14930 cards found
Aspirant of Legend

Aspirant of Legend {2}{W}

Creature - Cat Warrior
Whenever a storied permanent you control enters, tap target creature an opponent controls. (Enchantments and legendary permanents are storied.)
2/3
  • Kahembo: Olde Dawn
Aspiring Guardian

Aspiring Guardian {2}{W}

Creature - Elemental Soldier
Rhapsody {3}{W}{W} (Pay {3}{W}{W} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Lifelink
Diamonds forged under the pressure and weight of the Cosmic War.
2/3
  • Animus Vox
Bant Shardseeker

Bant Shardseeker {2}{W}

Creature - Rhino Scout
Lifelink
{1}, Discard Bant Shardseeker: Search your library for a basic Island or Forest card, reveal it, put it into your hand, then shuffle.
“These lands harbor the wise and the valiant, but I search for my true home in Bant.”
2/3
  • Alara
Batiga Escort

Batiga Escort {3}{W}

Creature - Fox
When Batiga Escort enters, create a 1/1 blue Bird creature token with flying.
{2}{W}, {T}: Put a +1/+1 counter on each creature you control with flying.
2/3
  • Kahembo: Olde Dawn
Bearer of the Lantern

Bearer of the Lantern {1}{W}{W}

Creature - Human Soldier
When Bearer of the Lantern enters, you gain 3 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3
Bjarndyr Militant

Bjarndyr Militant {2}{W}

Creature - Bear Warrior
When Bjarndyr Militant enters, return target Aura card or card with fabled from your graveyard to your hand.
“My every deed is devoted to reminding this world of our valor.”
2/3
  • Glacia: Hail to the Queen
Bjarndyr Outfitter

Bjarndyr Outfitter {2}{W}{W}

Creature - Bear Warrior
When Bjarndyr Outfitter enters, arm up to two target creatures you control. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
2/3
  • Glacia: Hail to the Queen
Cai Lan, the Puppeteer

Cai Lan, the Puppeteer {1}{W}{W}

Legendary Creature - Human Bard
Vigilance
When Cai Lan enters, exile target nonland permanent an opponent controls with mana value 2 or less. Its controller creates an Idol token.
“Strings are nothing more than chains, except this time I'm in control.”
2/3
  • Nangjiao In Bloom
Capac's Envoy

Capac's Envoy {1}{W}

Creature - Human Noble
When Capac's Envoy enters, draw a card.
If one or more players would draw one or more cards except the first draw of a draw step, instead each player may draw up to the greatest number of cards that would have been drawn this way.
Each plane under the Intisuyu was sent envoys to ensure all riches were equally distributed, and that the emperor got his share.
2/3
  • Road to Carü Mapu
Cattle Guard

Cattle Guard {2}{W}{W}

Creature - Ox
Double strike
“Villages live and die on how many of these cow monsters they can maintain. They're work animals, they're fighters, they're sentinels, they're bait, and, when they're not good for anything else, they're food.”
—Karina Oblay, field notes
2/3
  • Monsters of Chikyu
Cauldish Banneret

Cauldish Banneret {2}{W}

Creature - Human Knight
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
{1}{B}: You gain 1 life.
To the Daelish knights she killed, she was a monster. To the Cauldish captains who gave the order, she was a hero.
2/3
Ceaseless Valiant

Ceaseless Valiant {1}{W}{W}

Creature - Spirit Knight
Flash
When Ceaseless Valiant enters, another target permanent gains indestructible until end of turn.
Recite {1}{W} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
2/3
  • Carpe Arcanum
Champion of Destinies

Champion of Destinies {1}{W}{W}

Creature - Human Cleric Knight
Vigilance
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Champion of Destinies becomes renowned, you become the monarch.
You held your head like a hero
On a history book page
It was the end of a decade
But the start of an age
2/3
Chitinborn Sentry

