({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
  • Over the Horizon
Enduring Scion

Enduring Scion {1}{B}

Creature - Spirit Knight
Lifelink
{1}{W}, Exile this card from your graveyard: Target Knight or Soldier seeks secrets. (Give it that Oath Aura. Fulfill it by attacking with it and two or more other creatures to draw a card.)
“The call has not gone silent still.”
2/2
  • The Petals Wilt
Engrave

Engrave {B}

Instant
Destroy target creature. You lose 4 life.
The blunt scythe cuts the flesh. The sharper one carves the epigraph.
Engulfing Incubus

Engulfing Incubus {1}{B}{B}

Creature - Spirit
First strike
When Engulfing Incubus enters, you may submerge target nontoken creature an opponent controls. When Engulfing Incubus is no longer on the battlefield, turn that card face up. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
2/1
  • Goliaths of Nangjiao
Enigmatic Herald

Enigmatic Herald {4}{B}

Creature - Angel Soldier
Flying
When Enigmatic Herald dies, amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“A just law forbids iniquity. Mahara's will forbids your progress.”
3/3
  • Alkabah: The Rise of Soli
Enjoy the Silence

Enjoy the Silence {2}{B}{B}

Sorcery
Converge — Each creature gets -X/-X until end of turn, where X is the number of colors of mana spent to cast Enjoy the Silence.
  • Love Song
Enopraxia's Endeavor

Enopraxia's Endeavor {1}{B}

Instant
This spell costs {2} more to cast for each target beyond the first.
Choose one or more —
• Remove all counters from target non-Gorgon creature. If it has toughness 2 or less, destroy it.
• Return target creature or planeswalker card from your graveyard to your hand. You gain 4 life.
• Exile target player's graveyard.
Enrapturing Grudge
Archaezus, Dark Salvation

Enrapturing Grudge

Legendary Enchantment - Aura Curse
(Color indicator: Enrapturing Grudge is black)
Enchant opponent
At the beginning of enchanted player's upkeep, they choose one that hasn't been chosen yet —
• They discard three cards.
• They sacrifice three nonland permanents.
• You transform Enrapturing Grudge.
If Enrapturing Grudge would be put into a graveyard from anywhere, exile it instead.
Card has other part: Archaezus, Dark Salvation