14561 cards found
Goblin Exploration Team

Goblin Exploration Team {2}{R}

Creature - Goblin Scout
Goblin Exploration Team gets +1/+0 for each non-Mountain land you control.
1/2
  • Spark of Revolution
Goblin Raidleader

Goblin Raidleader {R}{R}

Creature - Goblin Warrior
Whenever Goblin Raidleader attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
{1}{R}: Other Goblins you control get +1/+0 until end of turn.
2/2
  • Khaliz-Dorahn
Goblin Rocktosser

Goblin Rocktosser {R}

Creature - Goblin
When Goblin Rocktosser enters, you may sacrifice a land. If you do, put a +1/+1 counter on Goblin Rocktosser.
1/1
  • Spark of Revolution
Goblin Roughrider

Goblin Roughrider {2}{R}

Creature - Goblin Knight
“So what if our methods are reckless? Only by relentlessly assaulting the Omenspeakers shall we finally bring them down.”
—Kragnoss, Rebellion Commander
3/2
  • K15 Core Set
Goblin Sniper

Goblin Sniper {2}{R}

Creature - Goblin Archer
When Goblin Sniper dies, you may pay {R}. If you do, it deals 2 damage to target opponent or planeswalker.
His aim increases considerably when he finds himself in danger.
3/1
  • Tides of War
Goblin Squire

Goblin Squire {R}

Creature - Goblin Soldier
First strike (This creature deals combat damage before creatures without first strike.)
He'll die for the cause, as long as he knows what the cause is.
1/1
  • Zero
Goblin Stormcaller

Goblin Stormcaller {3}{R}

Creature - Goblin
Whenever you cast an instant or sorcery spell, target creature can't block this turn.
2/2
Goblin Tunneler

Goblin Tunneler {1}{R}

Creature - Goblin Rogue
{T}: Target creature with power 2 or less can't be blocked this turn.
The opportunity of tunneling under invading forces and surprise them was an advantage the Neolition was ready to use.
1/1
  • Tides of War
Goblin Twinblades

Goblin Twinblades {1}{R}

Creature - Goblin Warrior
When Goblin Twinblades enters, create a 1/1 red Goblin creature token.
1/1
Goblin War Chariot

Goblin War Chariot {2}

Artifact - Vehicle
Haste
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Whenever Goblin War Chariot becomes crewed, untap each creature that crewed it with mana value 1 or less. This ability triggers only once each turn.
Crew 3
3/2
  • MSEM Masters: Legends
Godchosen Valor

Godchosen Valor {W}

Instant
Target creature gets +2/+2 until end of turn. You gain 2 life.
“I moved to kneel before Queen Hannaru, but she shook her head and took my hand. She didn't want my reverence; only to know that I wanted to serve.”
—Lisseria, General of Kanaa
  • Scriptures of Urshad
Goddess' Bloodlust

Goddess' Bloodlust {3}{B}

Instant
Each opponent sacrifices a creature. Whenever one or more players lose life this turn, repeat that process.
The knife plunged into any body it could find. With enough blood, the Mistress of Blades would be free once more.
  • Karina's Explorations
Goddess' Legacy

Goddess' Legacy {2}{U}

Sorcery
Give any number of permanents and/or players with counters on them another counter of each kind already there. Whenever you cast a spell this turn, repeat that process.
Countless women had held Oblay's spark. Karina was determined to be the last.
  • Karina's Explorations
Goddess' Prosperity

Goddess' Prosperity {3}{W}

Sorcery
Create a 1/1 white Citizen creature token. If you control a different permanent of each of three colors, create three of those tokens instead. Whenever a land you control enters this turn, repeat that process.
Rudara wasted no time in establishing her realm on this new plane she found herself on.
  • Karina's Explorations
Goddess' Sympathy

Goddess' Sympathy {1}{G}

Instant
You gain 3 life. Whenever one or more creatures enter this turn, repeat that process.
Solari closed the wounds of the small planeswalker as she passed through her domain. It would do no good if this interesting development died so soon.
  • Karina's Explorations
Goddess' Whimsy

Goddess' Whimsy {1}{R}

Sorcery
Shuffle your library, then exile the top two cards. Until end of turn, you may play one of those cards. Whenever you play a card exiled with Goddess' Whimsy this turn that doesn't share a card type with another card played this way, repeat that process.
“I should have guessed Reyhsia's kid wouldn't make things easy. You do seem more fun though.”
  • Karina's Explorations
Godmother Ilthiss

Godmother Ilthiss {1}{U}{B}

Legendary Creature - Cephalid Rogue
Whenever you cast a spell you don't own, you may pay {1}{U}. If you do, put target nonland permanent on top of its owner's library.
{2}{B}: Exile the top card of target opponent's library face down. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
2/4
  • Arkadai
Godseeker Vanguard

Godseeker Vanguard {3}{G}

Creature - Human Cleric
When Godseeker Vanguard enters, create two 1/1 green Scout creature tokens.
“Ivenge is gone. Kaur remains. Come. Our new Father waits for our worship.”
2/1
  • Lovi Awoken
Godspeaker Mayael

Godspeaker Mayael {1}{R}{G}{W}

Legendary Creature - Elf Shaman
At the beginning of your upkeep, you may discard a card. If you do, draw a card.
{T}: You may put a creature card from your hand onto the battlefield. If you do, put a +1/+1 counter on that creature.
3/3
Godwatcher

Godwatcher {2}{U}{U}

Creature - Human Shaman
When Godwatcher enters, search any player's library for a creature card, exile it, then they shuffle their library.
When Godwatcher dies, put the exiled card onto the battlefield under your control.
1/4
Gold Farmer

Gold Farmer {1}{G}

Creature - Elf Druid
When Gold Farmer enters, create a Treasure token.
“The earth yields its treasures freely to those who but think to ask.”
0/3
  • Arkadai
Gold Pelt Responders

Gold Pelt Responders {4}{W}

Creature - Human Scout
Concord — When Gold Pelt Responders enters, if there are four or more card types among permanents you control, you may exile target nonland permanent an opponent controls with mana value 4 or less until Gold Pelt Responders leaves the battlefield.
3/5
  • Over the Horizon
Gold Retriever

Gold Retriever {4}{R}{R}

Creature - Dragon Hound
This spell costs {1} less to cast for each permanent you control that's a Dragon or a Hound.
Flying, haste
Whenever Gold Retriever attacks, abound. (You may cast a nonland card that costs less than this from your hand without paying its mana cost.)
“Dragons and dogs aren't so different. They both need love, exercise, and regular scratches behind the ears.”
—Flynn Skara
4/4
Golden Age

Golden Age {2}{U}{U}

Enchantment
At the beginning of your upkeep, create a Treasure token. Then if you control fifteen or more artifacts, creatures, and/or enchantments, you win the game. (Treasure tokens are artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)
  • Scriptures of Urshad
Golden Company Tactics

Golden Company Tactics {2}{W}

Sorcery
Put a +1/+1 counter on each creature you control. Repeat this process if you control a Soldier. Repeat this process again if you control a Knight.
“Their battle formations were impeccable, their weapons sharpened, their will unbreakable.”
—Azamir, “Fall Of Golden Company”
  • Storytime