Chitinborn Sentry {1}{W}

Enchantment Creature - Crab Soldier
Concord — Whenever Chitinborn Sentry attacks, if there are four or more card types among permanents you control, prevent all damage that would be dealt to target attacking creature this turn.
The Chitinborn's alliance with Coralight stretches back eons, with a bond even tougher than even their own armor.
2/3
  • Elmare: Into the Abyss
Conflict Capturer

Conflict Capturer {2}{W}

Creature - Construct Bard
Vigilance
Conflict Capturer gets +2/+0 as long as a permanent you controlled left the battlefield this turn.
“No, squirm a little less. Just a bit longer, hold in that scream. Just like that! Perfect! Let's get you patched up now before you bleed out.”
—Vernan, Aspiring Auteur
2/3
  • The Stage Presents: The Neverending Act
Conjuring Minstrel

Conjuring Minstrel {2}{W}

Creature - Human Wizard
Whenever you cast an Aura spell, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
“Shall I tell you of the five seekers, who braved the endless winter in search of spring?”
2/3
  • Harvest Festival
Crane Legionnaire

Crane Legionnaire {3}{W}

Creature - Bird
Flying
Whenever Crane Legionnaire attacks, tap target creature defending player controls.
In a slash of talons and a flurry of feathers, the battle became one few would soon forget.
2/3
  • Goliaths of Nangjiao
Cybele, Mertle's Apprentice

Cybele, Mertle's Apprentice {2}{W}{W}

Legendary Creature - Human Shaman
Other nontoken creatures you control have “When this creature enters, nourish 1.” (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Whenever Cybele, Mertle's Apprentice or another creature you control becomes tapped, you gain life equal to that creature's toughness.
2/3
  • Harvest Festival
Danuri Phalanx

Danuri Phalanx {3}{W}

Creature - Human Soldier
Vigilance
{2}{G}: Danuri Phalanx gets +2/+2 until end of turn. Activate only once each turn.
The Danuri endure Fellor assaults as a team, with formations so tight it's almost impossible to get past them.
2/3
  • Khaliz-Dorahn
Dauntless Qith

Dauntless Qith {1}{W}{W}

Creature - Cat Soldier
Whenever Dauntless Qith becomes the target of a spell or ability, Dauntless Qith gains double strike until end of turn.
Each Qith possesses laser-focused acuity for a particular skill. A Qith soldier is a blessing for any militia.
2/3
  • Mious
Dawnbringer Vanguard

Dawnbringer Vanguard {1}{W}{W}

Creature - Human Knight
Flying
Heroic — Whenever you cast a spell that targets Dawnbringer Vanguard, tap target creature an opponent controls.
“When day breaks, so do the foes of Akros.”
—Taranika, Akroan veteran
2/3
  • Theros Triumphant
Diligent Protector

Diligent Protector {2}{W}

Creature - Human Soldier
As long as Diligent Protector is untapped, it gets +0/+2.
“As you can see, Prosania is crucial to the Continent's survival, that's why we only have the boldest fighters defending it.”
—Tharanos, Lord of Prosania
2/3
  • Aftermath
Disenfranchised Blacksmith

Disenfranchised Blacksmith {2}{W}

Creature - Dwarf Peasant
Whenever Disenfranchised Blacksmith attacks, other Citizens and Peasants you control get +1/+0 until end of turn.
“Bugrund leads us into a war we cannot win. I say we stay here, underground and with our kin, and weather the storm.”
2/3
  • Quest for the Roseblade
Divine Butcher

Divine Butcher {3}{W}{W}

Creature - Harpy Warrior
Primal {1}{B}{B} (During your turn, you may cast this spell for {1}{B}{B} instead of playing a land.)
Flying
Whenever a creature deals damage to Divine Butcher, destroy that creature. You gain life equal to that creature's toughness.
2/3
  • Novea
Drifting Warden

Drifting Warden {3}{W}

Creature - Spirit Cleric
When Drifting Warden enters, exile another target creature until Drifting Warden leaves the battlefield.
{3}{W}: Exile Drifting Warden. Return it to the battlefield under its owner's control at the beginning of the end step.
2/3
  • High Noon